Honda Odyssey

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  1. Honda Odyssey

    Loot Compiler

    yes, its entirely different. It doesnt even use a percentage system. Ik thats the obvious fix, i was just wandering if there was something im missing with the compiler
  2. Honda Odyssey

    Loot Compiler

    Whenever i compile a loot table with the compiler download, it compiles everything but the spawn chances are all commented out, whenever i remove all the comments my rpt says "Expected an = instead of an I". How do i include the compiled code into the file?
  3. Honda Odyssey

    Launch problems

    First off heres a pastebin of my full rpt log , sorry for posting all of it but I've scanned over the whole thing a few times and nothing stood out to me. The server is set up fine to my knowledge, running a default altis or even a default chernarus map everything loads just fine. But when editing the chernarus map the rpt is as shown. Ive been using m3editor-eden and 3den exile loaded with cup core and cup maps to edit, I exported the initplayerloca.sqf, and exported the map to multiplayer to get the mission.sqm then deleted the initserver.sqf. Previously ive also tried exporting everything individually through the 3den editor, traders in initplayerlocalsqf, objects in initserversqf, markers in mission.sqm. The initserversqf from that attempt is in the github, along with my current full exile.chernarus file. Any help is appreciated, Thanks