TSG EXILE|25K|Highly Customized
TheSurvivalGamez
TSG EXILE|25K|Highly Customized Survival Server
TSG Exile Server Specifics:
Ip: 195.69.240.150:2302
- 30 Slot, Non-Reserved
4 hour restart
- Automatic Warnings, Auto lock/Kick
Custom loot spawns
- Ordinary Exile items and TSG Mod list loot table
Custom Vehicle Trader Menus & Content
- Sport, Muscle, Offroad, Armed, Armor, Bikes, Custom
Custom World Map Vehicle spawn
- HVP, HAP, Exile (Information below)
25K Start Bonus (Locker) w/ Axe and a backpack
- "Optional" - Support Crate Welcome Package (Wood or Concrete)
Upgraded Terretories
- Level 1 - 11 (Information below)
Advanced Vehicle System
- Rearm & refuel at Gas Stations, Tent Hangars & Helipads.
Build, explore & survive
- highly customized survival server (PVE/PVP)
Chopper Towing (Taru Transport & Huey's, Orca, Huron & Hellcat)
- Most cars are towable, but some are not (Just because we could)
Vehicle towing inbound
- Compatability issues(It'll be fixed soon)
Required Mods:
CUP Weapons
CBA_A3
Hollow's Weapon Pack
Hollow's Vehicle Pack
Hobo's Arma Pack
/* Serverside
Defents Mission System
Roaming Missions
Static Missions
AI Patrol (Smart AI, will steal your shit)
Exile Occupation:
AI spawning in towns and villages across the map
- (survivor AI are friendly to players)
AI spawn around military buildings
Roaming land vehicles
Roaming air vehicles
Random spawning loot crates with AI guards
Dayz style helicrashes
Occupation Airlines - Trader to Trader Taxi
Ryan Zombies & Exile-Z (Dectivated until further notice, Memory leak issues)
Infected zones
"TWD" Zombies
Loot & Death
Horde mode
Zombie Missions
Ambiance & Surroundings
Ambient Fly-overs (Planes)
Distant Shots & Explosions
Serverside */
TSG Exile is primarily a PVE server but we also encourage PVP - Can't have one without the other. We appreciate all and every consructive feedback that we get, without them we can't evolve and prosper.
Teamspeak - Free to use at any time!
- Connect directly to: "www.thesurvivalgamez.com"
Exile Server Admins: (Active)
ImThatGuyM8
Madros55
Jacksons
TSG Login Reward;
Code:
_tier1 = 5; //Adds 1x food + 1x drink
_tier2 = 10; //Adds 1x random food + 1x random drink
_tier3 = 15; //Adds 1x magazine
_tier4 = 20; //Adds 1x magazine + 1x drink
_tier5 = 25; //Adds 1x magazine + 1x random drink + 1x random food
_tier6 = 30; //Adds 1x magazine + 1x ductape/instadoc
_tier7 = 35; //Adds 1/2x magazine + 1x ductape/instadoc
_tier8 = 40; //Adds 1/2x magazine + 1/2x ductape/instadoc
_tier9 = 45; //Adds 1/2x magazine + 1x ductape + 1x instadoc + 1x random food + 1x random drink
_tier10 = 50; //Adds 1/2x magazine + 1x ductape + 1x instadoc + 1x random food + 1x random drink + 1x beer
TSG Territory System;
Code:
Price Radius Objects
{5000, 25, 50 }, // Level 1 entry fee
{1000, 30, 75 }, // Level 2
{2500, 45, 10 }, // Level 3
{5000, 50, 125 }, // Level 4
{10000, 60, 150 }, // Level 5
{15000, 70, 175 }, // Level 6
{20000, 80, 200 }, // Level 7
{25000, 90, 250 }, // Level 8
{50000, 100, 300 }, // Level 9
{75000, 125, 400 }, // Level 10
{100000,150, 500} // Level 11 (NEW)
TSG Vehicle Spawn;
Code:
"Exile_Bike_QuadBike_Guerilla01",
"Exile_Bike_QuadBike_Guerilla02",
"Exile_Car_UAZ_Open_Green",
"Exile_Car_UAZ_Green",
"Exile_Car_Octavius_White",
"SIG_Roadrunner",
"Mr_Own_buggy_bleufonce",
"shounka_buggy_bleufonce",
"Mrshounka_yamaha_p_noir",
"Mrshounka_a3_308_civ_bleufonce",
"HAP_SUV_bmw1",
"HAP_OFFRD_hemi",
"Mrshounka_yamaha_p_noir",
"HAP_OFFRD_generallee",
"Exile_Car_Hatchback_Sport_Red",
"Exile_Chopper_Hummingbird_Civillian_Wasp",
"Exile_Car_Zamak",
"Exile_Car_Tempest",
"Exile_Car_HEMMT",
"HAP_OFFRD_racer_RW",
"Exile_Bike_MountainBike",
"Mr_Own_hummer_civ_noir",
"Mr_Own_dodge15_civ"
TSG Database Info;
Code:
// Remove all deleted items from the database after X days
permanentlyDeleteTime = 3;
// Remove all territories (and contructions + containers in it) that were not paid after X days
territoryLifeTime = 7;
// Remove all containers outside of territories that have not been used for X days
// Example: Tents
containerLifeTime = 7;
// Remove all constructions outside of territories that are older than X days or not moved for X days
// Example: Work Benches
constructionLifeTime = 2;
// Remove all vehicles that were not moved/used for X days
vehicleLifeTime = 7;
// Set safe as abandoned
abandonedTime = 7;
// Deletes a base X days after the flag is stolen if the ransom money isn't paid
stolenFlagLifeTime = 3;
// Sets door & safe pins to 0000 and marks safes to abandoned X days after the flag is stolen if the ransom money isn't paid
unlockLifeTime = 2;