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Everything posted by ejik[sow]
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Dynamic convoy from ejik Dynamic convoys with a wide variety of settings. Multi convoys with multiple vehicles. To install the addon you need to throw exile_ejik_convoy.pbo at @ExileServer / addons https://github.com/ejikSOW/convou/ The uniqueness of the addon: - Bots repair vehicle. - In one convoy can be several vehicle - Flexible setting - Static and dynamic loot - Each convoy should be adjusted separately. - The ban gets players into the technique - Air convoys. - Accrual of respect - Accrual of money in vehicle and bots - Turn off alerts - Turn off the markers - and other All settings are in the config file.cpp thanks all people.
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This addon with numerous settings for crashes transport on your server. The player triggered a crash and crashes not far from him. The presence of bots https://github.com/ejikSOW/helicrash install addons: Take the addon and throws in @ExileServer/addons You can configure the addon in the config file.cpp Main settings: minPlayer = 1; / * the Minimum number of players for the appearance of the paint. */ spawnFly = 1; / * parameter is responsible for the appearance of bots in the air or on the ground. 0-on the ground, 1-in the air */ startCrash = 40; /* how much time will fall helices after the restart. In seconds. */ betweenTime = 1000; / * After what time the next crash will fall. In seconds. */ betweenTimeEndCrash = 1500; / * After what time the current crash will be removed. */ startCountBots = 5; / * how many will be the number of bots in the helicopter. unexpectedly */ endCountBots = 5; /* how far will the number of bots in the helicopter. unexpectedly */ startCountVehicleBots = 5; / * how many will be the number of bots in land transport. unexpectedly */ endCountVehicleBots = 5; /* how far will the number of bots in land transport. unexpectedly /* betweenTimeCrash = 2; / * Delay in seconds before falling */ betweenTimeBots = 3; / * Delay in seconds between the start of the helicopter crash and landing * / betweenTimeYawik = 4; / * Delay in seconds before the box appears */ heightCrash = 600; /* Height of any falls helicopter */ countItemBots = 3; / * number of random loot in bots. Taken randomly */ minPlayerMetrsCrash = 500; /* minimum distance of occurrence from the player */ maxPlayerMetrsCrash = 700; / * maximum range of appearance from the player */ mincountWeapon = 2; / * minimum number of random weapons in the loot box. Taken randomly */ maxcountWeapon = 2; / * maximum number of random weapons in the box with loot. Taken randomly */ mincountItems = 5; / * minimum number of random loot in the loot box. Taken randomly */ maxcountItems = 5; / * maximum number of random loot in the loot box. Taken randomly */ countBackpack = 2; / * number of backpacks in the box with loot. Taken randomly */ radiusMetrsCrash = 50; / * Radius of movement of bots in passive mode. If they see the target, they'll follow. */ crashType = 0; / * 0 - all types of crash, 1 - only helicopters, 2 - only equipment. */ classBoats = "O_Soldier_unarmed_F"; / * bot Class */ classHeli = "B_Heli_Transport_01_F"; / * helicopter Class */ classVehicle = "B_MRAP_01_hmg_F"; / * equipment class * / classBox = "Box_IND_Ammo_F"; / * mailbox Class */ markerCrashEnabled = 1; / * Show marker on the map */ markerCrashText = "Crash with bots"; /* text of the token */ minrespectKilledBoat = 50; / * number of respect per bot */ maxrespectKilledBoat = 100; / * number of respect per bot */ alertCrashEnabled = 1; / * enable text notification */ alertCrashTitle = "crash with bots"; / * Header crash */ alertCrashContent = "Group bots suffered a crash. It is still possible to find something valuable"; /* Content of the crash */ Also you can configure the loot: class crashLoot Take for example adding a new weapon class bots weaponBots weapon 7 [] = {"LG_Mk 200_F", "200Rnd_65x39_case_Box", 5}; 1 parameter-weapon class 2 parameter-store class Parameter 3 - the number of stores Accordingly, you will need to add to the weaponBotsPrimary [] = {"weapon 1", "weapon 2", "weapon 3", "weapon 4", "weapon 5", "weapon 6", " weapon7"}; Similar with secondary weapons and weapons for the crate. Hope you enjoy )
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Dear friends, i close this subject. Not found time for developer scripts in aram 3 EXILE. I`m working my mod. Sory guys.
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Thank you for the answer, I you guys all very thankful for support.
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there is great news fix for DMS https://yadi.sk/d/d7Vr1F5kNF5NGw and you need to put in config.sqf parameter DMZ_ai_freeze_Only_DNS_AI = true in DMS and update exile_ejik_convoy.pbo in the repository https://github.com/ejikSOW/convou Thanks for helping DEH4NK
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The problem in DMS bots start shooting at each other and do not earn respect Without DMS everything is perfect Will be something to think about
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The guys all credited respect after the kill bot?
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The guys updated the repository. Tested everything seems to work. Please check. DMS had nothing to do with it. The problem was in the script. I debugged but worry ))) try you and tell disappeared bugs that were.
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Thank you guys all so much for your support and patience
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Спасибо у меня есть я поставлю DMS и протестирую. При этом буду писать видео.
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Запишу видео со всеми своими тестами. I'll record a video of all my tests.
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Я сегодня DMS поставлю, точнее уже поставил ))))) Сегодня потестирую.
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They'll all spawn on the road. I have never seen so they are outside of the road spawn. The script takes the road _radiusSpawnListConvoy = getNumber(configFile >> "ejikConvou" >> "ejikConvouConfig" >> "radiusSpawnListConvoy"); _roadses = _road nearRoads _radiusSpawnListConvoy; _posRandomVeh = _roadses call BIS_fnc_selectRandom; _indexFind = _roadses find _posRandomVeh; _roads = getPos _posRandomVeh; _roadses deleteAt _indexFind; They can spawn on the road surface at the airport. Spawn produced on the road is 100%. He is physically looking for the road relative to the map. The bots themselves can move off the road when turning.
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There is a marker not immediately removed when you kill all the bots. The group still exists for a few seconds. After that, the group disappears and the marker disappears. For the second time yesterday updated the repository to use it. There with markers fixed the problem.
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Put DMS today and test
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Fixed a problem with markers yesterday. Tested 3 hours killed the convoy watched the convoy without rebooting no problem was all loaded markers disappear
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Without DMS I don't see any problem. Everything works as it should.
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I fixed issues with markers and bots shooting at each other when they appear. with Battleye problems not watch
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Thanks reVolt will test. But today as soon as I spawn shooting at each other was not observed. I'll try with your settings.
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Honestly with battleye not even testil. I'm running an infistar. I'm testing it on my computer. I can't even imagine what kind of mistake that is. I have the feeling that it swears even it is not in addons I'll turn on the BE and test it. I think the problem is completely different.
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Here is the custom convoys
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Since there are several cars in the convoy, do you want a sign with the player's name after the destruction of all the cars of the current convoy?
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Yes you can. Now just collect the wishes and will have the update on the convoys. I wrote down your request. Already three requests there is. On weekends I'll just work.
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Check now I have updated the addon file in the release
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Guys I updated exile_ejik_convoy.pbo Check now for errors. Equipment will not disappear https://github.com/ejikSOW/convou