JerryAtricks

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Everything posted by JerryAtricks

  1. JerryAtricks

    Player Kicked, Can't Find Reason

    I have a player who can join my Altis server with no problem but gets kicked constantly on my Tanoa server. He has all the mods (Exile, Apex, helis, marksman, carts) yet he continuously gets kicked while other players can join and play with no issues. I've checked my rpt but it only indicates when he connects and disconnects and the infiStar kick log is empty. I have had a rash of sporadic signature check failed kicks but it typically happens once for a player and then stops. I am confused.
  2. JerryAtricks

    This Is Cool

    All that's missing is the Exile sticker.
  3. JerryAtricks

    Weird - Real Player Turns Into an NPC

    Yeah, I don't doubt that. I have a few glitches on my server that I'm still trying to iron out yet. (look up my posts and maybe you can help?) Nothing game breaking though.
  4. JerryAtricks

    Weird - Real Player Turns Into an NPC

    So a clanmate and I are on my server after a restart. When we got back in, our vehicles had disappeared. He had a Scorcher. No big deal, I spawn him a new persistent one. He gets in, switches to the artillery computer and says he's stuck, he can't move. He can only leave the vehicle. Looking in infiSTAR he's not even listed in the players list. (weird) I have him relog. When he does, his player turns into an AI player named Tavoularis. Tavoularis is now listed as a regular player and is on my team along with my clanmate who has since rejoined. Also, apparently became team leader when my clanmate left and Tavoularis follows me where ever I go. So my clanmate tries shooting him but Tavoularis is immune to his bullets. I tried deleting him by infiSTAR says I cannot delete a player. So I shoot him and I am able to kill him. The two minute bleedout goes by and Tavoularis respawns where he died as a bambi player. I still cannot see him in the players list and this time he is not on the team and I am now able to delete him. He does not return after that. Weird, right?
  5. JerryAtricks

    Weird - Real Player Turns Into an NPC

    Okay. I have never seen that happen before. Thanks for the info!
  6. JerryAtricks

    i was wondering how too install extended base mod

    After adding EBM the animations for the Hardware and Weapons traders are glitched. It looks like it's playing every nth frame.
  7. JerryAtricks

    i was wondering how too install extended base mod

    I've been coming here for some time and I only ask for help only when I've exhausted all search efforts and I cannot figure something out on my own. I am met with a majority of smartass comments telling me how I should learn how to code before asking questions. Well, If I knew how to code then I wouldn't need to come here for help then, would I? My comments to your response reflected your statement to not help but instead tell me how someone else had the same problem and you refused to help them also. It was actually meant more in jest, but I digress as it is difficult to interpret intent in writing. Take it how you wish but if you don't want comments like that then I suggest not leaving them in the first place. I'm actually a nice guy, but it is frustrating when you come to a forum meant to help people who need it only to get more BS and degrading comments rather than help. I don't get why people waste their time commenting if they have nothing to offer. That being said, I appreciate any help you've given me in the past and if you want to continue to help I would appreciate that too. I'm trying to make my server fun for my players. This glitch is minor and doesn't affect the game play but it's an eyesore I'd like to remove. So if you or anyone has any advice to move forward on this, then please feel free to let me know. If not, then don't waste your time commenting. Is that too much to ask? As to my config.cpp, yes I added a few things. EBM, Easy Traders, Salvage Vehicle, and added in a Class Tank because they didn't have the ability to be locked. Everything was fine before I added EBM. After adding EBM that's when the glitched animations occurred. I followed the install instructions and I also tried the EBM option from the Easy Trader Setup and I get the same result. No errors in my server.rpt relating to it that I can tell. Here is my config.cpp. If you can see something in it that I am missing, please let me know. I would appreciate your help, thank you.
  8. JerryAtricks

    i was wondering how too install extended base mod

    But that's what I have. class CfgExileArsenal { #include "EBM\prices.hpp" <-- Enabled here #include "TRADERS\APEX\ItemListAPEX.hpp" #include "TRADERS\ARMA3V\ItemListARMA3V.hpp" #include "TRADERS\ARMA3W\ItemListARMA3W.hpp" #include "TRADERS\CUNITS\ItemListCUNITS.hpp" #include "TRADERS\CUPW\ItemListCUPW.hpp" #include "TRADERS\CUPV\ItemListCUPV.hpp" //#include "TRADERS\EBM\ItemListEBM.hpp" <--- Disabled here #include "TRADERS\FMP\ItemListFMP.hpp" #include "TRADERS\HAP\ItemListHAP.hpp" But it doesn't matter which one I use, they still glitch.
  9. JerryAtricks

