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1 NeutralAbout SealHunter
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What about the client .rpt?
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I had this issue when I had just updated my arma version on the server. It might be unrelated, but try restarting everything and ensure the game/server versions match and is current.
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Unable to find a running instance of Steam
SealHunter replied to chiconanni's question in Serverside
Is Steam running correctly on the server? Try restarting the server as well, if you haven't already. -
That's completely normal. It's just to inform you that there are some keybinds, which you can't change due to the nature of the mod.
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Crafting not working (campfire etc) since cdah mod
SealHunter replied to stefan.kueneth's question in Serverside
You can't craft how? Is the recipes missing from the game? Is the craft option greyed out? Nothing happens when pressing craft? If nothing is happening, did you check the .rpt? -
Did you implement it properly? Where did you get the script? Any errors in logs?
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Yes, to make the server visible to your friends you will need to forward a couple of ports (or use Hamachi, but forwarding is pretty easy). It's normal for me to see two iterations, don't know about three. What startup bat are you using, what is the messages on the server window, and please post your rpt file on hastebin or similar.
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Is the server or client throwing any errors in their respective .rpt files?
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The code in your post, or at least put it in code tags. I know it's nitpicking but it's easier to help, when you're able to read it properly.
- 4 replies
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- dms
- occupation
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Please put it up on either pastebin or hastebin.
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Please use either hastebin or pastebin to post the code
- 4 replies
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- dms
- occupation
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First off, you have a lot of errors you need to solve in your .rpt. There are some related to equipment, but try looking at the syntax errors first. Once you've cleared out the syntax errors, then start troubleshooting. A lot of times you will see results from doing this. If it still doesn't work, then try posting your client .rpt (when you've cleared the errors).
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You really won't be getting much help if you keep calling people that.
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Is now working, CfgNetworkMessages wasn't included correctly.
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Hello! I'm working on converting a script from an older version to 1.0.4. I've worked through a lot of syntax errors myself but I've encountered an odd problem. I'm unable to create bambi (the timeout error), but it's not because of strict mode. I get no error on the serverside .rpt but my client throws this one: 23:31:13 "ExileClient - Requesting bambi character..." 23:31:14 "ExileClient - NetworkManager - Parameter count mismatch! Payload: [""createPlayerResponse"",[R Alpha 1-2:1 REMOTE,"""",""0"",""2500"",0,0,100,100,0,300,[],0]]" 23:31:43 "ExileClient - Error: Bambi creation timeout" createPlayerResponse is called my createBambi. Naturally I checked my CfgNetworkMessages and compared to the call, but the parameters are correct (at least I think). class createPlayerResponse { module = "object_player"; parameters[] = { "OBJECT",//_bambiPlayer "STRING",//_parachuteNetID "STRING",//Score "STRING",//Humanity "SCALAR",//Kills "SCALAR",//Deaths "SCALAR",//100 "SCALAR",//100 "SCALAR",//0 "SCALAR",//Bambiprotection "ARRAY",//_clanData "SCALAR"//_spawnType }; }; This should match the call from createBambi: [ _sessionID, "createPlayerResponse", [ _bambiPlayer, _parachuteNetID, str (_accountData select 0),//Score2 str (_accountData select 1),//Humanity3 (_accountData select 2),//Kills4 (_accountData select 3),//Deaths5 100, 100, 0, (getNumber (configFile >> "CfgSettings" >> "BambiSettings" >> "protectionDuration")) * 60, _clanData, _spawnType ] ] call ExileServer_system_network_send_to; I have no clue why the "createPlayerResponse" part is in the error, why isn't it getting stripped?