Sosad

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Everything posted by Sosad

  1. Sosad

    Base Raiding

    Sounds great, very informative blog......... thumbs up from me.
  2. Sosad

    Locker (Private Stash)

    It's default is 10,000, i imagine server admins will ramp that capacity up massively as that is what their user base will demand. I'll wait and see i guess
  3. Sosad

    Locker (Private Stash)

    I don't get the concept idea to be honest. I thought the current pop tabs system was fine by the way so i'm not moaning the the lockers are there just my understanding behind the physical currency was to introduce risk of money loss. The current system your money is safe, the new system was to increase risk as it forced you to carry money round the map. current system you go to traders, buy or sell and the money alters in your virtual bank with zero risk. new system i go to the traders, withdraw from my locker, buy or sell, deposit left over money back in locker all with zero risk. what is the difference in risk factors between old and new systems?
  4. if you are a casual player you probably have friends that play regular, i'm sure they would keep your money in their safe for you
  5. Sosad

    Concrete Constructions - Part 2

    will the new concrete walls and ceilings: 1: snap build to themselves, i.e will a concrete wall snap to a concrete wall and floor? 2: Will the new concrete stuff snap onto the current wood structures?
  6. I have just read the upcoming changes to structures in the Dev blog. While i do like the planned changes as they cater for effortless bases that require little effort to break in and high end time consuming bases that require much effort and are difficult to break in. For this system to work though you need to provide the same system for floors. If wood is to be made weaker then at the same time you add concrete walls you need to add concrete/steel floors. There would be little point in going to the effort of making strong concrete walls if all a player needs to do is land on the roof and blow a hole in a powder puff wooden floor.
  7. Sosad

    Base Raiding Feedback

    For me turrets would be better than nothing just not my preferred choice. I prefer players having to protect their own bases over a ai option. Plus ai turrets would either make it no challenge or impossible. When it comes to ai they are either all but impossible or easy once you learn how to take them out. In answer to your question which i hadn't realised was directed at me then no i don't know who the owners of every base on the server are, far from it. I do now the bases of the large groups though who i consider as opposition and these are the only bases i would want to raid. again its about the direction you want to push the game: In my experience of which i have quite a bit the vast majority of base raids occur as retaliations. One group gets an ass kicking so they wait until the group that beat them goes off line then go to their base not for personal gain in terms of server resources but to cause damage in a effort to troll. I am a server admin and i see the effect that this type of thing has which inevitably results in one group being driven from the server. While i think this is quite ridiculous and people should not rage quit because their base gets smashed in the simple fact is they do. I would like to push the game in a direction in which the act of base raiding is not an act of petty retribution nor an act of griefing/trolling. I would like to see it as a planned attack on an enemy in which you actually engage them and you get a large reward fo success in proportion to the difficulty while at the same time hurting your enemy. For me this would fit with the ethos of the game and would be very engaging gameplay.
  8. Sosad

    Base Raiding Feedback

    If there is nothing to oppose you on the server in the way of other players, ai, zombies etc i would disagree in the context of the game exile. I think we will just have to agree to disagree. I want to push the game in the direction of risk reward, the more risk i take, the harder the task the greater the reward. I want it to be more profitable when the server is busy and the risk is higher. You want it to be more profitable when the server is quiet, when it pays to come on when the server is quiet, when the risk is low. we simply have two different opinions on the direction the game should take. Have fun raiding bases when people are asleep or at work though, like i say we all take different things out of the game
  9. Sosad

    Base Raiding Feedback

    In context of exile i disagree. If you are a P v P player like myself you're game play is in pitting yourself against other players. If you're a P v E player then you are pitting yourself against the AI environment, roving AI or missions. granted you can have a game of patience with a deck of cards that doesn't require opposition but we are talking online multiplayer games are we not.
  10. Sosad

    Base Raiding Feedback

    how does raiding someones base when they are offline add to game play? Exile is a PvP game with survival elements, you need an opposition for gameplay surely? Base raiding when people are offline is counter productive to game play. It provides players with a risk free means of accumulating large quantities of high end gear if the contents of the base is accessible. If this gear is not accessible then the only purpose is to smash their shit up without reward to yourself unless you take reward from trolling them. Then only reason you can have for wanting to base raid when people are offline is because you want to do it uncontested. Pretty boring if you ask me but that is just personal opinion. Its a bit like going onto a squash court and banging the ball off the wall and going yeh one point to me when it doesn't come back. Then walking off the court and patting yourself on the back because you won 9-0.
  11. Sosad

