Patrix87

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Everything posted by Patrix87

  1. Patrix87

    Exilemod Loot Position Creator

    Hi, I present you Exilemod Loot Position Creator. It's a tool used to create loot position for exilemod. That tool is different than the other in the following ways : It will generate a file that you can directly include in your cfgBuildings It displays a live floating ball in front of you to help you precisely place the loot positions. It uses a new function to detect surfaces so the position is never going through a surface. It is a mod and you can subscribe to it on Steam. Last update add the auto-generate feature for single building and entire map*. *When generating position for the entire map you will need to add the parent class manually in the file and to clean the file a bit before putting it on your server. http://steamcommunity.com/sharedfiles/filedetails/?id=625259647 If you like it you can donate via PayPal at [email protected] Thanks !
  2. Patrix87

    ExileZ 2

    ExileZ 2 (v2.7) by Patrix87 Forked from Original project named EXILE-Z created by SAM, Otto and CaptionJack of RelentlessServers.com based on Civilian Life by code34 Most of the code is new code. Features : Dynamically spawns Ryan Zombies. infinite Set of spawner configurations Harassing zombies aka Random encounters that will spawn near players wherever they are. Hordes ! The number of zombies in a town is proportional to the number of player in that town *(adjustable ratio) Very Light. Server Side only ! Optional Booby Trapped Explosive Zombies Constant flow of zombies in towns. Fully configurable Respect and money for killing zombies. Supports Any maps ! Safezone protection. Zombie Missions ! Possibility to display infested zones on map. Adjustable zombies health and damage. Zombies won't disappear if close to a player. Zombies won't spawn right next to a player. Jumping Zombies Throwing Zombies Feeding Zombies Infection support out of the box ! Cure support only available when the client install : http://steamcommunity.com/sharedfiles/filedetails/?id=614815221 A modification to the mission file is also required by the server admin. Thread here : http://exile.majormittens.co.uk/topic/10999-rz-infection-for-exile/ Screenshot : Requirement Zombies & Demons 4.6 by ryandombrowsky ExileServer 1.0.2 https://forums.bistudio.com/topic/182412-zombies-demons-36/ Download https://github.com/patrix87/ExileZ-2 Installation Unpack exilez.pbo Edit settings in init\fn_init.sqf Repack exilez.pbo Place exilez.pbo in @ExileServer\addons Add "ryanzombies" & "ryanzombiesfunctions" to the "addons" section of your mission.sqm. PS: This is an @ExileServer Add-on for dedicated server only, NOT a mission script. No other script are required on the mission side for it to work. Configuration The script is configured to run with Altis with all the features enabled by default. *it's a pretty hardcore config, you might want to adjust it. All the detailed information related to the configuration is in fn_init.sqf Please read it. BEfilters How to export Triggers positions: Open arma with NO MODS other than the map you are using Open Eden Editor and DO NOT load a mission file. Place an Elliptic Marker *(not a trigger) on every region you want a spawner and set its radius. Copy Paste the code from GetMarkerCmd.txt inside the debug console Execute the code Open Notepad, CTRL+V *(Paste) ??? Profit ! GetMarkerCmd.txt Special Thanks MusTanG for the infection plugin and a bunch a nice code. JASONonSTEAM for providing feedback and the Chernarus town locations. Hakimos and BetterDeadThanZed for the BEfilters. Dizzturbed for making me think about harassing zombies. And to all of you for your feedback, it is greatly appreciated. Donations via paypal at [email protected] Thanks IMPORTANT NOTE ! Do not create to many triggers, one per town is enough. Many trigger per town is pointless as zombies only spawn near players anyway. Use the performance build on your server to get better performances --> https://forums.bistudio.com/topic/160288-arma-3-stable-server-164-performance-binary-feedback// <-- Licensed under Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
  3. Patrix87

    ExileZ 2

    @_Kaboose your players are dying of infection, Make sure you turn it off or us RZInfection for Exile. @LordRampantHump ZombieDeleter.sqf is used to delete corpse and is not launched when zombies are killed. Use MPKilled.sqf instead. This one is launched when they die. Another thing is that sound have to be placed in the mission file in order for the players to be able to hear them. @kuplion Make sure you run rz on the server to force the players to load the mod. Normally players that are not running at least all the mods that the server is running are not supposed to be able to even join the server.
  4. Patrix87

    Exilemod Loot Position Creator

    Nice I was thinking about finishing that mod at some point. There's the "auto loot position creation for the whole map" feature that is not perfect yet but I'm sure I can fix it at some point. Thanks again for the nice video. I added your video to the workshop page.
  5. Patrix87

