ZAPERDASH
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Everything posted by ZAPERDASH
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Hello! need help please, i cant understand the problem, players on my server report me that after flying jets or choppers for 10-15 minutes client fps is going down to 15-20 after reconnect its ok 60+ how to fix this problem server side? it`s not client side problem, it`s something with server configuration i`m sure
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i dont even know where to dig for this problem
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Hello, can anyone help me with one thing, im using a3_infiSTAR_Exile_customApps to spawn quad, and the problem is clients dont pack them after they use it, so they are all over the map, how can i make i timer for this vehicles so they will despawn if you dont interract with them??? thank you
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do you know what it means? if(_canRepack)then{ [ [netId _vehicleObject, _displayName, _itemNeeded], { params["_objNetId", "_displayName", "_itemNeeded"]; _vehicleObject = objectFromNetId _objNetId; _function = " _vehicleObject = _this select 0; _actionId = _this select 2; if(local _vehicleObject)then { _vehicleObject removeAction _actionId; deleteVehicle _vehicleObject; [player,'packRequest',["+str _itemNeeded+"]] remoteExecCall ['fn_xm8apps_server', 2, false]; } else { ['ErrorTitleAndText', ['infiSTAR pack', 'Please get in the driver seat first!']] spawn ExileClient_gui_toaster_addTemplateToast; }; "; _function = compile _function; _title = format["<img size='1'image='\exile_assets\texture\ui\xm8_app_settings_ca.paa'/> <t color='#0096ff'>Pack %1</t>",_displayName]; _vehicleObject addAction [_title, _function, "", 1, true, true, "", "player distance _target < 8"]; } ] remoteExecCall ["call",remoteExecutedOwner,false]; [_vehicleObject] spawn { private ["_wait","_tick", "_vehObj","_driver"]; _wait = true; _tick = 0; _vehObj = [_this,0,objNull] call BIS_fnc_param; while {_wait} do { UISleep 1; if(isNull _vehObj)exitWith{_wait = false}; _driver = driver _vehObj; if(isNull _driver)then{ _tick = _tick + 1; }else{ _tick = 0; }; if(_tick >= 600)exitWith{_wait = false}; }; moveOut (driver _vehObj); _vehObj call ExileServer_system_vehicleSaveQueue_removeVehicle; _vehObj call ExileServer_system_simulationMonitor_removeVehicle; deleteVehicle _vehObj; }; };
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[SOLVED] Prevent players from joining if they not have the correct mods
ZAPERDASH replied to Irok's topic in Configuration
yeah same problem here, if i add some of mods pbo names in mission.sqm, i have this error Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been -
i fixed it already long time ago
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Hello everyone I want to introduce you great exile scripter and great exile master who can fix almost every bug in this great mod! His name is REMETO PLease visit his website and join discord if you want some amazing scripts https://remeto.it.gg/
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wow, you right, he didnt use Exile notification system what a shame, i will tell him that he is bad and need to learn more
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go to his webpage and you see what he already done
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what is group bug?
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im having this strange error in my rpt! I didn`t have it before, but after i think adding some scripts and weapons i have this BEServer::finishDestroyPlayer(1436515321): users.get failed 22:48:12 BEServer::finishDestroyPlayer(1436515321): users.get failed 22:48:12 BEServer::finishDestroyPlayer(1436515321): users.get failed 22:48:12 BEServer::finishDestroyPlayer(1436515321): users.get failed 22:48:12 BEServer: cannot find channel #1436515321, users.card=37 22:48:12 BEServer::finishDestroyPlayer(1436515321): users.get failed 22:48:12 BEServer::finishDestroyPlayer(1436515321): users.get failed 22:48:12 BEServer::finishDestroyPlayer(1436515321): users.get failed 22:48:12 BEServer::finishDestroyPlayer(1436515321): users.get failed 22:48:12 BEServer::finishDestroyPlayer(1436515321): users.get failed 22:48:12 BEServer::finishDestroyPlayer(1436515321): users.get failed 22:48:12 BEServer::finishDestroyPlayer(1436515321): users.get failed 22:48:12 BEServer::finishDestroyPlayer(1436515321): users.get failed what does it mean ? is it serious problem? because server works normal but server fps slowly go low Please help ASAP
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from now i think i will not find fix to this problem, too many things had been done before i noticed this error, my last hope on server host support team, but server works fine, i have noticed that this problem occurs when someone alt+F4 in game, and then battleye not responding message, in this moment this error start spamming, then it stops
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ok i will not thank you^^
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no its public, but i saw couple strong cheaters on my server and battleye and infistar was silent
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thanks for help, im thinking of removing battleye from my server. because it gives only problems, for cheats i think it useles, and I have working Infistar, so why do I need this piece of crap?
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hello guys please can you remove ban in discord, i was a little upset and tired of all this serverbuilding issues, so i just lost my control in discord when some guy answering my question began to troll me, it wont happen again promise i will just ignore ppl like that next time !! unban please my discord name is ZAPERDASH
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Kuplion, any chance?
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Hello, my server running not bad but i just want to know is this allmissionobjects count is normal or nor? allmissionobjects: 4500
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so any chance of unban?
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ZAPERDASH it was 31.07 or 01.08
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i was banned in exile discord
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here is my infistar config The following 4 options can be disabled by putting the value to -1. For example "TGV = -1;" */ TGV = 40; /* Terrain Grid Value - TGV: if set to 50 grass will be very low for better client FPS.. default is 12.5 ~35 is good performance and grass */ VDV = 3000; /* ViewDistance Value */ VOV = 3000; /* ObjectViewDistance */ SVD = 50; /* ShadowViewDistance */
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no change, when the server just started view distance is 3000 then a message popsup "restore view distance and terrain grid" and it become 2000m again
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LOL yeah it works great for you because you have default view distance