-
Content count
27 -
Donations
0.00 EUR -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Wiki
Servers
Devblog
Everything posted by Lady Val
-
Enigma Exile Revive - v0.80 [UPDATED 08/09/16] 1.02 Compatible
Lady Val replied to happydayz's topic in Scripts
Hey guys, I arrived to this mod after one of our players comment about the possibility to revive a team mate. I nstalled it into the @exileserver/addon folder. Followed the steps one by one and it seems to be working. It is shown ok in the rpt and well... it is ok. I only tried it once so far (installed last night), I asked one of my team mates to kill me, I had the "at the doors of death" on my screen and he had the "perform cpr"... he did it 3 times but I didnt revive. Is that a matter of "chances of revival" or I am missing something? I know that I have to keep trying, but I wanted to see if I could understand how it works. thanks a lot -
Exile Scavenge Framework - 0.7 BETA (23.10.2017)
Lady Val replied to [RG] Salutesh's topic in Scripts
Thanks a lot, Dude... it is what I am doing. Just finished the "test server" in my computer to try it all and to see where the errors are.- 255 replies
-
Exile Scavenge Framework - 0.7 BETA (23.10.2017)
Lady Val replied to [RG] Salutesh's topic in Scripts
Hey guys I've installed this mod less than 30hs ago and it is working (I can search and find items in the right places) but, after doing the action and having the "Searching" in the screen, when the searching is over (no matter the result as found or not found), the shadowy research bar remains in the screen for the entire time (until the reset or the player disconnection) https://gyazo.com/947b17ddd20c443a14eaf7760cfa2fa9 (Note: the car is not being scavenged, I used it just for the dark background) Just in case of need, this is my server rpt: https://pastebin.com/pPsqCXP3 Thanks a lot for any advice.- 255 replies
-
yeah... thanks a lot, Ole... I wanted to see if I could retrieve some coords but no way.
-
Hello guys I am using this tool mostly to use the TP to check things in Server. The menu looks "small" but it is my resolution so, not a ATK problem at all, considering that it is working. I have 2 questions: 1.- in Vehicles, are not included boats, right? (I couldnt erease a boat from the server) 2.- where are the "persistent Builds" saved? thanks a lot for this tool
-
[RELEASE] Extended Survival Pack LAST COMPATIBILITY CHECK 05.05.2019
Lady Val replied to Announcement's topic in Add-ons
In theory, everything is working but when you go to pick the mushrooms or the weed or the ore, nothing appear (like the action is not being done) and in client side you have that error (I showed you mine that it was when I tried with Mushrooms, but other guys had the same regarding weed or ore) Thats why I am so... lost, I redid it all 4 times and I am pretty sure it is correct. It was working in other map, Altis... but I think it shouldnt have problems in Chernarus Redux -
[RELEASE] Extended Survival Pack LAST COMPATIBILITY CHECK 05.05.2019
Lady Val replied to Announcement's topic in Add-ons
sorry... what?... where is the error? -
[RELEASE] Extended Survival Pack LAST COMPATIBILITY CHECK 05.05.2019
Lady Val replied to Announcement's topic in Add-ons
When you click in harvest or mining, it just didnt do the action. No error in server rpt, but in Client rpt we have this: 18:58:59 Error in expression <_this call DDR_fnc_Mushrooms> 18:58:59 Error position: <DDR_fnc_Mushrooms> 18:58:59 Error Undefined variable in expression: ddr_fnc_mushrooms -
[RELEASE] Extended Survival Pack LAST COMPATIBILITY CHECK 05.05.2019
Lady Val replied to Announcement's topic in Add-ons
Sure... This is what is added to config.cpp in Exile_server_config.pbo: And this is in Exile_Server.pbo, In_preinit.sqf (added to the end): and this 2 files added into the exile_server\code folder ExileServer_system_event_drugs_start.sqf and ExileServer_system_event_farming_start.sqf Now, inside my exile.chernarusredux.pbo, in the custom folder I have the folders: drugs, mining, fishing; and in config.cpp, under the class CfgInteractionMenus I have this at the end of the actions This lines, at the end of InitPlayerLocal.sqf And I have this in Mission.sqf: "ddr_vehicles", "Extended_Survival_Pack", And obviously, it is in mod=@extended_survival_pack; and the extended_survival_pack.bikey in the key folder. I Type all what I did in case I am forgetting something. This is the same that was working in Altis map. Thanks for all the help you are giving, guys. -
[RELEASE] Extended Survival Pack LAST COMPATIBILITY CHECK 05.05.2019
Lady Val replied to Announcement's topic in Add-ons
I have no rush at all.... I am on it for the pasts days. -
[RELEASE] Extended Survival Pack LAST COMPATIBILITY CHECK 05.05.2019
Lady Val replied to Announcement's topic in Add-ons
I added it to the server config, to the mission.sqm, to the mission config.cpp, the folders for mining, farming and fishing, I added it into InitLocalPlayer, and into the mod= line. I checked it 4 times already, after redoing it all 4 times. I am really out of ideas. I cant find the error and I am sure I am missing it somewhere. -
[RELEASE] Extended Survival Pack LAST COMPATIBILITY CHECK 05.05.2019
Lady Val replied to Announcement's topic in Add-ons
You go to the mushroom, weed or mine, you scroll, the action is there to select. You select it but nothing happens. Error is in Client side report. None of us can do that, but server side there is ok... the error is in client report. As I said, I have this working great in Altis, I am having this problem in Cherno Redux map.... -
[RELEASE] Extended Survival Pack LAST COMPATIBILITY CHECK 05.05.2019
Lady Val replied to Announcement's topic in Add-ons
Yes... I have that all in mission config.cpp and the part that goes into exile_server.pbo. -
[RELEASE] Extended Survival Pack LAST COMPATIBILITY CHECK 05.05.2019
Lady Val replied to Announcement's topic in Add-ons
Sure... and thanks for the replay. Here is the Server RPT: Server Side RPT and this the client RPT (my side): Client Side RPT (I've just noticed the errors in the Dual Arms and XS... will check it later, it is redirecting correctly so, will see whats wrong there) Thanks for checking this. -
[RELEASE] Extended Survival Pack LAST COMPATIBILITY CHECK 05.05.2019
Lady Val replied to Announcement's topic in Add-ons
Hello guys. We used to have Altis (it was just one month ago or so) and ESP worked like a charm. Now we have Chernarus Redux and I followed all the steps as I did before, I forgot nothing this time and I have the issue that mining and farming and fishing is not working. I have the announcement of spawning weed, mines, mushrooms, you go to pick it and the stones and farming spots are there, you have the action, you "harvest" or "mine" but... nothing happens. I have the spawns in the rpt but... not even one single line of error about ESP or why the action is not being complete. Any idea about what could be happening? It was working perfectly fine with Altis. thanks a lot, guys. -
Thank you very much, Roost!!! Everybody on TS is screaming "yayyy" right now. Even my bf is telling me "I will even open a new server just to have Australia too to play on it" No rush at all... and thanks a lot!!