    Base Raiding Feedback

    You live in cloud cuckoo land if you think you can build a base that will not be found. I'm not saying you should be able to build a base that can't be found by the way just saying even if you wanted to build one that won't be found you couldn't. Even if your base consists of a door, three walls and roof it will still be found. I come from a Dayz back round and if you conceal a single tent in the woods under a fir tree it still gets found, if you put a tent in a run down barn so it can't be seen unless you go in then it still gets found. That's without having it flash up on your map that you have just entered someones territory .
  12. Sosad

    Base Raiding Feedback

    I think you missed the point of what i am saying. Regardless of how difficult it is the fact remains that if people can steal peoples flags they will no matter how hard or easy it is. The question i am asking is what purpose do the devs have for making this possible, what is the design plan. Just to be clear i like base raiding, i want this to be possible, my preference is that it should only be possible if at least one player has been online during that server rotation. This is because i think you should have to fight to take a base not sit and cycle codes or the likes when people are in bed. This is just my preference i think people have valid arguments for other forms of base raiding as well. If people ask why allow base raiding i think of several reasons, it gives players another way of gathering resources, increases PvP, takes away peoples security and increases their sense of danger etc etc. what i can't think of is what adding the ability to steal their flag once you are in the base brings to the table. No matter how it is implemented or what the consequence is i don't see a positive influence of the act in the game. On face value it just seams a mechanism by which a player can troll another and attempt to drive them from the server. Regardless of the damage they can cause be it minor damage such as they have to pay a fee to get it back or catastrophic damage such as they can replant and dismantle the full base at the moment i can't see any benefit and it will increase the amount of players driven from servers. I am 100% a PvP player, killing people is why i play, I will shoot you onsight be you kitted or a bambi, i will blow you vehicle up just to deny an enemy that resource, i am not in anyway trying to promote PvE. What i do want is people to shoot and i only see this driving more people from servers without giving a positive to PvP. You can't please everyone as we all take different things from the game but if you are going to add something that has a negative impact to those that sit on the PvE side of the fence it should at least have a positive impact to those that sit on the PvP side. With this i see a negative side and a big one for the PvE brigade but i see no positive to me as a PvP player to make that negative worth while. If there is one please feel free to tell me about it. As always i will reserve final judgement until i see how it pans out in game but my gut feeling is it is not a good idea.
  13. Sosad

    Base Raiding Feedback

    I'm not talking about base raiding i am talking about stealing flags. I don't see any positive value in allowing someone to hop on a server, make enough to buy a few satchels, blow a wall, steal the flag and then replant it where it can't be reached so the entire base despawns, or remove all the components and take them away.
  14. Sosad

    Base Raiding Feedback

    lol How in gods name do you conceal a base when people fly around with helicopters and any time you get anywhere near a base it comes up in big letters on a screen that you are now in their territory. On the map i play there are some underground caves, you don't get anymore concealed. i wouldn't know it was there if it din't flash up "The bat Cav" everytime i fly over it. Talk about talking out your arse.
  15. Sosad

    Base Raiding Feedback

    The bit i don't get from the change logs is adding the ability to steal flags. There are many different opinions regarding the difficulty of base raiding and most of them pretty valid regardless of your own personal preference. The only purpose i can see to having the ability to steal flags is to add a super griefing/troll mechanism into the game to drive people away from servers and the game in general. It seams to me a very counter productive thing to add to a game in which you are trying to build a player base. Player or group of players spend a lot of time and effort into building a fantastic base, could be weeks of effort. Random little troll pops onto server, thinks wow look at that, that must have took them some time. He breaks in, steals flag, re-plants in a place it can't be reached, has a giggle to himself knowing the base will despawn. leaves to another server to wreak the same kind of havoc. Why provide tools to spiteful little cunts that like to run down the beach kicking down sand castles
  16. I agree they probably will add them at some point but as their blog doesn't mention them it would be fair to assume if coming they will arrive in a future patch. My post specifically says to add the stronger floors at the same time they add the walls and not in a future release. For me if that means holding off on the release until you have the stronger floors then so be it. Its better than giving people easy access to a base until however long in the future they might arrive.
  17. Sosad

