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Can i also use this ? To define west, east and civ factions? All in one ai_init.sqf private "_this"; _this = _this select 0; if (side _this == east) then { _poptabs = round random 200; _this setVariable ["ExileMoney",_poptabs,true]; _this addMPEventHandler ["MPKilled",'if (isServer) then {_this call DMS_fnc_OnKilled;};']; _this setVariable ["DMS_AI_Side", "Bandit"]; _this setVariable ["DMS_AI_Type", "Soldier"]; _this setVariable [ "DMS_AI_Respect", missionNamespace getVariable [format ["DMS_%1_%2_RepGain","Bandit","Soldier"],0] ]; }; if (side _this == west) then { _poptabs = round random 200; _this setVariable ["ExileMoney",_poptabs,true]; _this addMPEventHandler ["MPKilled",'if (isServer) then {_this call DMS_fnc_OnKilled;};']; _this setVariable ["DMS_AI_Side", "Hero"]; _this setVariable ["DMS_AI_Type", "Soldier"]; _this setVariable [ "DMS_AI_Respect", missionNamespace getVariable [format ["DMS_%1_%2_RepGain","Hero","Soldier"],0] ]; }; if (side _this == civ) then { _poptabs = round random 200; _this setVariable ["ExileMoney",_poptabs,true]; _this addMPEventHandler ["MPKilled",'if (isServer) then {_this call DMS_fnc_OnKilled;};']; _this setVariable ["DMS_AI_Side", "Surviver"]; _this setVariable ["DMS_AI_Type", "Soldier"]; _this setVariable [ "DMS_AI_Respect", missionNamespace getVariable [format ["DMS_%1_%2_RepGain","Surviver","Soldier"],0] ]; }; Could i do it like this?
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Give players option to parachute or not each respawn
Sleepy Joe replied to speedweasel's topic in Feature Wishes
The problem is, this is using bambycreate override, i am using Most Wanted Bountys.. this is using also the same override file.. i do not know how to merge them or is this even possible? Here on the forum have found some nice scripts using this override, but dunno how to manage them to run at once.. Btw kuplion is awesome 24/7 -
Improve Exile - A Wishlist (56 Suggestions & Ideas - and Growing!)
Sleepy Joe replied to Boxman80's topic in Feature Wishes
+ 1 @Boxman80 Very nice ideas, but not all are fans of zombies and monster inside the armaverse.. To implement zombie parts inside exile, makes this mod another copy of DayZ. Well this is the reason i like and i have choose exile, cuz you have many opinions about your own mission and build amazing "own mission" atmosphere on the server. I mean enjoi you are building Exile Hitman mission.. or Exile Vietnam War mission.. or what ever, there should not be any zombies or fap units even maybe as a easter egg somewhere hidden on the map, or as an easter egg for complete an mission.. + Stuff like drugs and all the moves like dance moves ... Still missing since A2.. this would be amazing feature + YES GIVE US WEED FIELD and DRUG DEALER.. ^^ /Edit "atleast as opinion, more AI trader opinions, thinking about R3F logistic stuff" + Make Marxet Trader an exile trader + Make trader vehicle spawns like i have seen on one exile server.. There you was been able to put your vehicle where you want after buying it.. + PROFIT @all But thanks for this great post and all the input! -
Well after taking look in your pbo, i understand that i do not understand anything X) So far, its amazing one i wish i had just a bit know how "how to arma". For a starter noob like me, it was not a good idea to run Exile&ALiVE. I see things like anti theft and so many overrides.. i do not understand at all Well right, but also i have my mission on my mind this is also true. For now i have a little mission running, its like 0.0.01 pre alpha and its running without BI.. I think my problem was, I did not make the right change inside description to allow "a call" for alive player recall.. or how to call it .. Anyway you guys was right, Alive and Exile is not the best idea, also not for noobs like me BUT i am not about to make Exile + Alive mission, i am about to make ARMA. All i have is my eden editor mission and a server with exile on it and a poor mission.pbo .But watching and reading all the nice topics/threads and helpfull guides from the Exile community and also the Armaverse community, helping me "someone who do not understand and never done scripting or server arma set up" a lot. Like your .pbo , i wish i could only understand just a bit of all the stuff inside _-_ Another one thing about Arma server, makes me scared a bit cuz many people turn of BE to have no problems with BE, then they go for Infistar and what i see they have also many Infistar problems as such, they have to make exclusions and all the rules like in BE.. i do not understand why using infistar if you get all the same headings like BE, cuz installing new mod, means "seems like" near to allways a need to make extra lines for infistar. My question "wrong thread but still about alive with exile" If i go for infistar with Exile and Alive and many many other mods do i will have much more headpain cuz installing third party anticheat like Infistar? I just hope i do not need to learn the full coding with c++ , at the mom. I feel like so but still fun
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Well this is much more help then i did think to get! Thank you very much, i will try and do not like to give it up for now.. I have turned off BE and every thing works fine.. Exile + Alive. I will try to set up ALIVE on Exile with BE and if ok, i will keep the info about how its going on this thread/topic cuz its about to run EXILE&ALIVE. Sry for being kinda stupid and spamming questions of my problem. Its just like i sayd i had never done Arma Server before, i am so proud to know how to install ExAd, DMS and so on, it feels like for me i am little wonnabe Bill Gates in my Garage x'D Never seen c++ before and now i know what it means to use c++ notepad and how to run simple mission on an arma server. For many people out there it is nothing, but for me its like to learn Chinese without ever have to talked to one. Thx for it again, it means much to me to get help by doing this.
