UserKevinFlynn

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About UserKevinFlynn

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  1. UserKevinFlynn

    InfiStar Territory Management Install

    Thank you. That fixed it for me.
  2. UserKevinFlynn

    InfiStar Territory Management Install

    Also don't you mean to drop the pbo into @infiSTAR_TM/addons? That is where the readme says to place it.
  3. UserKevinFlynn

    InfiStar Territory Management Install

    I added my uid in the list here below and nothing happens when I am in game. The menu does not load with the appropriate keybind. /* Please change the values here if needed. */ extDB_DLL_NAME = "extDB2"; AccessUIDs[] = { "UID1","UID2","UID3","..." };
  4. UserKevinFlynn

    Found a Bug

    This is what worked for me. Go to @ExileServer/addons/exile_server_config.pbo and go into the config.cpp and search for the line "Stuff to spawn on roads", remove the line "Exile_Car_Lada_Taxi", Then go into Exile Server\mpmissions\Exile.Altis.pbo and go into config.cpp and first search for Exile_Car_Lada_Taxi. There should be a line for it to remove under "class CfgExileArsenal" Then under "class CfgTraderCategories" find the taxi line and remove it then under "class CfgVehicleCustoms" find and remove the taxi line. Done correctly and this should remove the traces of the error from your server log.
  5. UserKevinFlynn

    Found a Bug

    Just making sure, because that one doesn't have any lights on top.
  6. UserKevinFlynn

    Found a Bug

    Do you mean (Lada_Militia)? That is the one with the light bar on it. The taxi has the same exterior setup and the frilly hanging ornaments inside.
  7. UserKevinFlynn

    Found a Bug

    I am having the same issue. 19:47:33 Warning Message: Cannot open object exile_psycho_lada\lada_lm.p3d 19:47:33 Render target memory points m1p & m1d not found. 19:47:33 Render target memory points m2p & m2d not found. 19:47:33 Render target memory points m3p & m3d not found. 19:47:48 Warning Message: Cannot open object exile_psycho_lada\lada_lm.p3d 19:47:48 Render target memory points m1p & m1d not found. 19:47:48 Render target memory points m2p & m2d not found. 19:47:48 Render target memory points m3p & m3d not found. 19:48:04 Warning Message: Cannot open object exile_psycho_lada\lada_lm.p3d 19:48:04 Render target memory points m1p & m1d not found. 19:48:04 Render target memory points m2p & m2d not found. 19:48:04 Render target memory points m3p & m3d not found. 19:48:20 Warning Message: Cannot open object exile_psycho_lada\lada_lm.p3d 19:48:20 Render target memory points m1p & m1d not found. 19:48:20 Render target memory points m2p & m2d not found. 19:48:20 Render target memory points m3p & m3d not found. 19:48:35 Warning Message: Cannot open object exile_psycho_lada\lada_lm.p3d 19:48:35 Render target memory points m1p & m1d not found. 19:48:35 Render target memory points m2p & m2d not found. 19:48:35 Render target memory points m3p & m3d not found. 19:48:51 Warning Message: Cannot open object exile_psycho_lada\lada_lm.p3d 19:48:51 Render target memory points m1p & m1d not found. 19:48:51 Render target memory points m2p & m2d not found. 19:48:51 Render target memory points m3p & m3d not found. 19:49:07 Warning Message: Cannot open object exile_psycho_lada\lada_lm.p3d 19:49:07 Render target memory points m1p & m1d not found. 19:49:07 Render target memory points m2p & m2d not found. 19:49:07 Render target memory points m3p & m3d not found. 19:49:23 Warning Message: Cannot open object exile_psycho_lada\lada_lm.p3d 19:49:23 Render target memory points m1p & m1d not found. 19:49:23 Render target memory points m2p & m2d not found. 19:49:23 Render target memory points m3p & m3d not found. 19:49:38 Warning Message: Cannot open object exile_psycho_lada\lada_lm.p3d 19:49:38 Render target memory points m1p & m1d not found. 19:49:38 Render target memory points m2p & m2d not found. 19:49:38 Render target memory points m3p & m3d not found. 19:49:54 Warning Message: Cannot open object exile_psycho_lada\lada_lm.p3d 19:49:54 Render target memory points m1p & m1d not found. 19:49:54 Render target memory points m2p & m2d not found. 19:49:54 Render target memory points m3p & m3d not found. 19:50:10 Warning Message: Cannot open object exile_psycho_lada\lada_lm.p3d 19:50:10 Render target memory points m1p & m1d not found. 19:50:10 Render target memory points m2p & m2d not found. 19:50:10 Render target memory points m3p & m3d not found.
  8. UserKevinFlynn

