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Everything posted by jimmya3
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I'm not 100% positive if this is still used or not but in the class Radiation I think I had something along the lines of this contaminatedZones[] = { {{x,y,z},250,250}, }; Just put your coordinates in where the x,y,z is and try it. But besides that it looks right.
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Have found someone! You can delete this! Thanks!
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@Chernarus That could be he Redux just under a different name. The mission appears to load fine from what I am seeing. I'm not sure bud.
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Link your full RPT. Something done goofed up.
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Delete #Chernarus Loot Positions - Replaced CfgBuildings#include "ChernarusreduxLootBuildings.cpp" I don't know why you have a # in front on the first line. That should be a // if you were just trying to make a note in the file. Delete everything from class CfgExileLootServer to class CfgSettings Then insert this: class CfgBuildings { class CivilianFarm { table = "CivilianFarm"; }; class CivilianVillage { table = "CivilianVillage"; }; class CivilianCity { table = "CivilianCity"; }; class CivillianElite { table = "CivillianElite"; }; class Factories { table = "Factories"; }; class Industrial { table = "Industrial"; }; class Medical { table = "Medical"; }; class Military_Low { table = "Military_Low"; }; class Military_Medium { table = "Military_Medium"; }; class Military_High { table = "Military_High"; }; class Shop { table = "Shop"; }; class Tourist { table = "Tourist"; }; class VehicleService { table = "VehicleService"; }; #include "ChernarusreduxLootBuildings.cpp" }; You may want to rename the ChernarusreduxLottBuildings.cpp to end in .hpp and rename the file as such. I honestly do not know if it will matter. But try that out.
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@Serpz Do you have your loot file called in the config.cpp? Like such in my exile_server_config class CfgBuildings { class CivilianFarm { table = "CivilianFarm"; }; class CivilianVillage { table = "CivilianVillage"; }; class CivilianCity { table = "CivilianCity"; }; class CivillianElite { table = "CivillianElite"; }; class Factories { table = "Factories"; }; class Industrial { table = "Industrial"; }; class Medical { table = "Medical"; }; class Military_Low { table = "Military_Low"; }; class Military_Medium { table = "Military_Medium"; }; class Military_High { table = "Military_High"; }; class Shop { table = "Shop"; }; class Tourist { table = "Tourist"; }; class VehicleService { table = "VehicleService"; }; #include "LootPositions.hpp" }; The #include "LootPositions.hpp" This is if you use the external call/file for loot
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For instance, heres how I have my most wanted added in { #include "MostWanted_Client\NetworkMessages.hpp" }; Like I said, I'm not sure if that is the problem but this is how each of those need to be added you leaving it to start with just { and not closing it right after with }; Try it and if it doesn't work then just undo it. I'm just giving you some advice as this is the format I have some of mine. class CraftingRecipes { #include "EBM\Recipes.hpp" }; { class BreachingChargeBigMomma: Exile_AbstractCraftingRecipe { name = "Breaching Charge (Concrete)"; pictureItem = "Exile_Item_BreachingCharge_BigMomma"; returnedItems[] =
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Did you try it or not?
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ErrorMessage: File mpmissions\\Exile.Altis\\config.cpp, line 59: /: \'#\' encountered instead of \'{\' #include "EBM\\recipes.hpp" Should be like { #include "EBM\\recipes.hpp" }; Look at yours and adjust. I think that's what it s but try it.
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Lol, yup sometimes you just get Arma'd.
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Using your loot config, I found the duped class around line 690. After removing it I am able to load my test server just fine with your loot config.
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Maybe a duped class?
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Your way of code looks a little different than mine: class Land_chz_janov_boudicka: CivilianFarm { positions[] = { {3.44794,-4.14453,-15.5126}, {3.38611,3.04492,-15.5512}, {4.45526,0.118164,-7.51401}, {5.71582,5.49316,0.0563965}, {-2.97369,-4.60645,0.367691}, {2.04938,-5.95508,0.369797}, {5.85767,-2.01465,0.132736}, {2.29272,-1.88965,0.0683289}, {1.2439,0.567383,-15.5757} }; }; See? I'm not sure what the deal is but maybe you exported the loot codes wrong?
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Post your RPT
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Post the RPT with the 32bit. Did you setup the extdb-conf.ini?
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In your @ExileServer\addons extract the a3_exile_occupation.pbo, edit the config.sqf file inside, look in there you will find everything to pretty much change, repack pbo and replace and away you go.
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Exile Developer needed for Technical assistance and as Mentor!
jimmya3 replied to SABoertjie's topic in Server Staff
Step 3, change maybe to must have the beers. -
Depending on how many addons/mods you plan on using it should be ok.
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Exile Developer needed for Technical assistance and as Mentor!
jimmya3 replied to SABoertjie's topic in Server Staff
With Chernarus Redux you going to find it quite more involved. But try a regular Chernarus or Chernarus Isles first. -
you dont have to move those folders. but in your Arma 3 Launcher you need to select "Add Local Mod" and find each folder to add the mod
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To make things easy I would suggest using A3Launcher for you http://www.a3launcher.com You find the server in there you want and before you join it, it will automatically download all the required mods for you and install.
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remove weight limit from Enhanced Movement?
jimmya3 replied to XaneXXXX's question in Third Party Mods
Kinda off topic question but I recall a Wasteland server that had Enhanced Movement running Serverside only which didn't require the client to have the mod loaded. If you did it that way then the user would not need the mod and what you set would apply to all.