    ExileZ 2

    Ok that was a while ago but in case this is not resolved yet. To all of you who are having issues with the safezone. You got your safezone position wrong. That's it here's how. //Default Altis SafeZones SafeZonePositions = [// [[Coordinates],Radius] // You can Get the safezone information directly from your mission.sqm under class Markers [[14599,16797],175], [[23334,24188],175], [[2998,18175],175] ]; //This is how a bunch of you wrote your safezone positions in fninit.sqf SafeZonePositions = [ [[9383.25, 0, 6203.86],150], [[2265.13, 0, 8596.37],150], [[11670.7, 0, 4106.17],150], [[7991.1, 0, 12411.6],150], [[12190.4, 0, 8167.03],150], [[2265.13, 0, 8596.37],150] ]; Do you see the difference ? No ? Look again... The script is working. I tested it again and again and again. There's no need for any other safezone script that could be somewhere in this thread. The current safezone script is in safezone.sqf and it is basically a trigger which check for zombies every 500ms, then kill them and delete them. Thanks
  6. Patrix87

    ExileZ 2

    Oh you'll need to pack the pbo yourself for now.
  7. Patrix87

    ExileZ 2

    Oh I just realised that I can update it straight from Github. It is updated then !
  8. Patrix87

    ExileZ 2

    Hi all, My computer died 3 times in the last 10 days... *(MB burnt, Videocard #2 Burnt, New MB Burnt) Anyway I can't fix anything right now since I have not received my replacement MB yet. @Mux You are right. I fucked up I'll fix that as soon as I can. Thanks for noticing.
  9. Patrix87

    ExileZ 2

    I just uploaded Version 2.7 BETA I Currently DO NOT have a server up to test this release ! So it would be greatly appreciated if someone could give it a try on a test server and tell me if everything is still working It should still work as most of the changes are minor. Anyway, keep me updated if you find errors or bugs Change list : Bunch of change by @DirtySanchez aka Mustang as mentioned above New zombie models from Ryanzombies Tanoa Triggers by Mustang Script to export triggers was added Updated Lights off script Thanks for your patience it's been a busy summer.
  10. Patrix87

    ExileZ 2

    Hey all ! If someone updated my plugin and want to share the changes, just request it on Github or send me the changes here. I'll do the update. I've currently moved away from Exile for an undetermined period of time and I don't really have the time to update the plugin, but if someone did it, I'll gladly add the changes. Same for the Tanoa Triggers. Thanks.
  11. Patrix87

    Steam Workshop

    Yes and no
  12. Patrix87

    Steam Workshop

    I'll probably quite some hate for this post but it's not like if I cared anyway. So what's the big deal with the Steam Workshop Terms and Conditions and the Arma 3 Community ? It seams to me that the Arma 3 Community is quite frighten by it for some reasons that are not quite clear to me so far... So here's the situation: You make a mod for free, You want a lot of people to play it, You want to keep ownership of your work, You're poor because you make mods for free so you can't really afford hosting. You want to track the number of downloads and subscription of your mod. You want people to use the latest version of your mod. You want your mod to be simple to install and use. You could release it on the workshop to fulfill all of the above, but you won't because you're scared of Gaben stealing your free stuff ? REALLY ? It's not like the guys wasn't crazy rich already... I think it's a shame that so many moders refuse to publish their amazing work on the best platform there is. I hope this trend is going to change some days because it's something that seems to be quite unique to the Arma 3 community and I feel like it's killing it. Just a few examples: RHS is much better than CUP in terms of quality but still, it is not played as much because it is not on Steam. JSRS is an amazing sound modification that nobody use because it is not on Steam. NiArms *(HLC) could have a lot more subscribers if it was published as a single mod pack instead of 42. How come Breaking Point and Epoch still even exist after Exile being fully released ? Many other mods lost in the depths of armaholic or bohemia's forums. Anyway, it's not like Arma 3 moders are not most stubborn creatures of the universe anyway, so I won't expect anyone changing their mind about this any time soon. Link to the said agreement : http://store.steampowered.com/subscriber_agreement/
  13. Patrix87

