norscal
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Everything posted by norscal
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Let me preface this by saying that I know that this could be potentially an issue on server provider's side but first I want to figure out if I didn't mess something up. So recently my server has been randomly getting huge lag waves that make the game unplayable and my server provider's support claims that it's happening because of high CPU usage. Usually the server smoothly works under full load (60/60 players) for a full day and it just starts happening randomly but interestingly enough it once happened while there were 15 players on the server and the CPU usage was really low. The mods I'm using are CUP_Terrains_Core, Chernarus_Redux, Ryanzombies, Extended_Base_Mod, RHSAFRF, RHSUSAF, RHSGREF. I'm also using DMS and ExileZ. The server is kinda new so there's not a lot of bases. So far I tried turning off CP missions since I noticed CPU usage spikes when players interacted with them, I also significantly reduced amount of zombies (currently capped at 30 zombies), reduced radius and increased interval at which server checks for loot to spawn and increased server restart frequency from 4 to every 3 hours. I also just now turned off ExileZ Crashes but I don't know if it helped yet. Is there anything else I can do to try and fix it or is it for sure a problem on hosting's side? Is it a common issue on GTXGaming? EDIT: Let me add that we've bought a best server they had available, there's no room for upgrades.
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I eliminated those erros but there's no change. It seems like server has troubles loading constructions however there isn't THAT many bases to cause the issue, my server was pretty fresh pre-move... 17:30:42 "ExileServer - Loading constructions from database..." 17:30:54 Warning: extendedbase\models\walls\brickwall_door\brickwall_door.p3d:shadow(1), Selection door needs a section. The shadow volume may not work well. 17:31:10 BEServer::finishDestroyPlayer(238469075): users.get failed 17:31:18 "[Display #24]" 17:32:37 BEServer::finishDestroyPlayer(325767724): users.get failed 17:35:04 BEServer::finishDestroyPlayer(472518767): users.get failed 17:36:44 "ExileServer - Done loading constructions!" It sits there looking pretty for good 6 minutes before booting up fully. EDIT: Containers are taking forever to load as well, I'm honestly dumbfounded by this...
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I'm currently in a process of moving my server to another hosting and I have a problem with exporting/importing my database (I'm using HeidiSQL). After I imported my database to a new server characters can't spawn, they are just stuck in temporary player slots being unable to respawn or anything. Where did I mess up?
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I'm gonna try adding them (I guess one by one?) but is it normal that it used to work just fine on exact same files?
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It somehow worked after X attempt but now the server takes like 10 minutes to boot up (it's pretty swift with a fresh database and it boots up in no time on an old server). RPT: https://pastebin.com/Y6SLGJxM I can see that there's some weird shit going on with CUPs and Extended Base Mod however I'm only using Core for Chernarus Redux and my Extended Base Mod is installed. Also I'm using literally the same mission file.
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I triple-checked it. It contains correct info.
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Here's my extDB2 log: https://pastebin.com/N6K0pmG
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Yeah, that's what I thought. I'm gonna definitely change hosting to some dedi box, it just sucks that my server is gonna loose our huge player influx because of that bullshit. Should've done my research better. EDIT: With all that being said, CPU usage actually dropped by half when I removed DMS missions. Is that normal? I was running only 3 missions at the same time.
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I see, I'm just worried that even if I move to a dedi box the issue will persist since they keep saying that "25% CPU load is an insane amount" and I honestly have no idea what might be causing it since at this point I'm basically running vanilla Exile with zombies capped at 30 and 3 DMS missions at all times. EDIT: What is the normal CPU usage for a 50-60 player server?
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It's a regular game server rented on GTXGaming. EDIT: I think it's just GTXGaming being a terrible hosting, they keep saying that it's because of high CPU usage but it's happening right now at 25% load.
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Thank you very much, I'll definitely check Arma Remote Admin.
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Hi, I just wanted to ask if there's a good, reliable way to reserve admin slots on a server. I've read about BEC method but BEC seems to be discontinued and I've seen Monkeynutz's script but I don't like idea of randomly kicking people, seems to be infuriating. Is there a way to just cap the public server slots at 55 and leave last 5 for admins?