-
Content count
29 -
Donations
0.00 EUR -
Joined
-
Last visited
Community Reputation
9 NeutralAbout [XIII]Bujinkan
-
Rank
Bambi
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
[SOLVED] Server Info Menu as XM8 App
[XIII]Bujinkan replied to Admiral EliteSuicide's question in Serverside
Inside your CfgServerInfoMenu.hpp, at the very top is addAction = 0; // Enable/disable action menu item | use 0 to disable | default: 1 (enabled)- 4 replies
-
- server info menu
- script
-
(and 2 more)
Tagged with:
-
[SOLVED] Can I make a Base permanent on the server?
[XIII]Bujinkan replied to aussie battler's topic in Programming
Sorry for your loss. I'm sure there a way to make infistar protect it. -
Was our original info supplement, but there was rioting at Terminal to have it removed from the scrollwheel. I just removed the whole script. I see 3 lines down from the OP the fix for that. Thanks.
-
I'm happy with what you did to the Rec AI, the other apps are great, like a bonus! Thanks for this! Edit-I notice this uses the server rules tab. Everything works but the server rules app. The only released app for server rules was pulled, or has no install info with it. People like me who don't script, no longer have rules on their XM8 if using this.
-
I was looking through and wondering if the other apps would work. Nice update.
-
I read wrong, these are correct. I thought you had more than 2 signs for a moment.
-
I have changed the mission file and added nothing but traders and signs, so there are no extra requirements.
-
[XIII]Bujinkan started following aussie battler
-
That means it's binarized. You can load into editor, and resave it, without binarization. I have re-added the mission file, minus the some cosmetic issues causing dependencies, and removed the Binarization from the mission.sqm
-
I went back and read my rpt top to bottom, and found error for config"input at end of file" or someting to that nature, as the config was fine before adding this, and I followed readme and added it very last, and even moved it and still got same error. This is what is given with the github download: class CfgExileNGMessageBoards { positions[] = { {7358.31, 1364.3, 0}, {593.507, 2620.93, 0}, {8436.18, 7572.34, 0}, {2858.23, 9255.25, 0} }; }; }; I did this: class CfgExileNGMessageBoards { positions[] = { {7358.31, 1364.3, 0}, {593.507, 2620.93, 0}, {8436.18, 7572.34, 0}, {2858.23, 9255.25, 0} }; }; and it works. I also added the 64bit once more in my exile.ini, and I have 13 players listed on the boards I placed! I thank you for this. All your help and guidance is much appreciated as well.
-
Yes. I saw this in the thread and tried adding that to the end. Gives the stated errors.
-
Sorry for delayed response, but i found the marker names to have issues, and not showing up unless they're set a certain way in the scrips/fc_ftravel. playing with that allowed me to get the destinations to show up on the right panel
- 80 replies
-
- kellojo
- fast travel system
-
(and 5 more)
Tagged with:
-
I'm getting errors trying to use this with extDB3. Here's my original exile.ini: I have tried both the extDB3 additions by @aussie battler and @geekm0nkey to my exile.ini, and I get an error code: without the additions to my exile.ini server runs fine, add any listed fixes/additions to bottom of my exile.ini and I get spammed error codes. Any help? Thanks for your time.
-
FuMS -Advanced- CTF, Captives, Zombies, and more
[XIII]Bujinkan replied to Horbin's topic in Add-ons
Works as advertised. Now I go back through mine and see what's wrong. Thanks so much for this. -
FuMS -Advanced- CTF, Captives, Zombies, and more
[XIII]Bujinkan replied to Horbin's topic in Add-ons
Oh, gosh, please. I spent hours configuring every mission, checking every config. I thought I was close, when the HC connected and loaded the mission file for FuMS and then just stopped after loading the admin themes, i figured I was really close, but it's been a week of messing with it, and i'm no closer. I enjoy the learning part of this, but sometimes I get snagged. I fI had a working version, I could see what I did wrong. I would appreciate it, very much. -
FuMS -Advanced- CTF, Captives, Zombies, and more
[XIII]Bujinkan replied to Horbin's topic in Add-ons
I have a ticket from GTX stating they do not support HC's. One of the first things I ask when trying a new GSP.