    Steam Workshop

    STEAM® SUBSCRIBER AGREEMENT Section 6 B Notwithstanding the license described in Section 6.A., Valve will only have the right to modify or create derivative works from your Workshop Contribution in the following cases: (a) Valve may make modifications necessary to make your Contribution compatible with Steam and the Workshop functionality or user interface, and (b) Valve or the applicable developer may make modifications to Workshop Contributions that are accepted for in-Application distribution as it deems necessary or desirable to enhance gameplay. You may, in your sole discretion, choose to remove a Workshop Contribution from the applicable Workshop pages. If you do so, Valve will no longer have the right to use, distribute, transmit, communicate, publicly display or publicly perform the Workshop Contribution, except that (a) Valve may continue to exercise these rights for any Workshop Contribution that is accepted for distribution in-game or distributed in a manner that allows it to be used in-game, and (b) your removal will not affect the rights of any Subscriber who has already obtained access to a copy of the Workshop Contribution. Reason why the need those rights : Right to "Reproduce" = Right to copy it across their CDN as much as they want. Right to "Modify" = Right to compress it, add digital signatures/checksums/hashes to it for steam to know what to download etc. Right to "Create derivative works from" = Right to resize/generate thumbnails. Right to "Distribute/Transmit" = Obvious, they are a digital distribution platform. Right to "Transcode/Translate" = encrypting it on their servers, making file hashes etc Right to "Broadcast" = if it's a video/stream you are uploading, they need the right to broadcast it. I could not find anywhere where it says that the content becomes the ownership of Valve.
  14. Patrix87

    ExileZ 2

    I already replied to that and I said that I might later this summer but not now.
  15. Patrix87

    Mobile XM8 App

    I like that you are trying to push the experience further than any other mod ever done before. But I have to disagree with the way this is going for multiple reasons. 1. People have a life outside exile and knowing that your base is being raped while being at work or school or with your familly will be very frustrating. 2. People don't like registering and downloading an app just to play a videogame. At least I don't. 3. I would have expected some sort of base protection instead of this. 4. I know that some server owners that will probably ditch exile if they can't setup base protection instead of that. Thanks for considering my comment, again I want to say that I appreciate your dedication to pushing this mod further.
  16. Patrix87

    ExileZ 2

    Ok super multi-quote here. Maybe, but probably not before Tanoa comes out since I closed my server until then I'm fairly out of date so better work on all the updates at once* (Tanoa and future Exile Update) I think the 10m is actually 10m/s so it's a speed and not a distance... but Ryanzombies wasn't very clear about that. answer below That is actually the solution yes. That is very weird but I doubt ExileZ is causing the issue. RyanZombies is probably the cause. You can try removing exilez and edition your mission with ryanzombie to spawn the zombies directly with RyanZombies to see if the issue is persisting. ExileZ 2 spawns the zombie near the player but they are not even in the same group so what you said it 100% false. sorry. There is. Just read the config file. thanks
  17. Patrix87

    Linux distro and installation.

    Hi, Anyone here familiar with linux ? I'm very good with computer and tech in general, just not linux. Never really had the occasion to get into it that much. ANYWAY. I got a brand new server. A Xeon 6 core HT beast and I would like to get the most out of it. I would like to know what would be the best linux distro to do that. I don't want anything fancy. Just something to run phpmyadmin, mysql, arma and steam... oh and teamviewer. Any suggestions. After that I would like to know if you have some tips about linux security and configuration. I guess the setup procedure to setup a server on linux is online and fairly similar to the one for windows. Thanks !
  18. Patrix87

    Concrete Constructions - Part 4

    Amazing work there. If I may make a suggestion, Could you add a snap point under the objects and above the half wall. Also the ability to change the orientation of the objects on the other 2 axis would be nice. *but if you do make sure it's not possible to fall through a wall if it's horizontal. Thanks !
  19. Patrix87

    Russian Roulette

    Making animations in Arma 3 looks insanely hard O.o! Good job ! Will you have after the 1.60 Update to release the next update ?
  20. "Bind user action 1 to toggle locks" I looked around the forum and tried it in game and I could not figure what that action is supposed to do... Could anyone explain it ? Thanks
  21. Anyone got problems with player being kicked for wrong signatures of Arma 3 files ?
  22. I can confirm the same issue.
  23. Patrix87

    ARMA 3 Update Problems!

    Well... Bohemia are pretty good with game breaking surprise updates. And since steam auto-updates client... well... we're screwed. Sadly the only thing you can do so far is wait for someone to find a fix or for Exile to release an Update.
  24. Patrix87

    ExileZ 2

    Yep, it's there in case someone would have like to place triggers on maincities only.
  25. Patrix87

    ExileZ 2

    HarassingZombieAtNightOnly = true; // Spawn harassing zombies at night only. NightStartTime = 20; // Time at which it is night in hours NightEndTime = 5; // Time at which it is no longer night in hours Make sure you're checking between 8pm and 5 am.