    XM8 screen goes blank

    Is there another file that needs to be edited as well?
  9. UserKevinFlynn

    XM8 screen goes blank

  10. UserKevinFlynn

    XM8 screen goes blank

    No errors. I had a friend do the actions that cause the blank screen while I watched the log.
  11. UserKevinFlynn

    XM8 screen goes blank

    Correct. It is inside my Exile.Altis mission file and I added that line in the config. Just not sure what to do next.
  12. UserKevinFlynn

    XM8 screen goes blank

    What's confusing to me in that file is that is says "if (getText(missionConfigFile >> "Header" >> "gameType") isEqualTo "Escape") then ". I have my server on Survive, not escape. Does this matter?
  13. UserKevinFlynn

    XM8 screen goes blank

    /** * ExileClient_gui_hud_event_onKeyUp * * Exile Mod * exile.majormittens.co.uk * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_stopPropagation", "_caller", "_keyCode", "_shiftState", "_controlState", "_altState", "_posObject", "_step"]; _stopPropagation = false; _caller = _this select 0; _keyCode = _this select 1; _shiftState = _this select 2; _controlState = _this select 3; _altState = _this select 4; if (_keyCode in (actionKeys "TacticalView")) exitWith {true}; if (_keyCode in (actionKeys "User1") && !(_keyCode isEqualTo 0x02)) exitWith { if !(ExileClientIsHandcuffed) then { call ExileClient_object_vehicle_interaction_keyLock; }; true }; if (_keyCode in (actionKeys "User2")) exitWith { if (ExileClientAllowPartyMarkers) then { if !(ExileClientPartyID isEqualTo -1) then { if !(ExileClientIsHandcuffed) then { call ExileClient_system_party_updateMyMarker; }; }; }; true }; if (_keyCode in (actionKeys "User3")) exitWith { ExileClientWaypoints = []; true }; switch (_keyCode) do { case 0x29: { call ExileClient_gui_hud_toggleStatsBar; _stopPropagation = true; }; case 0x11, case 0x1E, case 0x1F, case 0x20: { if (ExileClientIsAutoRunning) then { call ExileClient_system_autoRun_stop; _stopPropagation = true; }; }; case 0x0B: { if !(ExileClientIsHandcuffed) then { if !(ExileIsPlayingRussianRoulette) then { call ExileClient_system_autoRun_toggle; }; }; _stopPropagation = true; }; case 0x08: { if (getText(missionConfigFile >> "Header" >> "gameType") isEqualTo "Escape") then { player playMove "Exile_Funny_Dab01"; }; _stopPropagation = true; }; case 0x09: { _stopPropagation = true; }; case 0x0A: { _stopPropagation = true; }; case 0x3B: { _stopPropagation = true; }; case 0x3C: { _stopPropagation = true; }; case 0x3D: { _stopPropagation = true; }; case 0x3E: { _stopPropagation = true; }; case 0x41: { _stopPropagation = true; }; case 0x42: { _stopPropagation = true; }; case 0x43: { _stopPropagation = true; }; case 0x44: { _stopPropagation = true; }; case 0x57: { _stopPropagation = true; }; case 0x58: { _stopPropagation = true; }; case 0x0E: { _stopPropagation = true; }; case 0x02: { if !(ExileClientIsHandcuffed || ExileIsPlayingRussianRoulette) then { if (ExileClientIsInConstructionMode) then { ExileClientConstructionObject setObjectTextureGlobal [0, "#(argb,2,2,1)color(0.7,0.93,0,0.6,ca)"]; ExileClientConstructionCurrentSnapToObject = objNull; ExileClientConstructionIsInSelectSnapObjectMode = false; ExileClientConstructionPossibleSnapPositions = []; ExileClientConstructionMode = 1; [] call ExileClient_gui_constructionMode_update; } else { if (primaryWeapon player != "") then { if (primaryWeapon player != currentWeapon player) then { player selectWeapon (primaryWeapon player); }; }; }; }; _stopPropagation = true; }; case 0x03: { if !