Knocks

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Everything posted by Knocks

  1. @Horbin was generous enough to allow me to continue the development of the Fulcrum Mission System (FuMS) and we have just pushed the updated version of FuMS to his GitHub site, which is here: CURRENT VERSION: 0.420 RELEASE DATE: 04/20/19 https://github.com/horbin/FuMS-HC-Exile NOTE: I recommend you reinstall the system, then add your custom content. If you want to submit content please do and I’ll add to base system. IMPORTANT!!!: I didn't fine tune the loot (YET). You should go through the loot tables and make your own custom loot. I have included examples and comments in the file LOOTDATA.SQF in the Theme directories to show you how. They are VERY generic. If the author had provided custom loot files, I tried to incorporate those as well. Don't be surprised if a difficult mission has crappy loot, it's not the authors fault. I will fix this is the next release. I just wanted to get the update out ASAP, but I am updating all loot tables now You can read more about this awesome mission system here in the main thread. And here is some info about what makes this such a cool mission system So far, the following issues have been resolved: 1. Exile Toast notifications and SystemChat messages have been added to address the issue of Global Hints being blocked 2. AI aggression has been updated to correct issues that occurred after the last major update to Arma 3. Poptabs have been added to soldiers and loot chests 4. Minor tweaks and corrections While this is great progress, there is more work to do to repair some of the base functions. Additionally, i would like to expand the system and activate as many of the features as we can. This thread is dedicated to that process and will include several additional posts to track new features, showcase videos and bug tracking. I will offer support while I can, but as this is a work in progress, it's still sort of rough. This is not really intended for beginner admins until we really polish the system up, but it is not difficult to set up at all, and works out of the box. All feedback and testers are welcome, but understand this is a labor of love. We're all just trying to have fun so let's keep it positive. -WW (TheOneWhoKnocks) Special thanks: The following people have been instrumental in this process and I wanted to recognize them for their efforts: Programming: @Horbin - The creator of FuMS Testing and Support: @Brenner - Thanks for all the help supporting guys getting the system running. Contributors: @red_ned @GolovaRaoul @=CF=Dragunov @HeadlessRocket @Mythbustar @Kimi_Hunter Thanks for allowing me to port over your missions. This was critical in pinpointing issues and expanding the system to maximize your content.
  2. Knocks

    FuMS 0.420 - The Relaunch and Repair Project

    Eden editor
  3. Clearly that’s not the data we’re talking about.
  4. Man that sucks, at least leave the code out there for reference, even if it’s unsupported. I assume there was some bad blood at the end? Hopefully we can get some time to try and archive everything. I’d be interested in his whole site just to pick through for ideas I’d he's interested in sharing and you know him. I hate to see knowledge just go away as a developer.
  5. No offense, but people commit to things all the time that never come true. I hope you’re right, but I’m archiving what I can too. I really hope to find some other forum like this. Discord is ok, but.... i know there’s Armaholic, but it’s not the same.
  6. Knocks

    FuMS 0.420 - The Relaunch and Repair Project

    This system is being converted and added to my future creations which will not depend on Exile to run. Please come find me on Discord to see the future plans. Thanks for all the support, friendship, and knowledge. This was truly a fun system to learn on, and I look forward to Arma 4 and continuing the development of my tools and systems to make fun Arma worlds https://discord.gg/7h6Xv5P
  7. Knocks

    Dynamic multi convoy for EXILE

    With permission from the author this system is being converted and added to my future creations which will not depend on Exile to run. Please come find me on Discord to see the future plans. Thanks for all the support, friendship, and knowledge. This was truly a fun system to learn on, and I look forward to Arma 4 and continuing the development of my tools and systems to make fun Arma worlds https://discord.gg/7h6Xv5P
  8. Knocks

