-
Content count
371 -
Donations
0.00 EUR -
Joined
-
Last visited
-
Days Won
8
dekela last won the day on October 20 2018
dekela had the most liked content!
Community Reputation
129 ExcellentAbout dekela
-
Rank
Underboss
Personal Information
- Homepage
Recent Profile Visitors
2347 profile views
-
Dayz uses a different engine, so therefore a different language. C# I think it is but not 100% certain
-
Noticed this as well
-
[RELEASE] ExileMod Re-Arm/Repair (New Release 16/09/18!)
dekela replied to Bones51's topic in Scripts
yes, noticed this on our server recently, however its random and not happening all the time or for all players -
yes, in wasteland indy players can lock on and destroy other indy vehicles. and given the fact that exile players are indy faction, there should be no reason why it cant be done for them as well. my guess would be to look into the setFriend command
-
Not sure if it is an arma issue considering in wasteland, the independent side has no issue locking on to their own faction. I could be wrong though
-
You will need to manually move/remove/add those markers to suit you map
-
[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
dekela replied to kuplion's topic in Add-ons
easy way to do what your after is to set _EZM_Mission coordinates to the middle of your map. then in mapnamTriggerSettings.sqf find EZM_Trigger_6 =, then set /* 14 Mission Radius */ to a large number such as 10000. mission will then spawn in a random position around the map -
adding mods to a server is not overly difficult, many being as easy as dropping a pbo onto the server. if more is required, the good mods have detailed install instructions, and there is always google and youtube. as for Fallujah, while its a good CQB map, im not sure it would lend itself to base building and missions
-
I have just put up a militarized server and have noticed that there is no kill feed if using some tanks, apc's and armed helis. For instance, using a CUP little bird to clear a mission or kill players will result in no kill feed messages. On the other hand hummers and M1126 etc do show the kill feed. Any ideas/fixes for this? Thanks
-
add the crates classname to your IgiLoad.sqf under IL_Supported_Box_H1 or similar array
-
have a look here https://exile.majormittens.co.uk/topic/22917-accurate-restart-time-calculator/
-
i know with steam workshop you can create a .bat file to check for and apply updates either manually, or automatically if combined with your start up .bat as for A3 launcher, i have no idea, i dont use it as i only use mods that are on the steam workshop
-
also is it hosted or dedicated server, as hosted often times performs badly due to over provisioning from the hosts
-
[RELEASE] ExileMod Re-Arm/Repair (New Release 16/09/18!)
dekela replied to Bones51's topic in Scripts
in init.sqf comment out following line [] execVM "Custom\vehicleManagementSystem\functions\Bones_fnc_vspInRange.sqf"; -
25-35 FPS is low for 2 player, 275 AI +zombies is why