PPPAnimal

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About PPPAnimal

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  1. PPPAnimal

    Existing server update guide?

    As you hear the sound of crickets, you realize nobody cares.
  2. PPPAnimal

    HUD/UI questions

    Bump, Still hoping someone can explain how or if getting vanilla or similar hud showing weapon info is possible in exile.
  3. PPPAnimal

    AVS - Advanced Vehicle System

    AVS installed and working for vehicles using ammo listed in default config, but having issues trying to add A164. Is this some trick other than just adding its ammo classes? This is what i have now. // Costs of individual magazines. AVS_RearmCosts = [ // ["MagazineClassName", cost] ["Laserbatteries", 0], // Laser Designator Batteries ["SmokeLauncherMag", 20], // Smoke CM magazine ["200Rnd_127x99_mag_Tracer_Yellow", 400], // Strider HMG gun ["200Rnd_127x99_mag_Tracer_Red", 400], // Hunter HMG gun ["168Rnd_CMFlare_Chaff_Magazine", 20], // Helicopter/Y-32 flares ["2000Rnd_65x39_Belt_Tracer_Red", 4000], // Ghosthawk & Huron guns ["100Rnd_127x99_mag_Tracer_Yellow", 200], // Armed Offroad magazine. ["5000Rnd_762x51_Belt", 6000], // Pawnee belt ["5000Rnd_762x51_Yellow_Belt", 6000], // Hellcat belt ["2000Rnd_65x39_Belt_Tracer_Green_Splash", 4000], // Orca belt ["200Rnd_762x51_Belt_Green", 500], // BRDM2_HQ ["50Rnd_127x107_DSHKM_M", 350], // BTR40_MG ["2000Rnd_762x51_Belt", 2400], // HMMWV_M134 ["500Rnd_65x39_Belt_Tracer_Green_Splash", 1000], // Qilin belt ["100Rnd_127x99_mag_Tracer_Red", 200], // Prowler HMG mag ["130Rnd_338_Mag", 260], // Prowler MMG mag ["240Rnd_CMFlare_Chaff_Magazine", 29], // Blackfish flares ["240Rnd_40mm_GPR_Tracer_Red_shells", 430], // Blackfish autocannon ["160Rnd_40mm_APFSDS_Tracer_Red_shells", 290], // Blackfish autocannon ["100Rnd_105mm_HEAT_MP", 480], // Blackfish cannon 105mm ["4000Rnd_20mm_Tracer_Red_shells", 4800], // Blackfish gatling 20mm ["250Rnd_30mm_HE_shells_Tracer_Green", 860], // Y-32 gatling 30mm //added by me for A164 ["1000Rnd_Gatling_30mm_Plane_CAS_01_F",0], ["120Rnd_CMFlare_Chaff_Magazine",120], ["PylonRack_1Rnd_Missile_AA_04_F",2], ["PylonRack_7Rnd_Rocket_04_HE_F",7], ["PylonRack_3Rnd_Missile_AGM_02_F",6], ["PylonMissile_1Rnd_BombCluster_01_F",4], ["PylonRack_7Rnd_Rocket_04_AP_F",7] ]; did some more testing. I reduced the added ammo to this //added by me for A164 ["1000Rnd_Gatling_30mm_Plane_CAS_01_F",1000], ["120Rnd_CMFlare_Chaff_Magazine",1200] It seems to only trigger a rearm after all ammo is used, that includes the missiles etc also. but it then rearms all weapons not just those listed.