(ExileClientIsHandcuffed || ExileIsPlayingRussianRoulette) then { if (ExileClientIsInConstructionMode) then { ExileClientConstructionObject setObjectTextureGlobal [0, "#(argb,2,2,1)color(0.7,0.93,0,0.6,ca)"]; ExileClientConstructionCurrentSnapToObject = objNull; ExileClientConstructionIsInSelectSnapObjectMode = false; ExileClientConstructionPossibleSnapPositions = []; ExileClientConstructionMode = 2; [] call ExileClient_gui_constructionMode_update; } else { if (handgunWeapon player != "") then { if (handgunWeapon player != currentWeapon player) then { player selectWeapon (handgunWeapon player); }; }; }; }; _stopPropagation = true; }; case 0x04: { if !(ExileClientIsHandcuffed || ExileIsPlayingRussianRoulette) then { if (ExileClientIsInConstructionMode) then { if (ExileClientConstructionSupportSnapMode) then { if (ExileClientConstructionMode != 3) then { ExileClientConstructionCurrentSnapToObject = objNull; ExileClientConstructionPossibleSnapPositions = []; ["InfoTitleAndText", ["Snap Mode", "Look at the object you want to snap to, press SPACE to lock on it and then move your object next to a snap point. Press SPACE again to place the object."]] call ExileClient_gui_toaster_addTemplateToast; }; ExileClientConstructionMode = 3; ExileClientConstructionIsInSelectSnapObjectMode = true; [] call ExileClient_gui_constructionMode_update; }; } else { if (secondaryWeapon player != "") then { if (secondaryWeapon player != currentWeapon player) then { player selectWeapon (secondaryWeapon player); }; }; }; }; _stopPropagation = true; }; case 0x05: { if !(ExileClientIsHandcuffed || ExileIsPlayingRussianRoulette) then { if (ExileClientIsInConstructionMode) then { if !(ExileClientConstructionKitClassName isEqualTo "Exile_Item_Flag") then { ExileClientConstructionModePhysx = !ExileClientConstructionModePhysx; [] call ExileClient_gui_constructionMode_update; }; } else { if (currentWeapon player != "") then { ExileClientPlayerHolsteredWeapon = currentWeapon player; player action["switchWeapon", player, player, 100]; } else { if (ExileClientPlayerHolsteredWeapon != "") then { player selectWeapon ExileClientPlayerHolsteredWeapon; }; }; }; }; _stopPropagation = true; }; case 0x06: { if (ExileClientIsInConstructionMode) then { ExileClientConstructionShowHint = !ExileClientConstructionShowHint; [] call ExileClient_gui_constructionMode_update; } else { call ExileClient_system_music_earplugs_toggle; }; _stopPropagation = true; }; case 0x07: { if (getText(missionConfigFile >> "Header" >> "gameType") isEqualTo "Escape") then { if (alive player) then { [] call ExileClient_gui_hud_toggleEscapeStats; }; } else { if (ExileClientIsInConstructionMode) then { if(ExileClientConstructionLock)then { ExileClientConstructionLock = false; _posObject = position ExileClientConstructionObject; ExileClientConstructionOffset = player worldToModel _posObject; ExileClientConstructionRotation = (getDir ExileClientConstructionObject) - (getDir player); } else { ExileClientConstructionLock = true; }; } else { if (!ExileClientXM8IsVisible) then { if ("Exile_Item_XM8" in (assignedItems player)) then { if (alive player) then { ExileClientXM8CurrentSlide = "apps"; [] call ExileClient_gui_xm8_show; }; }; }; }; }; _stopPropagation = true; }; case 0x39: { if (ExileIsPlayingRussianRoulette) then { if (ExileRussianRouletteCanFire) then { [] spawn ExileClient_system_russianRoulette_fire; }; } else { if (ExileClientIsInConstructionMode) then { if (ExileClientConstructionMode == 3) then { if (ExileClientConstructionIsInSelectSnapObjectMode) then { if !