    Base Raiding Feedback

    No nothing at all. I thought this topic was about helping to shape the game and take it in a direction to help its longevity not discuss current rules. I wasn't aware there are any current rules at all to be honest For me i like PvP and if i am attacking a base its to kill the people in it. I'm not a fan of the spineless little rats that wait for people to go to bed and then smash their base in or the jobless bums that do it when you're at work which ever the case may be.
  18. Sosad

    Base Raiding Feedback

    yes you could sit outside his base and wait until he logs off but i think its a step in the right direction and a player does at least have the option of playing until just before restart and then logging off. I assume you are the kind of player that does his base raiding when nobody is about
  19. Sosad

    Base Raiding Feedback

    i have a really good sense of humour. There does however have to be something remotely humerous to pricks ones sense of humour. Where is the humour in your statement? One guy is talking about bases being invulnerable when the players are offline. You pointed out that players would just log off when attacked...... and the humour is?
  20. Sosad

    Base Raiding Feedback

    No as it doesn't become indestructible until the server restarts. You attack someones base and they log off its simply easy picking as they left it undefended and it is destructible . Once the server restarts it then becomes indestructible. The only people this effects is the spineless little weasels that like to smash people shit up when they are asleep, the kind that like to say they love to base raid as its PvP when they really mean come at 3am when nobody is about because they don't have the balls to do it when you are on.
  21. I agree with what you say however I can tell you that the vast majority of base raids will always occur when there is nobody around to defend the base unless they are made invulnerable when the people on the flag pole are offline. Most base raids are done by arseholes who get upset when they get their arses handed to them in a fire fight. They then extract revenge by waiting for the people that gave them an ass whooping to go offline and then pay their base a visit and do as much damage as possible. Ironically its usually the Pv Er's that do it who claim they don't want confrontation as they are the ones that take the pip when some one is audacious enough to shoot them in a shootie game. I have posted this before but the best way to protect a base and allow legitimate combat raiding is to do away with door locks, grant access to doors via the XM8. Any player that has access to the doors is considered a base occupier. The base is vulnerable during a server rotation if any occupier is online. Once the server restarts it becomes invulnerable if there are no occupiers online in that rotation. This system keeps the people that want their base to be safe when they are asleep or at work happy. It keeps the players that want to engage enemy players at their base and raid it happy. It prevents people logging off to protect their base if they are attacked as the base does not become invulnerable until restart and logging off just means their vulnerable base is undefended. In fact the only people that would object to this system are the sniveling little chicken shit pricks that wait until you got to bed to troll you by wrecking you base when you are not there.
  22. Sosad

    Let the trader Camping begin!

    @ViBrationNC I made a post last week for an idea which i felt was a real good balance between allowing base attacks, balanced rewards for doing so and without people ran off servers after their base has been stolen. I would totally agree with you if someone spends weeks building a gucci base and someone can just break into it and take the flag it's going to have a very adverse effect on server population. Basically safes would have the protection on, the one in which you have three attempts to open them and then you are timed out for five minutes. I believes safes should be safe, that's why they are called safes and not unsafes. You balance the security it provides through purchase price. I agree with you most base raids take place after you kill someone, they take the pip and then smash your base in after you have gone to bed. The claim is people base raid because they like the PvP so if this is the case my solution provides for that as well. The way it would work is you get rid of door locks. Access to a door is through the XM8 and the owner of the base granting door entry rights. This means if you are added so you can enjoy the benefits of the base then you also accept the risk that I am going to outline. As a bonus this also removes the remembering of codes and stops people hacking locks, if they want to get in they need to buy explosives and blow a wall or door out. The base is at risk during any server rotation in which a player that has been granted access to the base is online. Once all players have logged off and the server restarts the base becomes invulnerable. This means if you want to raid a base you have to do it like people claim and when they are online not smash it in when they are asleep or at work. To get reward for your base raid what you do is attack it, break in and scroll on the flag and select occupy. once you do this any player that is currently online has their current currency under attack. Logging off doesn't cancel it, if they are on when the occupation starts then if it is successful they will lose the money. The only way to safe guard their money is to fight and end the occupation before its completed. For a successful base raid the attacking force needs to occupy the base for 30 minutes. If they succeed on their person they receive 5% of the total funds of every player linked to the flag pole that was online at the start of the attack. This system provide great balance between large and small groups. I have currently 1.5 million tabs (things are quite expensive to buy on the server i play). lets for the sake of argument assume every player has the same 1.5 million tabs. We have a group of about 12 people on a good night. If we attack the base of a solo player it would be easy granted but under my risk reward system that small risk is countered by the small reward. We would successfully occupy his base and there would be nothing he could do about it. However we would still only get 5% of his money which equates to 75000 between the twelve of us which equates to 6250 each which simply isn't worth the effort. On the other hand if we raided the base of a group the same size we would net 900k for our efforts which makes it well worth it. In a nut shell to make it worth raiding a base you need to wait until there is a few of them online, you now actually fight for it instead of doinging it when they are asleep. The hole system protects bases when people are offline, protects your money in safes when you are offline but provides a reason for players to base attack and PvP against other online players with genuine balanced risk vs reward.
  23. Sosad