    FuMS -Advanced- CTF, Captives, Zombies, and more

    This system is being converted and added to my future creations which will not depend on Exile to run. Please come find me on Discord to see the future plans. Thanks for all the support, friendship, and knowledge. This was truly a fun system to learn on, and I look forward to Arma 4 and continuing the development of my tools and systems to make fun Arma worlds https://discord.gg/7h6Xv5P
  9. Dynamic Air Patrol Event: This script creates an air patrol event in which a random plane is spawned, flies around for a few minutes before an interceptor launches and chases the patrol. Once down, a Quick Reaction Force chopper launches to search for survivors and secure the site. This is the base mission from @John. It has been modified to run until it successfully launches a rescue mission, has been optimized to reduce impact on performance, and had several issues corrected that were causing some problems. Also added in the ability to customize for your specific content (easy to change out patrols, interceptors, and loot helis), new AI logic, some special effects and a few other features. Enjoy! Features - Highly customizable, you can modify it to use any content - Randomized content, different mission and experience every time. - Cool way to offer heli’s as loot (Version 1.4) - Added code to reset if rescue heli is shot down - Added option to protect rescue heli until it lands - Added option to run without Exile - Added delay before QRF launches - Minor code corrections (Version 1.3) - Helicopter is now only persistent after someone jumps in - Script will now pause until a player joins the server - Debug is now on by default to verify its working (Version 1.2) - Added option to turn off interceptor - Added random amounts of cash (poptabs) to AI - Added option to make helicopter persistent vehicle with code - If not persistent, Vehicle Claim Script should work for most vehicles (Version 1.1) - Script will now auto clean markers and old mission site once a player jumps in the helicopter - Script now runs continuously - Optimized some code (Version 1.0) - Offers a highly randomized mission and experience - Can be easily customized for any custom content or equipment/vehicle mod - Should work on any map Link to GitHub <=- Download from here Installation 1. Copy the folder "DAPE" to the root of your mission folder (ex. Exile.Altis) 2. Edit your init.sqf in the root of your mission folder and add the following line to the bottom: [] execVM "DAPE\DAPE.sqf"; // Dynamic Air Patrol Mission Re-PBO your mission file and you're good to go. Credits: Thanks to @John for his "Dynamic Air Patrol / Interceptor Event" script. This was the original inspiration and the basis for this code. IF YOU USE MY SCRIPTS: Please post a cool screenshot and where you are in the world, I’m always curious who actually plays with these little toys I make.
  10. This system is being converted and added to my future creations which will not depend on Exile to run. Please come find me on Discord to see the future plans. Thanks for all the support, friendship, and knowledge. This was truly a fun system to learn on, and I look forward to Arma 4 and continuing the development of my tools and systems to make fun Arma worlds https://discord.gg/7h6Xv5P
  11. Too bad, a lot of good info will disappear.
  12. Knocks

    Extended Items Exile - Add new Blue Prints

    Thanks this is very helpful
  13. Yeah I noticed those An-2’s act funny too, I’ll play with them a bit. I think I’m making them go too fast. And yeah, it doesn’t have the greatest error checking. Sometimes it’ll try and spawn crew but the plane already crashed, etc. Hopefully it will keep running but let me know if you see anything weird.
  14. Knocks

    Extended Items Exile - Add new Blue Prints

    Any chance you could post your results, I’d like to see how you did it.
  15. Knocks

    Dynamic multi convoy for EXILE

    Ok yeah I see it doesn’t have all the code for Exile. Other than that did it work good? When it crashed, what did it do?
  16. Knocks

    Dynamic multi convoy for EXILE

    So what issues are left with this script? Does it still have vehicle issues?
  17. Knocks

    FuMS 0.420 - The Relaunch and Repair Project

    Thanks for trying it out. Let me know what you think.
  18. Knocks

    FuMS 0.420 - The Relaunch and Repair Project

    Thanks!
  19. Yeah I have some ideas for the height thing that I'm working on with the convoy engine.
  20. Knocks

    Dynamic multi convoy for EXILE

    Please check your messages @ejik[sow]
  21. Knocks

    FuMS 0.420 - The Relaunch and Repair Project

    The easiest way right now keep the system from killing your server is to increase the minimum FPS. Setting it to a higher number will restrict the ability to launch missions.
  22. Knocks

    FuMS 0.420 - The Relaunch and Repair Project

    Moving the roadblock missions is tough, I think when I did it I picked a spot in the middle of a road where I wanted to place the roadblock, let the mission start, and then moved the spawn point around until it looked ok. You could import the building data into EDEN, manipulate them by rotation, etc, then export again. You’d need a series of tools to do this, but it can be done. You could also just build a new roadblock, export it, and overwrite the ones I have. The system should be easy to add your own content to.
  23. This is a future update, I'll do when I build custom AI
  24. I suspect the problem is you are using aircraft that do not have a default crew assigned. Most vehicles in the vanilla Arma come with a default crew defined and the scripts I use rely on this. When I used aircraft from other developers, they don't always add the default crew, and their aircraft would spawn in and then just fall into the sea. That is what it looks like is happening with your server. This is another change that I am making in future versions. It happens with a lot of the Exile aircraft. The aircraft I use are the only ones that spawned in with crew during testing, everything else just fell into the water. If you go to the starting point and watch, you can see the plane just nosedive. If you go to EDEN editor, try dragging one of your aircraft in to the game and see if it spawns in with crew. If not, that is the problem. It requires me to write code for spawning AI so I'm tying that into other projects. It seems to run OK as is in the default state but lets see if any one else posts their results. Thanks If you want you can post copies of your server.rpt file and your modified dape.sqf to a "spoiler" or pastebin and I can look at it.
  25. That’s a small map. Maybe try settings all waypoints speeds to “LIMITED” to see if that keeps them from wrecking. Any luck with the new version?