ChaosDuck

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ChaosDuck last won the day on December 30 2018

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About ChaosDuck

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  1. edited the initial post and added a link to your one
  2. sure thing, yours looks much better too.
  3. Why for all vehicles? Don’t remember seeing any other vehicles having weapons that are usable from the driver seat.
  4. it would be great if there was an alternative way to do this. I just did it this way since I didn't notice any performance impact (also the easiest way i knew to do this). only the inner loop gets executed with a sleep of 0.2 sec, since you don't break out of it until you get out the vehicle and it doesn't start executing until you get in to helicopter and a plane.
  5. ChaosDuck

    [RELEASE] Autopilot / loiter script

    MWarning and PilotHUD are my other 2 scripts. In your description.ext you need to have #include "custom\ChaosAutoPilot\Dialog\defines.hpp" #include "custom\ChaosAutoPilot\Dialog\dialogs.hpp" class cfgFunctions { #include "custom\ChaosAutoPilot\functions.hpp" }; and in your initLocalPlayer.sqf you need to have call ChaosPilot_fnc_Init; these will add the autopilot, also sorry for the late reply.
  6. ChaosDuck

    [RELEASE] Missile warning for all vehicles

    i'm not sure if that's possible, im using the IncomingMissile event handler which only lets you know when someone starts locking on or fired an unguided missile. it might be possible to get a warning when people are just aiming at you with a rocket launcher but i need to see if it works in multiplayer.
  7. ChaosDuck

    [RELEASE] Missile warning for all vehicles

    just finished making this https://github.com/dulanw/A3ExilePilotHUD and waiting for the thread to get approved. thought you might like it
  8. ChaosDuck

    [RELEASE] Missile warning for all vehicles

    hi, im sorry i messed up a bit. you need to add #include "custom\MWarning\dialog.hpp" to class RscTitles if you have it already if not you need to create it (copy the whole file from the github) i will update the github page for the instructions
  9. a simple box that shows the current selected weapon, total ammo count and flare count (doesn't show if its in single or burst flare), i tried my best to make it look like the default arma 3 hud but just gave up and replaced it with a structured text box, so if anyone wants they can change that. just look for _string = ""; and everything below that is adding to the text. https://github.com/dulanw/A3ExilePilotHUD *edit* an alternative posted by USAFJunkie that uses the exile hud style. https://pastebin.com/YY57MG8Z overrides ExileClient_gui_hud_renderWeaponPanel
  10. ChaosDuck

    [RELEASE] Missile warning for all vehicles

    *edit* sorry, found a mistake. ill update it in a few minutes after I'm done with my pilot HUD *edit* fixed it now, previous fix didn't do anything.
  11. ChaosDuck

    [RELEASE] Missile warning for all vehicles

    didn't see that before and don't know if that works for all vehicles since I wanted mine on everything. attached picture shows what it looks like (although by default the quad bike is blacklisted and only these classes has it "Plane","Tank","Helicopter","Wheeled_APC").
  12. It just plays an sound and displays a message when a missile is locked on or fired at the vehicle, works for every vehicle. classes can be blacklisted if you want so they don't work for quad bikes and stuff. https://github.com/dulanw/A3WarningScript
  13. ChaosDuck

    [RELEASE] Autopilot / loiter script

    I was looking around for an autopilot script but didn't find anything that would work on my server (only one i found would freeze my plane mid air for some reason) so i decided to learn how create some basic arma scripts and gui, this basically gives you a scroll wheel option to get the hud out and you mark a place on the map and select the radius,height and side then it will spawn an ai and place him in the pilot seat and take over the flying. you can download it here https://github.com/dulanw/A3AutoPilotScript remember to change MINIMUM_SPEED andMINIMUM_HEIGHT_ASL in the config file since i set those to 0 and set DEBUG_MARKERS to 0 otherwise its going to create a bunch of markers. This is my first script that i've made in arma so I don't know if there will be any problems with it if you use it in a plane with more players since i only managed to test it out with 1 other player inside the plane at the same time, please tell me in the comments below if there are any problems. also plan on adding some other features like deploying flares since right now the ai only deploy flares once and doesn't manage to evade rockets. *edit* forgot to mention there is bug where you can't switch seats if you turn on autopilot from the pilot seat, so if possible then switch to the co-pilot seat and take control or fly really high before switching to any other gunner seat *edit* had some problems with the ai not using flares when targeted by rockets so you can use this https://github.com/dulanw/A3WarningScript to display a warning to the gunner. also added an option to limit the speed of the vehicle, so that ai doesn't try to fly into the way-points at 600km/h and can't turn in time for the next one