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Well seems like i have to give it up.. One battleeye restriction destroyd my dream mission.. :'( I did update script.txt and still same kick, update publicvariable.txt and still same kick.. Make ALiVE using only one faction "OPF cup" only few modules.. like in the tuttorial of Speedweasel and still the same kick, this (Value Restriction #0 "ALiVE_clientIdRequest. I have asked on ALiVE forum, no answer at all.. I have found this on google https://github.com/ALiVEOS/ALiVE.OS/blob/master/addons/x_lib/preinit.sqf It looks like the right way to search for me, whats the problem but if i open this script.. I do not understand anything _-_ I do not know what is making one more sad after sitting there and building a mission with ALiVE just to get kicked all the time from own server and to know this problem is not a problem but i am to stupid for this or to be in a round of many people they understand my problem but no one like to help at all. Thanks @DeathInc for reply and answering me, atleast a bit info on this.
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Well seems its ALiVE but can some one help me with: Value Restriction #0 "ALiVE_clientIdRequest" it want let me join the server: 31.10.2017 21:01:33: Sleepy Joe (IP) ... - Value Restriction #0 "ALiVE_clientIdRequest" = R Alpha 1-1:1 (Sleepy Joe) REMOTE i have addet the filter to "publicvariable.txt" : //new 7 "" !=ALiVE_clientIdRequest Still get the same kick massage, not being able to join the server, pls help someone
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Can you please tell me how to install alive mission on exile.. Just i can not find and get it how to Do i have to export my exile mission with alive? I did, i took the exported exile alive misson from my arma 3 root mp missions pbo and replace it with my exile mission inside my map.exile.pbo and then upload it. Now i can join the server, it does not load exile as mission, seems like to me. I think to i missed something but i can not figure it out. To merge exile mission with my alive mission then export it (is what i did), is this the right way? If so, what did i miss? my settings: @Exile;@CDAH_Mod_Pack;@CBA_A3;@CUP_Units;@CUP_Vehicles;@CUP_Weapons;@RHSAFRF;@RHSGREF;@RHSSAF;@RHSUSAF;@ALiVE;@Spyder_Addons; -servermod: @ExileServer; my rpt is full about loopings "ExileServer - extDB2: Error extDB2 is already setup & locked !!!" and like this Should i merge my missions or just putting both exile and alive in my server/arma3/mpmissions?` Pls help,i can not find any install thread about alive on exile and i am new to exile or any arma server set up Edit: Server is stuck on creating mission. well seems to merge and just export exilealive mission in one was the wrong way?! right? Edit: well to merge was bad idea i think, i did now create new exile mission with alive on it, and server start as it should. New problem, i have all the key inside the key folder but i get kicked by Battleeye..
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DMS + Occupation, Second Transport Vehicle?
Sleepy Joe replied to Sleepy Joe's topic in Events, Missions & AI
@aussie battler thansk for the answer. I'll try this one in a bit. @Auoryus I was thinking the same, why not a bus and a chopper. Cuz of the selectRandom, you have to decide beetwin heli or land.. I am not sure about how to handle this right cuz this is not my script and yea.- 4 replies
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- roaming ai
- ai
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did not notice there are more forums, and cuz of exile as main mod and the thread about in here... Well yea, why not. thx for share
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Sleepy Joe started following [Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23 and ALiVE AI in Exile
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Sry for this late question, how to replace cup units with vanila units, cuz using alive.. Over Orbit or over Mil.`AI. Comm. ? Where do i have to change the units, cuz for now BLU_F and OPF_F is green marked, but only OPF_F shoot each other.. where do i set CUP units, cuz in Mil.Ai.Comm i can only choose about vanilla units?! Do i have to replace/edit vanila units over orbit module? Thx for any help, i am pretty new to this # Edit: Well just placing CUP_units inside Mill.AI.Comm. I did choose "None faction" and "Override Factions". For CSAT i took "CUP_O_RU" and for NATO i took "CUP_B_US_Army". Seems working. Red is Red, Blue is Blue Exile with Alive is fun too. Only problem, i can not choose to make one Mill.AI.Commander to rule more then "one" extern faction unit. Example: if i choose in override "CUP_B_US_Army" and "CUP_US_Navy" ("CUP_B_US_Army","CUP_US_Navy") one of them become green IND. mark and they start to shoot each other. Means for now for each faction new Mill.AI.commander? Would be nice to talk to someone who is already running this amazing combination (Exile+Alive) on hes server.
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hi, any one knows how to make run 2x player transport? Was there any where a thread about, i did not found anything. Occ is amazing! But what would be the problem to make 2 transports running... with call BIS_fnc_selectRandom; or even without? I was thinking to try DAA airports mod.. but why using a mod if you could get it with Occupation? Any info about to run more then one player transport at the same time? Like using select instead of selectRandom? Long story short, i have never seen any scripts or c++ commands until this exile forums here. Means like, since 3 weeks. Since i am trying to run a server.
- 4 replies
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- roaming ai
- ai
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Sleepy Joe replied to second_coming's topic in Add-ons
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- survivor ai
- random ai
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