    i was wondering how too install extended base mod

    So, are you like a professional troll?
  10. JerryAtricks

    i was wondering how too install extended base mod

    Well, I have it running in conjunction with the Easy Traders Mod and before I install EBM they're fine. After I install it, they're glitched. And it's only the Hardware and Weapons traders, none of the others. I've installed it the way it says in the instructions AND using the Traders Mod EBM option and it happens with both. Except for the 200+ lines of the typical Error: Bone *** errors, these are the only errors in my rpt: Line 2550: 20:51:38 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton Line 3479: 20:52:47 Error: Weapon[CUP_srifle_M110_ANPVS10]: max attachments slots count reached(maximum = 5)! Attachment slot[PointerSlot] for weapon's proxy[default] Line 3480: 20:52:47 Error: Weapon[CUP_srifle_M110_ANPVS10]: max attachments slots count reached(maximum = 5)! Attachment slot[UnderBarrelSlot] for weapon's proxy[default] Line 3597: 20:55:55 Error: Object(3 : 121) not found Line 3672: 21:00:35 Sound: Error: File: jsrsapex_p_update2\soundfly1.ogg not found !!! Line 3675: 21:00:39 Sound: Error: File: jsrsapex_p_update2\soundfly1.ogg not found !!! Line 3754: 21:04:18 Sound: Error: File: jsrsapex_p_update2\soundfly1.ogg not found !!! Line 3759: 21:04:39 "A3XAI Error: Death handler not found for unit type " Line 3760: 21:04:41 "A3XAI Error: Death handler not found for unit type " Line 3761: 21:04:42 "A3XAI Error: Death handler not found for unit type " Line 3762: 21:04:44 "A3XAI Error: Death handler not found for unit type " Line 3763: 21:04:46 "A3XAI Error: Death handler not found for unit type " Line 3764: 21:04:47 "A3XAI Error: Death handler not found for unit type " Line 3767: 21:05:23 "A3XAI Error: An A3XAI-managed group was deleted unexpectedly!" Line 3814: 21:10:47 Warning Message: Error: creating weapon CUP_U_O_SLA_Officer with scope=private I'm not entirely sure any of those have anything to do with it. =\
  11. JerryAtricks

    i was wondering how too install extended base mod

    Okay there, Drax. Any idea what causes it and how to fix it?
  12. JerryAtricks

    i was wondering how too install extended base mod

    So after installing EBM the animations for the hardware and weapons traders are glitched. It seems to be playing them at every other frame. Anyone ever seen that before?
  13. JerryAtricks

    i was wondering how too install extended base mod

    ::EDIT::
  14. JerryAtricks

    [SOLVED] Some Vehicles Won't Lock

    Got it, thanks! That works!
  15. JerryAtricks

    [SOLVED] Some Vehicles Won't Lock

    Hey guys! I can't seem to be able to lock a few vehicles. For instance, this happens with the Bobcat (B_APC_Tracked_01_CRV_F). Even if it's purchased at the trader it doesn't give the option to lock, check inventory, or tow. I'm using the Easy Trader mod and thought maybe it had something to do with that but I'm not sure since all it lists is the vehicle for sale and the price. I don't see any errors in my rpt related to it, but then I could be missing it. Any ideas?
  16. JerryAtricks

    [SOLVED] Some Vehicles Won't Lock

    Do I do that in the trader categories list? Like changing this class A3Tanks { name = "Arma 3 Tanks and Tracked"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\gps_ca.paa"; items[] = { LIST OF TANKS HERE }; to this? class A3Tanks { name = "Arma 3 Tanks and Tracked"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\gps_ca.paa"; targetType=2; target="Tank"; items[] = { LIST OF TANKS HERE };
  17. JerryAtricks

    [XM8 App] Personal Base Location Markers

    Just added this. Works great! Thanks!
  18. JerryAtricks

    [Resolving] Signature Image Error

    Found answer here.
  19. Sorry if this isn't the correct place to post this but it says not to post bugs in the Feedback forum. Anywho... I'm trying to add my server banner from gametracker.com to my signature. I'm using their forum BBcode for it but it's telling me Your chosen signature does not meet the guidelines. It's a 560x95 pixel image, the limit says images up to 600x100 are allowed. I see other ppl with GT banners in their sigs.
  20. Same issue. [url=https://www.gametracker.com/server_info/73.204.41.12:2302/][img=http://cache.gametracker.com/server_info/73.204.41.12:2302/b_560_95_1.png][/url] GT's banners look nicer than BM's banners, imo.
  21. JerryAtricks

    Backpack Weapon Attachments Dupe Glitch?

    *edit - because I keep forgetting to check off Notify me of replies. =\
  22. JerryAtricks

    Backpack Weapon Attachments Dupe Glitch?

    Lately I've noticed that if I have an MK17 Sniper Rifle in my backpack with attachments and I put the backpack on the ground and use TAKE ALL to pick it up it dupes the attachments. It leaves the ones on the gun attached but puts in separate attachments into the backpack. It does this every time I drop the backpack and pick it up using Take All. Can someone else try to replicate this so I can see if it's just me?
  23. JerryAtricks

    [SOLVED] SteamAPI initialization failed.

    Crap! I had it in there twice?! I didn't even notice. IT WORKS! LOL! I knew it was going to be something stupid on my part. Ha! This is what drives me nuts about Arma code. It can't be something major that sets me back, it's always something stupid that I did or overlooked. Come by the server some time and I'll buy ya a beer. Hell, I'll get ya a whole six pack... or maybe an APC. ZEDFARM Exile PVE - 73.204.41.12:2302
  24. JerryAtricks

    [SOLVED] SteamAPI initialization failed.

    I think I've read every thread about this topic and every one of them says to ignore that error, that the server will run without Steam. It does. My server works just fine. However, this the extent of my server.rpt: 11:30:29 SteamAPI initialization failed. Steam features won't be accessible! That's it. It goes no further. No error logging, no addon initializations; nothing. It would be nice to be able to see that kind of info to trouble shoot errors, dontyathink? From what I've also read on the BIS Wiki is the error is caused by a mismatch in the Steam_AppId which should be 107410... it is. So I don't understand why I'm still getting that error. If I've missed something please point me in the right direction. Thanks!
  25. JerryAtricks

    [SOLVED] SteamAPI initialization failed.

    Same result removing -nologs and with your suggestions.