-
Thanks a lot for replying, Roost... It was a mess, the database was a problem too... and, apparently, the mission.pbo was corrupted or something so... considering the lack of support for Australia, my bf (the owner) decided to drop that map and go for Redux But I will keep Australia in my disk... we really loved the map. If I manage to find a non corrupted mission.pbo I will go for it again
-
Thanks Kup and Roost. In any case, I am doing something really wrong. As I said, I have the area marked in map (even the "Godmode enable" is working) here is the boat trader as you cans see https://gyazo.com/842b3c577467abad3d1b88aa0de5fe17 and this is the boat setup shared here before But I go there and nothing... there is no trader at all. It happens the same with all of the traders. Any Idea what I am missing? Thanks a lot
-
Thanks a lot, markers helped me with the spawn points. I have all the traders areas in map too but I dont know where to set the trader itself. Please, can somebody give me a hand in this one? thanks a lot EDIT: Sorry... it would be PlayerLocal... very dumb moment
-
First of all, thanks a lot #Chernaruski for your reply. And I apologize because I solved this issue 1 day after that message but... doing it all together made me forget to type the "SOLVED" in here. As you said, it was the mission.sqm that I totally forgot. I went through my steps like 10 times... until I realized my error. Everything is working fine. The bugs we are having are mostly clientside and nothing to do with the EBM that works great! Thanks a lot again
-
[RELEASE] Extended Survival Pack LAST COMPATIBILITY CHECK 05.05.2019
Lady Val replied to Announcement's topic in Add-ons
Please, can somebody give me an example of a mission.sqm with the Surival addon? (I am failing in that one) Thanks a lot. Great Pack, by the way!! Solved!.... I hadnt place correctly the traders and the cats. Does anybody know where to find more receipes? (not the cooking ones) Thanks -
hello guys, question: We set our arma 3 exile again after like 6 month (we had it and we stopped it) 6 month ago, everything was working in EBM but now after set it all again as it was (even same host: GTX) whatever we build and place for a base (walls for example) they disappear at reset. what am i missing? Or doing wrong? (As you can see, in the database is all what we constructed - one of the guys - and as you can see it is repeated almost same position because it all dissapeared ingame... but remains in DB) https://gyazo.com/f540d289f3d1f0369b99b167388593e6 Thanks a lot in advance Add some info: I found this in the report: 2:00:41 Exile_Construction_Flag_Preview: flag - unknown animation source flag 2:00:47 "ExileZ Mod: Monitored Zombies | 0 " 2:00:49 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. extendedbase 2:00:50 "V66 (23-03-2017) [OCCUPATION:HeliCrashes]:: Initialised at 232.067" my bf was setting the flag and placing a wall he crafted. The flag (territory) remain but not the crafted. Server side and client side: both have the Extendedbase (EBM) in the folders. thanks a lot guys
-
[RELEASE] [Update 1.3] Vehicle Crafting - CDAH-Mod-Pack
Lady Val replied to Skryp _ LotzoTheUltraBear's topic in Add-ons
Hey guys... thanks a lot for this mod and for the installation guide, it works perfectly fine. However (yes... always a "but" or a "however") I would like to know how is it possible to build (craft) Diesel ground power unit? It is in the market thanks to the mod but when you buy all what you need to craft it, there is no way to have it all equiped, how can we do to be able to equip or to use all what is needed to craft something like this? (it applies to other craftings too) thanks a lo- 332 replies
-
Please, I am going to need some help to try to figure out what I am doing wrong. 1.- I set the @DualArms in my -mod= command line (server is in GTX not in my computer) 2.- I uploaded the folder @DualArms to the server. 3.- I added the #include in the description file 4.- I add the Custom folder inside mission pbo from Altis (Custom\dual_arms) and inside there are the files: DfgSecondaryWeapons.hpp and SecondaryWeapons_player_hook.sqf 5.- I added the Bikey in the Key folder. What I didnt do (I got lost, total noob here)... should I add the sqf files that were in the 1st version from this thread? (if I do, the server is not working) Problem is that, after installing RyansZombies (again, I am sure I am doing something wrong) the dual weapon is no longer being triggered like before by the mouse scroll. The Secondary weapon dissapear constantly (I was suggested to disable the launchers in the config) and well... it is not working as it should. Please, any imput would be more than welcome because I am totally lost and cant find what I am doing wrong. Thanks
- 82 replies