    Let the trader Camping begin!

    @ViBrationNC I read your original post and you seam very intolerant toward those that have a different play style to yourself. I love to attack bases, I think its great fun, I would camp a ATM or trader without hesitation If i have reason to believe someone will be coming along with a nice wallet full of cash. How does this make me a Jerk/troll/12yr old as you describe me? I am simply playing the game in one of the manors intended, My purpose is to enjoy the game not spoil your game. On the topic at hand I honestly think you are making a mountain out of a mole hill, a drama over something that will have very little impact on the game. You imply that people will lose all their money and this is not the case, you only lose what you choose to carry round with you. I currently have 1.5 million pop tabs, I will not lose any of it if i get shot as i will not be running around with it. The danger of loss only comes if i take some out of my safe to go to the traders and buy something and this adds a bit of excitement to a run to the traders. Not to mention the fact that banking scripts will come out straight away so server hosts will be able to keep it as safe as it is now by placing bankers in the trader safe zones. At least this gives an option to those that want it to be more dangerous. You can play on a server with trader safe zones and a banker in each and your money will be in more danger than it is now. Someone else could up the steaks by playing on a server with no bank and no safe zones and there can by any amount of levels of safety between those to options. Physical currency if nothing else gives server host more scope. I also disagree that you should be able to make it impossible for someone to break into a base. Why should you be able to shoot a person from a base and have guaranteed safety? My personal view is a base should be vulnerable to attack while owners of a base are online and during any server rotation that they have been online. Once all people on the flag of a base have logged off and the server restarts i think at this point walls and vehicles contained withing should become invulnerable. I do not believe it should be possible for anyone to uplift a flag or pinch a base as i think it would be very detrimental to the game but i believe it should be possible to temporarily occupy it and gain some sort of reward for that achievement. You come across as one of those people that get their knickers in a twist because someone is trying to shoot them in a shootie game..... How very dare they!
  24. Sosad

    [SOLVED] CHANGERS TO THE POP TABS

    Is there a point you are trying to make in pointing out the spelling mistake that I missed or are you just ill mannered? I would suggest if you are unable to read his posts due to his grammar that you simply don't comment on his opinion. At the end of the day most of us can still understand what he is saying and can do so easily. I'm sure the Dev's would like all opinions not just the opinions of those with good skills when it comes to grammar. I fail to see why you feel the need to attempt to belittle him, it comes across as quite unpleasant.
  25. Sosad

    [SOLVED] CHANGERS TO THE POP TABS

    I didn't read the link simply for the reason I can tell at a glance it is completely irrelevant to the post you made and my response to it. You said: " Good spelling and punctuation is a tell tail sign of a person's intelligence " I pointed out that it is not, and that you are wrong. Had you have said people wrongly assume that poor spelling is a sign of low intelligence I would have agreed with you. I am well aware that poor grammar can effect your career, I am well aware if you went for a job interview and said "g'day mate, how ya goin bloke!" you are unlikely to get a job. I am well aware that in business if you are unable to put together a well constructed email it will be looked down upon. I fail to see the point you are making though as the poster isn't filling out a job application, neither is he producing a business email. He is taking part in a informal discussion on a internet forum and as such its perfectly acceptable to say ""g'day mate, how ya goin bloke!" You would do far better to judge him on the content of his post, on his opinion rather than his grammar. If you are chatting to your friends in a bar do you nit pick over their correct use of the English language, point out mispronunciation etc. Also in the interest of educating you: I am dyslexic but I do not have a disability. If you wish to discuss this further can I suggest doing so via PM to allow the discussion to stay on topic