VipWip
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Hi, What i did and what was my goal : To suit my needs, i added some attributes & functions in Exile 3den plug-in to export in a specific file my own 'static objects' with a trader type attribute value. Then in code, i added the actions to these objects as defined in the Exile traders type sub-class useractions. This way, i use some static objects as traders and it's (seems) working pretty well. But there is a problem : The problem is the time to update the trader dialog store list in 'ExileClient_gui_traderDialog_updateStoreListBox' (e.g with equipment trader) The time it takes to complete the update (depends on the categories&items quantity) is about 5X faster with a standard Exile trader. (e.g 0.218 vs 1.14) I've tested this in the Editor, on a dedicated server, with static objects or camanbase classes as well. That does not sound like a real big deal but depends on items-qty and that leaves sufficient time for the player to see that in the right part of the dialog : So, what is the main difference between instancing a trader with his useractions sub-class and a man with same action manually added afterward ? Is there some sort of pre-load thing cache in the first case ? If someone can help me please, by pointing me what i definitely did not understand, or with some idea/workaround ? Thanks !
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- refresh time
- dialog
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This is the gear you (and AI) can wear to prevent damage from anomalies. see here too.
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@obermaig Spectre is Strigoi.
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@aussie battler Cool update ! @geekm0nkey Nice icons ! Thanks for sharing. ( Any chance to have some similar icons for The Burper & Worm too ? i use them a lot )
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@aussie battler Haha ! Great ! Thanks for your effort & your work.
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i don't think line ...say3d have any error. The log pasted seems incomplete. I think this is again on _poz
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Because 'Man' could be anything including npc and even rabbits, you could try to replace "Man" by 'Exile_Unit_Player' at lines 81 & 88. EDIT : and i did not see that : line 3 private ["poz"]; should be private ["_poz"]; (probably the main error raison, but it should be better to change the two lines 81&88 anyway, in case of npc presence in 100m range-check and Exile Player out of 150m range-check)
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Finally !!! Haha ! Awesome ! Well done !!!!! (i'm using some Alias anomalies too, Worm/Burper/Sparky)
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Hello, l'emplacement du fichier init.sqf se trouve à la racine du répertoire de la mission que tu utilises : \mpmissions\ta_mission.ta_map\init.sqf (ex : \Exile.Altis\init.sqf) S'il nexiste pas encore, il te suffit de le créer. Si PBO Manager t'es familier alors oublie ce qui suit ci dessous Le répertoire de ta mission est présent sous une forme 'packée' dans \mpmissions\ : ta_mission.ta_map.pbo (ex : Exile.Altis.pbo) Avant de pouvoir éditer ou ajouter des fichiers dans ce répertoire il te faut donc le dé-packer. Pour cela tu peux utiliser un utilitaire tel que PBO Manager (la version 64 bits) : PBO Manager Voir ce post également : http://exile.majormittens.co.uk/topic/25163-pbo-manager-how-to-repack/
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- extended base
- cdah
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Nice. i could connect to my 'debug' dedi with your cpp && without your #include hpp.loot Well done !
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Could be in your "loot.hpp" but it's not provided here. I don't really know if the problem is here, you have an 'alone' closed curly bracket at line 6348 but i think you should be able to connect to the server even with that. This error message look like a time-out login but why (edit: because of a time-out start server) ? It shoul be better to provide your full rpt logs. (please excuse me for my google english)
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and, all classes have a semicolon right after their name ? class GroundWeaponHolder; ( <- semicolon) { lifeTime = 10; interval = 5; };
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Haha ! ... was so late for me too. In my first answer, i made a mistake by testing the wrong sqm file
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Ok, i don't understand why i've loaded this mission file first with success, but could you check your markers name ? There is about 20 markers with the same name : name = "ExileMarker"
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Perhaps a problem with your database setup. 20:17:14 "ExileServer - Database Error: Error Unknown Protocol"