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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
chrispools replied to second_coming's topic in Add-ons
" HOW did you manage that good sir? Could you put the cords you used for dms so they don’t spawn in the ne? " Certainly, I done this for Cherno 2035; @Exile server/addons/a3_dms.pbo unpack it and go to map configs, choose your map and change to; DMS_MinDistFromEastBorder = 6000; i got 6000 by standing at the very edge of the playable map and put a marker right on the eastern edge.- 3161 replies
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[Release] Chernarus Redux Traders + Spawn Zones
chrispools replied to noelite's topic in Traders & Safe Zones
Thanks noelite. Do you have any pics? -
Yep, just figured it out, thanks.
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Gonna give this a go. I am using DMS at the moment. Just on question; I know you have to add "a3_vemf_reloaded_config.pbo", and "a3_vemf_reloaded.pbo" to the Exile server addons folder. Also the code innit.sqf and description.ext to your own, but,,,,, where do you put the "VEMFr_client" folder??
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[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
chrispools replied to kuplion's topic in Add-ons
Thats something to look forward to Dutch. I tried adding my own marker triggers but when I paste the executed code in notepad++, its just shows 2 brackets "[]" Very odd. -
[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
chrispools replied to second_coming's topic in Add-ons
Using this on chernarus 2035. I managed to adjust the map borders config so missions are not spawning in the north east where the map is still under construction. Great!! Only problem is i cant find anything to adjust the loot crates. They still randomly spawn on the north est edge of map. Any ideas?- 3161 replies
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[Release] Exile Chernarus 2035 Traders + Spawn Zones 2019
chrispools replied to noelite's topic in Traders & Safe Zones
The work you put in on this map is remarkable, and I would never criticize anyones time and effort. However, sometimes less is more. There is an awful lot of military locations on the map and a lot of the buildings seem to be placed down in an unstructured way making it seem cluttered. Having said that, it's great to explore them all. Also, I found a couple of glitches on the bridges leading to Zhokhov Islands -
[Release] Exile Chernarus 2035 Traders + Spawn Zones 2019
chrispools replied to noelite's topic in Traders & Safe Zones
Boat traders "Berezhino have gone. marker still there though -
[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
chrispools replied to kuplion's topic in Add-ons
Good morning. I fancied a change so I am having a bash on Chernarus 2035. Regarding spawn triggers, could I copy the Chernarus/Redux trigger locations and pop them into a new file calling it Chernarus 2035? Many thanks p.s I tried adding my own triggers (elipse markers) using the tutorial in original post. I am a little confused as to what to "Execute" using this info from debug console; -
[Release] Exile Chernarus 2035 Traders + Spawn Zones 2019
chrispools replied to noelite's topic in Traders & Safe Zones
Hi noelite, The very top file i see has 2 downloads, which one should i be using? -
[Release] Exile Chernarus 2035 Traders + Spawn Zones 2019
chrispools replied to noelite's topic in Traders & Safe Zones
Thanks for this noelite. -
Yeah I have done all that before. I am running Exile on cherno redux map on my local server just fine . I have tried to set up cherno2035 the same way, it just doesn't find the mission.
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Great stuff, I love this map. If only I could get it to load. Just a quick question, I noticed the mission pbo of this map is still called Sz_fall, yet the folder is called Chernarus 2035. Any idea what the start up parameters are meant to be for the bat file? Thanks in advance
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Great stuff, works a treat. Thank you
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Thanks for this, I managed to get it working. Just needed to read, read and then read again the instructions. My head hurts