chrispools

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Everything posted by chrispools

  1. " HOW did you manage that good sir? Could you put the cords you used for dms so they don’t spawn in the ne? " Certainly, I done this for Cherno 2035; @Exile server/addons/a3_dms.pbo unpack it and go to map configs, choose your map and change to; DMS_MinDistFromEastBorder = 6000; i got 6000 by standing at the very edge of the playable map and put a marker right on the eastern edge.
  2. Thanks noelite. Do you have any pics?
  3. chrispools

    a3_vemf_reloaded by IT07

    Yep, just figured it out, thanks.
  4. chrispools

    a3_vemf_reloaded by IT07

    Gonna give this a go. I am using DMS at the moment. Just on question; I know you have to add "a3_vemf_reloaded_config.pbo", and "a3_vemf_reloaded.pbo" to the Exile server addons folder. Also the code innit.sqf and description.ext to your own, but,,,,, where do you put the "VEMFr_client" folder??
  5. Thats something to look forward to Dutch. I tried adding my own marker triggers but when I paste the executed code in notepad++, its just shows 2 brackets "[]" Very odd.
  6. Using this on chernarus 2035. I managed to adjust the map borders config so missions are not spawning in the north east where the map is still under construction. Great!! Only problem is i cant find anything to adjust the loot crates. They still randomly spawn on the north est edge of map. Any ideas?
  7. The work you put in on this map is remarkable, and I would never criticize anyones time and effort. However, sometimes less is more. There is an awful lot of military locations on the map and a lot of the buildings seem to be placed down in an unstructured way making it seem cluttered. Having said that, it's great to explore them all. Also, I found a couple of glitches on the bridges leading to Zhokhov Islands
  8. Boat traders "Berezhino have gone. marker still there though
  9. Good morning. I fancied a change so I am having a bash on Chernarus 2035. Regarding spawn triggers, could I copy the Chernarus/Redux trigger locations and pop them into a new file calling it Chernarus 2035? Many thanks p.s I tried adding my own triggers (elipse markers) using the tutorial in original post. I am a little confused as to what to "Execute" using this info from debug console;
  10. Hi noelite, The very top file i see has 2 downloads, which one should i be using?
  11. chrispools

    Chernarus 2035 Loot Buildings / Posistions

    Yeah I have done all that before. I am running Exile on cherno redux map on my local server just fine . I have tried to set up cherno2035 the same way, it just doesn't find the mission.
  12. chrispools

    Chernarus 2035 Loot Buildings / Posistions

    Great stuff, I love this map. If only I could get it to load. Just a quick question, I noticed the mission pbo of this map is still called Sz_fall, yet the folder is called Chernarus 2035. Any idea what the start up parameters are meant to be for the bat file? Thanks in advance
  13. chrispools

    Base Respawn

    Great stuff, works a treat. Thank you
  14. chrispools

    ExAd v1.0.4

    Thanks for this, I managed to get it working. Just needed to read, read and then read again the instructions. My head hurts
  15. chrispools

    [Release] Recruit Ai Bodyguards

    Yeah I may have been getting a bit confused. I managed to get it working. I installed the new Exad compiled by Super jerome which included your recruit ai script. http://exile.majormittens.co.uk/topic/25899-update-exad-v104/#comment-187928 Works great now thanks.
  16. chrispools

    ExAd v1.0.4

    Can't believe I am only on step 2 of read me and hit a wall already. Instructions are; and my Exile.ini is; I don't get what part I have to replace. Am I just adding "SQL1_1 = SELECT id FROM vehicle LIMIT ?,?" to my files?
  17. chrispools

    [Release] Recruit Ai Bodyguards

    Forgive me for sounding dumb, but this folder "DeployVehicle" doesn't appear to be in the download link given
  18. chrispools

    ExAd v1.0.4

    If I already have the basic built in XM8 app on my server, wont adding this conflict with what I already have?
  19. chrispools

    [Updated] Easy Trader set up

    np
  20. chrispools

    [Updated] Easy Trader set up

    Thanks for this. On another note, i cant seem to figure out how to get MAS Vehicles (and weapons) to work on my server, using the Trader mod master files you put up. Has the name of the mod been changed client side to @NATO_Rus_Vehicle? (I installed the exact same way using CUP and TRYK and they work great) The mission loading screen just freezes when trying to join the server. There are no obvious errors on the RPT, the server finds them all ok and nothing really stands out client side either.
  21. chrispools

    [Updated V4]EVR Blowout for Exile

    Great, got it working (Thanks to help from hogansheroes, thanks pal) Only problem I have is there is no sound when the EVR approaches and hits. The sound files are definitely in the mission pbo. EDIT/////////////////////////////////////////////// Got it sorted. I never added my "class config sounds" to my config.cpp
  22. chrispools

    Enhanced Movement Mod in Exile (Working!)

    I will have another crack at it m8. Just one question, when you say What do you mean? Remove it or add quotation marks? Many thanks
  23. chrispools

    Enhanced Movement Mod in Exile (Working!)

    Tried this, seems to work now and then. Hit and miss really, either works or does the move back 10 meters animation resulting in combat indicator blinking and taking damage. Tried this too; Same result sadly. I have taken the mod off as i get the feeling it will leave me dead in a heap somewhere. Its bad enough being killed by opening a door without adding being killed by vaulting a fence
  24. chrispools

    [Release] 29 Dynamic DMS Missions

    Great stuff, thanks