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Everything posted by chrispools
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
chrispools replied to second_coming's topic in Add-ons
" HOW did you manage that good sir? Could you put the cords you used for dms so they don’t spawn in the ne? " Certainly, I done this for Cherno 2035; @Exile server/addons/a3_dms.pbo unpack it and go to map configs, choose your map and change to; DMS_MinDistFromEastBorder = 6000; i got 6000 by standing at the very edge of the playable map and put a marker right on the eastern edge.- 3161 replies
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- survivor ai
- random ai
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[Release] Chernarus Redux Traders + Spawn Zones
chrispools replied to noelite's topic in Traders & Safe Zones
Thanks noelite. Do you have any pics? -
Yep, just figured it out, thanks.
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- vemf_reloaded
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Gonna give this a go. I am using DMS at the moment. Just on question; I know you have to add "a3_vemf_reloaded_config.pbo", and "a3_vemf_reloaded.pbo" to the Exile server addons folder. Also the code innit.sqf and description.ext to your own, but,,,,, where do you put the "VEMFr_client" folder??
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- vemf_reloaded
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[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
chrispools replied to kuplion's topic in Add-ons
Thats something to look forward to Dutch. I tried adding my own marker triggers but when I paste the executed code in notepad++, its just shows 2 brackets "[]" Very odd. -
[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
chrispools replied to second_coming's topic in Add-ons
Using this on chernarus 2035. I managed to adjust the map borders config so missions are not spawning in the north east where the map is still under construction. Great!! Only problem is i cant find anything to adjust the loot crates. They still randomly spawn on the north est edge of map. Any ideas?- 3161 replies
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- survivor ai
- random ai
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[Release] Exile Chernarus 2035 Traders + Spawn Zones 2019
chrispools replied to noelite's topic in Traders & Safe Zones
The work you put in on this map is remarkable, and I would never criticize anyones time and effort. However, sometimes less is more. There is an awful lot of military locations on the map and a lot of the buildings seem to be placed down in an unstructured way making it seem cluttered. Having said that, it's great to explore them all. Also, I found a couple of glitches on the bridges leading to Zhokhov Islands -
[Release] Exile Chernarus 2035 Traders + Spawn Zones 2019
chrispools replied to noelite's topic in Traders & Safe Zones
Boat traders "Berezhino have gone. marker still there though -
[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
chrispools replied to kuplion's topic in Add-ons
Good morning. I fancied a change so I am having a bash on Chernarus 2035. Regarding spawn triggers, could I copy the Chernarus/Redux trigger locations and pop them into a new file calling it Chernarus 2035? Many thanks p.s I tried adding my own triggers (elipse markers) using the tutorial in original post. I am a little confused as to what to "Execute" using this info from debug console; -
[Release] Exile Chernarus 2035 Traders + Spawn Zones 2019
chrispools replied to noelite's topic in Traders & Safe Zones
Hi noelite, The very top file i see has 2 downloads, which one should i be using? -
[Release] Exile Chernarus 2035 Traders + Spawn Zones 2019
chrispools replied to noelite's topic in Traders & Safe Zones
Thanks for this noelite. -
Yeah I have done all that before. I am running Exile on cherno redux map on my local server just fine . I have tried to set up cherno2035 the same way, it just doesn't find the mission.
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Great stuff, I love this map. If only I could get it to load. Just a quick question, I noticed the mission pbo of this map is still called Sz_fall, yet the folder is called Chernarus 2035. Any idea what the start up parameters are meant to be for the bat file? Thanks in advance
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Great stuff, works a treat. Thank you
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Thanks for this, I managed to get it working. Just needed to read, read and then read again the instructions. My head hurts
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Yeah I may have been getting a bit confused. I managed to get it working. I installed the new Exad compiled by Super jerome which included your recruit ai script. http://exile.majormittens.co.uk/topic/25899-update-exad-v104/#comment-187928 Works great now thanks.
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Can't believe I am only on step 2 of read me and hit a wall already. Instructions are; and my Exile.ini is; I don't get what part I have to replace. Am I just adding "SQL1_1 = SELECT id FROM vehicle LIMIT ?,?" to my files?
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Forgive me for sounding dumb, but this folder "DeployVehicle" doesn't appear to be in the download link given
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If I already have the basic built in XM8 app on my server, wont adding this conflict with what I already have?
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Thanks for this. On another note, i cant seem to figure out how to get MAS Vehicles (and weapons) to work on my server, using the Trader mod master files you put up. Has the name of the mod been changed client side to @NATO_Rus_Vehicle? (I installed the exact same way using CUP and TRYK and they work great) The mission loading screen just freezes when trying to join the server. There are no obvious errors on the RPT, the server finds them all ok and nothing really stands out client side either.
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Great, got it working (Thanks to help from hogansheroes, thanks pal) Only problem I have is there is no sound when the EVR approaches and hits. The sound files are definitely in the mission pbo. EDIT/////////////////////////////////////////////// Got it sorted. I never added my "class config sounds" to my config.cpp
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I will have another crack at it m8. Just one question, when you say What do you mean? Remove it or add quotation marks? Many thanks
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Tried this, seems to work now and then. Hit and miss really, either works or does the move back 10 meters animation resulting in combat indicator blinking and taking damage. Tried this too; Same result sadly. I have taken the mod off as i get the feeling it will leave me dead in a heap somewhere. Its bad enough being killed by opening a door without adding being killed by vaulting a fence
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[Release] 29 Dynamic DMS Missions
chrispools replied to GolovaRaoul's topic in Events, Missions & AI
Great stuff, thanks