[XIII]Bujinkan

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Everything posted by [XIII]Bujinkan

  1. [XIII]Bujinkan

    [SOLVED] Server Info Menu as XM8 App

    Inside your CfgServerInfoMenu.hpp, at the very top is addAction = 0; // Enable/disable action menu item | use 0 to disable | default: 1 (enabled)
  2. [XIII]Bujinkan

    [SOLVED] Can I make a Base permanent on the server?

    Sorry for your loss. I'm sure there a way to make infistar protect it.
  3. [XIII]Bujinkan

    [Release] Recruit Ai Bodyguards

    Was our original info supplement, but there was rioting at Terminal to have it removed from the scrollwheel. I just removed the whole script. I see 3 lines down from the OP the fix for that. Thanks.
  4. [XIII]Bujinkan

    [Release] Recruit Ai Bodyguards

    I'm happy with what you did to the Rec AI, the other apps are great, like a bonus! Thanks for this! Edit-I notice this uses the server rules tab. Everything works but the server rules app. The only released app for server rules was pulled, or has no install info with it. People like me who don't script, no longer have rules on their XM8 if using this.
  5. [XIII]Bujinkan

    [Release] Recruit Ai Bodyguards

    I was looking through and wondering if the other apps would work. Nice update.
  6. [XIII]Bujinkan

    [RELEASE] LIVE SCOREBOARDS

    I read wrong, these are correct. I thought you had more than 2 signs for a moment.
  7. [XIII]Bujinkan

    Tembelan mission pbo

    Hello All! I have been given so much help from the Arma community, I thought I would give back something. It's not much, but it's my first custom map/mission. There were no functional mission files available to Tembelan, so I had to learn how to create one of my own. Thankfully, many people out there have shared enough wisdom to have any kind of server you wish. My hats off to those who have shared, helped, guided, or contributed in some way. Many of you have taught me a lot. Thanks. Here's my first github, and mission file: https://github.com/RR-Bujinkan/Tembelan-Mission-File PS edit- This mission requires Tembelan Island Mod. I have Reworked the mission file and now have nothing but dudes and signs for easy integration.
  8. [XIII]Bujinkan

    Tembelan mission pbo

    I have changed the mission file and added nothing but traders and signs, so there are no extra requirements.
  9. [XIII]Bujinkan

    Tembelan mission pbo

    That means it's binarized. You can load into editor, and resave it, without binarization. I have re-added the mission file, minus the some cosmetic issues causing dependencies, and removed the Binarization from the mission.sqm
  10. [XIII]Bujinkan

    [RELEASE] LIVE SCOREBOARDS

    I went back and read my rpt top to bottom, and found error for config"input at end of file" or someting to that nature, as the config was fine before adding this, and I followed readme and added it very last, and even moved it and still got same error. This is what is given with the github download: class CfgExileNGMessageBoards { positions[] = { {7358.31, 1364.3, 0}, {593.507, 2620.93, 0}, {8436.18, 7572.34, 0}, {2858.23, 9255.25, 0} }; }; }; I did this: class CfgExileNGMessageBoards { positions[] = { {7358.31, 1364.3, 0}, {593.507, 2620.93, 0}, {8436.18, 7572.34, 0}, {2858.23, 9255.25, 0} }; }; and it works. I also added the 64bit once more in my exile.ini, and I have 13 players listed on the boards I placed! I thank you for this. All your help and guidance is much appreciated as well.
  11. [XIII]Bujinkan

    [RELEASE] LIVE SCOREBOARDS

    Yes. I saw this in the thread and tried adding that to the end. Gives the stated errors.
  12. [XIII]Bujinkan

    ETG Fast Travel System

    Sorry for delayed response, but i found the marker names to have issues, and not showing up unless they're set a certain way in the scrips/fc_ftravel. playing with that allowed me to get the destinations to show up on the right panel
  13. [XIII]Bujinkan

    [RELEASE] LIVE SCOREBOARDS

    I'm getting errors trying to use this with extDB3. Here's my original exile.ini: I have tried both the extDB3 additions by @aussie battler and @geekm0nkey to my exile.ini, and I get an error code: without the additions to my exile.ini server runs fine, add any listed fixes/additions to bottom of my exile.ini and I get spammed error codes. Any help? Thanks for your time.
  14. [XIII]Bujinkan

    FuMS -Advanced- CTF, Captives, Zombies, and more

    Works as advertised. Now I go back through mine and see what's wrong. Thanks so much for this.
  15. [XIII]Bujinkan

