Smilingwolf

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About Smilingwolf

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  1. Smilingwolf

    DMS Mission Buildings Door fix

    Tried this, all doors still remain locked for mission structures, All other doors on server are unlocked. Any ideas?
  2. Smilingwolf

    Turret AI can only be shot in legs?

    I don't know if you found an answer to this yet, but if it is in reference to (O_HMG_01_high_F), I did some testing with it a little while back. The hit boxes I found when engaging them from the front were the top half of the head and from the knees down. Of course you can hit the gun and eventually take it out. From the side was the entire body. From a 45 degree angle front there seemed to be no hit box as rounds most often passed clean through with no effect. From the back, the entire body. I ended up trying out other mounted weapons by spawning them in through Infistar and trying them out, i.e. getting shot at and dying a lot. Then I replaced it with what we found to be more preferable.
  3. Smilingwolf

    [Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23

    @dekela, you are right, I was looking in the wrong place. @TheDaddy, yup, that is exactly what I needed. Thank you very much! Thanks to everyone who replied, I appreciate the assistance!
  4. Smilingwolf

    [Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23

    I partially considered that to be honest. I checked the structures via Admin controls (Shift + i while looking at them with Infistar). The window that popped up indicated the doors were unlocked. I did not how ever consider the simulation check box. I am going to see if dropping the salt flats file into my own mission folder from editor will allow me to tinker with it. I also thought the problem may have something to do with the vehicles or mission crate being locked until mission completion. But the buildings remain locked after mission completion so that may not be it.
  5. Smilingwolf

    [Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23

    I've been looking around through this thread for a while and it has helped me immensely in setting up. I want to thank all of you who have put so much time into this. But I do have a question and I either have not found the answer yet or it may be something new. In all of the missions (Altis), to include the salt flats, the building doors are locked. Players cannot enter buildings (stock map buildings which are not spawned in by missions are unaffected). Ai spawn inside and can sometimes walk through walls as if they are not there. Any ideas would be greatly appreciated