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Hey guys, im looking for the same thing geekm0nkey does, and i know its possible because i've seen couple servers which have done that with citys they built by their own and made them show up on the map. but i dont know how that works, maybe there's an outlaw editor out there who can answer this question.
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I'll try it Out. The Post doesnt tell which issues it fixes
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Hello community, we are trying to make the joint rails system work (the thing that shows you at the trader which stuff fits for the weapon your wearing) i don't really know how to make this work for the CUP mod. The CBA_A3 mod says that the joint rails system is included, but i dont know if thats true for the CUP mod. Any ideas? I would really appreciate any help Best regards chinchill3r
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Problem solved, We had our backupdatas in the same folder which we signed with a "#" (for example #exile_server_config 271220172255.pbo) i think the server loaded the older backupfiles which caused nothing. now we cleared the folders and left only the actual datas needed. and it works i really appreciate all the help we got. great thanks to you guys. hopefully this thread helps some others figure out problems best regards chinchill3r
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mhh okay, so maybe we should try to get a fresh one?
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Okay so guys, were making progress (not really i think so). Tried something out. dont laugh, just to see what the server is doing by telling him stupid things. We emptied the whole config.cpp (in exilemod_server) And the result: The server ignores it. The whole file is empty. And the server still spawns stuff like its standard in the config.cpp I cant look through this. i know we are doing something really really really really wrong. Hopefully sbd sees the problem would really appreciate this. best regards chinchill3r
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i am not using infistar. Is there another admin tool (for free) that has a loot esp? If it doesnt show loot anywhere around, i'll try out some other buildings to see if it works at any other.
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update: still no work with simulation on
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ehm.... there is now something else i am thinking of. when i created the map i set the status "show simulation" to "off" could it be that this affects the loot spawning?
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i've added this to the @exileserver-->addons--> exile_server_config.pbo --> config.cpp class Land_Barrack2 { table = "Military"; positions[] = { {0.0708008,-3.99121,-0.910141}, {0.0302734,-3.11816,-0.624046}, {-2.30273,-3.11035,-0.624046}, {-0.998535,-1.45215,-0.624046}, {-0.869141,1.68359,-0.624046}, {-0.808594,5.4248,-0.624046} }; }; then in the mpmissions--> exile.tanoa --> config.cpp : class CfgExileCustomCode { //Loot// ExileClient_system_lootManager_thread_spawn = "Loot\ExileClient_system_lootManager_thread_spawn.sqf"; then added the ExileClient_system_lootManager_thread_spawn.sqf file to mpmissions--> exile.tanoa --> Loot looks like this private["_spawnRadius","_minimumDistanceToTraderZones","_minimumDistanceToTerritories","_lootLifeTime","_buildings","_buildingNetIdsToSpawnLootIn","_building","_lastTimeSentToServer"]; if !(alive player) exitWith {false}; if !((vehicle player) isEqualTo player) exitWith {false}; _spawnRadius = getNumber (missionConfigFile >> "CfgExileLootSettings" >> "spawnRadius"); _minimumDistanceToTraderZones = getNumber (missionConfigFile >> "CfgExileLootSettings" >> "minimumDistanceToTraderZones"); _minimumDistanceToTerritories = getNumber (missionConfigFile >> "CfgExileLootSettings" >> "minimumDistanceToTerritories"); _lootLifeTime = getNumber (missionConfigFile >> "CfgExileLootSettings" >> "lifeTime") * 60; // Add wrecks to loot system _buildings = []; { _buildings append (player nearObjects [_x, _spawnRadius]); } forEach ["House","Building","Structure","Land_Barrack2"]; _buildingNetIdsToSpawnLootIn = []; { _building = _x; try { if (isObjectHidden _building) throw false; _lastTimeSentToServer = _building getVariable ["ExileLastLootRequestedAt", -99999]; if ((time - _lastTimeSentToServer) < _lootLifeTime) throw false; if (_minimumDistanceToTraderZones > 0) then { if ([_building, _minimumDistanceToTraderZones] call ExileClient_util_world_isTraderZoneInRange) then { throw false; }; }; if (_minimumDistanceToTerritories > 0) then { if ([_building, _minimumDistanceToTerritories] call ExileClient_util_world_isTerritoryInRange) then { throw false; }; }; _buildingNetIdsToSpawnLootIn pushBack (netId _building); _building setVariable ["ExileLastLootRequestedAt", time]; } catch { }; } forEach _buildings; if ((count _buildingNetIdsToSpawnLootIn) > 0) then { ["spawnLootRequest", [_buildingNetIdsToSpawnLootIn]] call ExileClient_system_network_send; }; doesnt work -.- i really hate this thing now i think i am trying some other buildings to see if it works for them, but if you have another idea, let me know it
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okay let me try this out real quick
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ehm....looks familiar, but i dont really know where to put the content from the ExileClient_system_lootManager_thread_spawn.sqf to. Not the config.cpp right? and maybe you can tell me what of the content i need to customize by myself? Dont want to make sth wrong and then think it doesnt work if made something wrong
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chinchill3r changed their profile photo
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but doesnt the original config.cpp already tell what kind of loot to spawn in which building class Land_Barrack2 tells which building table = "Military"; positions[] = tells which loot group and military is defined below the position content in the config.cpp or am i wrong with that ? another thing is that we tried to put in another loot spot to an existing building in the config.cpp didnt work, too..... -.- is there a way to talk to you on discord or ts3 or sth like that ?
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@red_nedi don`t think that this will solve my problem, because its just a List of loot spots in buildings. As i told i have no issue with creating spots. As you can see we did the Same (just with another building) but the loot doesnt show up ingame. Do i need to tell the Server the building i want to spawn loot in in another file ?
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Hello Exile Server creators, me and friend are setting up a exile Server on Map Tanoa. At one point we have issues with the loot spawn system. We try to put in some Loot Spawn points by using the Exilemod Loot Position Creator. We produced Loot positions with that tool and put them into the @exileserver --> addons --> exile_server_config --> config.cpp. But doesnt work for us. class CfgBuildings { //We put this (down below) right into the original config.cpp class Land_Barrack2 { table = "Military"; positions[] = {{-0.868164,1.81738,-0.592377}, {-0.866211,3.47363,-0.591431}, {-0.855469,5.25,-0.590393}, {-0.958008,0.408203,-0.593201}, {-0.992188,-1.11133,-0.594086}, {-0.807617,-2.42578,-0.594849}, {0.389648,-2.45703,-0.594879}, {1.71973,-2.4209,-0.594849}, {0.979492,-0.828125,-0.175323}, {-2.04395,0.573242,0.0819397}, {-1.85742,2.58594,-0.591919}, {-1.96875,4.04297,-0.591064}, {0.804688,4.87598,-0.175354}, {0.788086,5.01855,0.615753}, {0.977539,3.26367,0.615692}, {0.561523,3.29102,-0.175385}, {0.646484,1.43555,-0.175354}, {-1.79395,-1.26172,-0.594177}, {-1.92773,-2.53613,-0.59494}}; }; }; Maybe somebody could help us out. If more information is needed, like i think so, let me know i would really appreciate some help. have a nice day chinchill3r
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