    FuMS -Advanced- CTF, Captives, Zombies, and more

    Oh, gosh, please. I spent hours configuring every mission, checking every config. I thought I was close, when the HC connected and loaded the mission file for FuMS and then just stopped after loading the admin themes, i figured I was really close, but it's been a week of messing with it, and i'm no closer. I enjoy the learning part of this, but sometimes I get snagged. I fI had a working version, I could see what I did wrong. I would appreciate it, very much.
  16. [XIII]Bujinkan

    FuMS -Advanced- CTF, Captives, Zombies, and more

    I have a ticket from GTX stating they do not support HC's. One of the first things I ask when trying a new GSP.
  17. [XIII]Bujinkan

    FuMS -Advanced- CTF, Captives, Zombies, and more

    I have this working as well, have for about 2 months. I don't get the toast messages/announcements unless it's startup, and you're looking in the map. Then, they all show up as the missions spawn. At least for the server spawn missions. FYI, I'm also using DMS, VeMF, And Occupation alongside this mission system. This is on an Altis server, which seems to be the default setting for most released mission systems. The server runs a steady 50 FPS. Steady. I'm still hacking away at the missions to get them to actually show up on a Tanoa server, but the HC still connects fine. I have tried all the posted fixes for a Tanoa server, and i'm hoping it's the way i'm configuring the missions for the map. I also had the same result attempting to configure this for Tembelan. HC connects, but nothing spawns. Still reading.... But the mod works out of the box for Altis, I can confirm.
  18. [XIII]Bujinkan

    ETG Fast Travel System

    Thanks for this, I'll have a go at very soon. I have actually tried several things the last several days and got everything but the destinations to show up on the right. Knowing this can be done is awesome news. Thanks for contributing! update: Took some head scratching, for a cpl minutes, then I saw what you did, finally...It is working. Still get an error code and pop tabs aren't deducted. But it works. I will keep messing with it as I get time. Just glad the actual TP and map are working correctly. Thanks to all who contributed on this script.
  19. [XIII]Bujinkan

    Tembelan mission pbo

    Obviously you will need @Tembelan_Island mod. Everything trader related was Exile and arma buildings. Anything CUP related would be decorative and not needed for functionality. I only added Traders with minor decor and spawn markers.
  20. [XIII]Bujinkan

    Exile Tembelan Mission File - Draft 1

    You will have to put this back in the editor and set the Exile Player Slot 's to "Playable". They're there, but attributes are incorrect.
  21. [XIII]Bujinkan

    ETG Fast Travel System

    I'm having the same issue. I want this implemented on my server, but getting conflicts with existing Exile files. Like the defines.hpp for example. Anyone get this working recently? And possibly with infistar? What changes need made? I have dialog, menu and map opens, but there's no destinations on the right side. I get these errors in my RPT.
  22. [XIII]Bujinkan

    Where are the sharks?

    I thought it would be interesting would try this out. With more options for naval warfare available, now. More people have taken to the seas. It's a bit of work adding in manually a hundred or so sharks to Altis, as it's a big map. Server runs them fine. I noticed a little more CPU usage, but it did not drop any FPS percentage. I'm very new to using the editor, but putting them onto a map is really easy work. The arma community has provided enough information to tackle just about any project you are interested in attempting. If you're looking to add something new to the waters of your server, I recommend trying this mod out. Remember, it will have to be added the a3launcher before it's a valid method of joining your server. You will have to join using arma. Here a screenshot of a public test server with the mod installed.
  23. [XIII]Bujinkan

    [Release] Ducks of War

    I didn't read completely. Already using ducks. To use other mods with ducks, I have to change the classnames in the other mods to match this reference to the duck, correct? PS. Nice work, as usual! Thanks for all you do!
  24. [XIII]Bujinkan

    [Release] XP Tax

    Apex.hpp Arma3V.hpp Arma3W.hpp CUPUnits.hpp CUPV.hpp CUPW.hpp Custom.hpp EBM.hpp Exile.hpp FMP.hpp PODS.hpp I know this wouldn't be hard to copy/paste back into the main config, I just have a lot of work into this custom traders. But, This is what I have developed an interest in- server modding and customization. Thanks for your time. It is appreciated.
  25. [XIII]Bujinkan

    [Release] XP Tax

    It was organized this way, so when the player go to the trader, he can use dropdown menu to proceed exactly to what type of item, like an apex backpack/scope, or a cup armed/unarmed vehicle. I am very willing to try anything that may be more efficient, or easier. I will give this a try on one of my servers and see if it works, and watch the metrics/data and see if there's a performance variation as well. Thanks for all you do, kind sir!