Solignac

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About Solignac

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    Bambi

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  1. Solignac

    [Updated] Easy Trader set up

    For some reason, all of my RHS items have a slot and a price, but the item doesn't actually come up and there's an error when I buy it. My CUP stuff seems to work fine and the RHS mods were working fine too but I'm not sure what caused that to change.
  2. Solignac

    DMS - Changing Vehicles

    Thank you guys both for your responses. That pretty much answered everything I needed, I got it working well.
  3. Solignac

    DMS - Changing Vehicles

    Oh I see, just add a whole new line. Appreciate the response, any idea why the troops might be unarmed?
  4. I think the biggest thing I'd want out of the vanilla HUD is when piloting an attack vehicle. It's annoying having to go by what your reticle looks like or play a guessing game to see what weapon you have selected.
  5. Solignac

    DMS - Changing Vehicles

    Here's an image of what I mean by the unarmed troops that spawn with the vehicle
  6. Solignac

    DMS - Changing Vehicles

    Thanks, I didn't know it was as simple as just putting the name of the vehicle at the end. I successfully added the vehicle but I did notice that the men that occupied it were completely unarmed and unclothed. I don't think it matters too much since they'll probably get blown up anyway but is there any reason why that is? Also is there any way to add an additional or multiple vehicles? Would you just add another line after the first one? So like:
  7. Solignac

    DMS - Changing Vehicles

    I appreciate the response, that clears things up a bit. So for choosing the vehicle that the player would recieve as a reward on a specific mission file, it'd be: But as far as what vehicle the AI would be using in a particular mission, where in this code (if this is the correct line) would I define what specific vehicle that would be? Like change the technical trucks with the 50 cal on the back I keep seeing to something like a BTR:
  8. I've been having trouble figuring out how to change what vehicles are rewarded when you complete the mission but also what vehicles are available for the enemy AI to use. I've been looking at the fn_SpawnAIVehicle file but I can't quite make out what I need to do to pick what vehicles are spawned. Anyone know?