(isNull ExileClientConstructionCurrentSnapToObject) then { ExileClientConstructionIsInSelectSnapObjectMode = false; [] call ExileClient_gui_constructionMode_update; }; } else { if (ExileClientConstructionCanPlaceObject) then { ExileClientConstructionResult = 1; }; }; } else { if (ExileClientConstructionCanPlaceObject) then { ExileClientConstructionResult = 1; }; }; _stopPropagation = true; }; }; }; case 0x01: { if (ExileIsPlayingRussianRoulette) then { _stopPropagation = true; } else { if (ExileClientIsInConstructionMode) then { _stopPropagation = true; }; }; }; case 0x10: { if (ExileClientIsInConstructionMode) then { _step = 45; if (_shiftState) then { _step = 90; } else { if (_controlState) then { _step = 22.5; }; }; ExileClientConstructionRotation = (ExileClientConstructionRotation - _step + 360) % 360; [] call ExileClient_gui_constructionMode_update; _stopPropagation = true; }; }; case 0x12: { if (ExileClientIsInConstructionMode) then { _step = 45; if (_shiftState) then { _step = 90; } else { if (_controlState) then { _step = 22.5; }; }; ExileClientConstructionRotation = (ExileClientConstructionRotation + _step + 360) % 360; [] call ExileClient_gui_constructionMode_update; _stopPropagation = true; }; }; case 0x19: { if (ExileClientIsInBush) then { call ExileClient_object_bush_detach; _stopPropagation = true; }; }; case 0x31: { if!(isNull ExileClientCameraParentObject)then { if(ExileClientCameraNVG)then { camUseNVG false; } else { camUseNVG true; }; ExileClientCameraNVG = !ExileClientCameraNVG; _stopPropagation = true; }; }; case 0xC9: { if (ExileClientIsInConstructionMode) then { _step = 0.25; if (_shiftState) then { _step = 1; } else { if (_controlState) then { _step = 0.025; }; }; ExileClientConstructionOffset set [2, ((((ExileClientConstructionOffset select 2) + _step) min 6) max -3) ]; [] call ExileClient_gui_constructionMode_update; _stopPropagation = true; }; }; case 0xD1: { if (ExileClientIsInConstructionMode) then { _step = 0.25; if (_shiftState) then { _step = 1; } else { if (_controlState) then { _step = 0.025; }; }; ExileClientConstructionOffset set [2, ((((ExileClientConstructionOffset select 2) - _step) min 6) max -3) ]; [] call ExileClient_gui_constructionMode_update; _stopPropagation = true; }; }; case 0xC7: { if (ExileClientIsInConstructionMode) then { _step = 0.25; if (_shiftState) then { _step = 1; } else { if (_controlState) then { _step = 0.025; }; }; ExileClientConstructionOffset set [1, (((ExileClientConstructionOffset select 1) + _step) min 6) max ExileClientConstructionBoundingRadius ]; [] call ExileClient_gui_constructionMode_update; _stopPropagation = true; }; }; case 0xCF: { if (ExileClientIsInConstructionMode) then { _step = 0.25; if (_shiftState) then { _step = 1; } else { if (_controlState) then { _step = 0.025; }; }; ExileClientConstructionOffset set [1, (((ExileClientConstructionOffset select 1) - _step) min 6) max ExileClientConstructionBoundingRadius ]; [] call ExileClient_gui_constructionMode_update; _stopPropagation = true; }; }; case 0xDB: { switch (ExilePartyEspMode) do { case 0: { ExilePartyEspMode = 1; }; case 1: { ExilePartyEspMode = 2; }; case 2: { ExilePartyEspMode = 0; }; }; _stopPropagation = true; }; }; _stopPropagation
  14. I have the blank screen problem when opening certain apps on the XM8 and I've seen one person respond with a way to overwrite the on keyup file to do this, but it did absolutely nothing to effect my xm8. Wondering if anyone else has an option for me to try. Thanks.
  15. UserKevinFlynn

    XM8 screen goes blank

    I have added exactly as you show and nothing has changed for my XM8. It still keeps opening on the last used window.