Thomas1973
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Everything posted by Thomas1973
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My own DMS-Missions are not working
Thomas1973 replied to SpodGamesTV's topic in Events, Missions & AI
For the buildings did you account for height ? -
@ExileServer\addons\exile_server\code
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Well the main issue would be making the loot spawn points adding the buildings, etc which is alot of work
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Ping the DB IP to see if they are communicating, post your extdb-conf blackout or blur username and password so we can see what you have in there
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EXAD is what most servers are running including myself
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Ya I had a brain fart, you need a script on the server side to spawn in a vehicle, stand alone on client side will not work
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in createBike.sqf try removing one of the 2 quads that are in there before _vehicleArray = ["Exile_Bike_QuadBike_Black", "Exile_Bike_QuadBike_Black"]; After _vehicleArray = ["Exile_Bike_QuadBike_Black"];
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Hamachi baised exile server having issues with people spawning in ground
Thomas1973 replied to Nuffbutter's question in Serverside
That file is located in your @ExileServer folder -
Hamachi baised exile server having issues with people spawning in ground
Thomas1973 replied to Nuffbutter's question in Serverside
This is a hidden file so make sure you have enabled so you can see them Check this file C:\ProgramData\MySQL\MySQL Server 5.7]my.ini look for sql-mode make sure it looks like this sql-mode="NO_AUTO_CREATE_USER,NO_ENGINE_SUBSTITUTION" -
After deleting the BEClient.dll and BEClientx64.dll files multiple times and verifing the files thru Steam I was able to get an updated version of Battleeye. Example of the location is C:\Program Files (x86)\steamapps\common\Arma 3\BattlEye but atleast you can give this a try as it worked for me after 4-5 attempts.
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I deleted my beclient.dll and verified game files where it downloaded the missing file but still getting kicked because it failed to update.
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After testing on a test server there appears to be an issue with Battleeye failing to update on the client side resulting in a kick from the server.
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I had the issue last night starting at 9:00 pm EST and removed battleeye but I tested it again this morning and seems like its fixed now.
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They were examples of mine as a reference but seems like you have a chip on your shoulder so I will just leave it be.
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Description.ext #define true 1 #define false 0 #include "custom\dual_arms\CfgSecondaryWeapons.hpp" #include "R3F_LOG\desc_include.h" #include "RscDefines.hpp" author = "Exile Mod Team"; onLoadName = "Exile Mod"; onLoadMission= "exile.majormittens.co.uk"; loadScreen = "exile_assets\texture\mod\logo.paa"; disableChannels[] = {0, 2}; OnLoadIntro = ""; OnLoadIntroTime = false; OnLoadMissionTime = false; Mission.sqm addons[] = {"exile_client","secondary_weapons","A3_Ui_F"};
- 82 replies
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If you are running DMS mission system and have it set for AI to remove launchers upon death this will also delete secondary from players as well at least from my testing. in a3_dms\config.sqf find DMS_ai_remove_launchers = true; and change to false
- 82 replies