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I'm not 100% positive if this is still used or not but in the class Radiation I think I had something along the lines of this contaminatedZones[] = { {{x,y,z},250,250}, }; Just put your coordinates in where the x,y,z is and try it. But besides that it looks right.
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Have found someone! You can delete this! Thanks!
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@Chernarus That could be he Redux just under a different name. The mission appears to load fine from what I am seeing. I'm not sure bud.
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Link your full RPT. Something done goofed up.
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Delete #Chernarus Loot Positions - Replaced CfgBuildings#include "ChernarusreduxLootBuildings.cpp" I don't know why you have a # in front on the first line. That should be a // if you were just trying to make a note in the file. Delete everything from class CfgExileLootServer to class CfgSettings Then insert this: class CfgBuildings { class CivilianFarm { table = "CivilianFarm"; }; class CivilianVillage { table = "CivilianVillage"; }; class CivilianCity { table = "CivilianCity"; }; class CivillianElite { table = "CivillianElite"; }; class Factories { table = "Factories"; }; class Industrial { table = "Industrial"; }; class Medical { table = "Medical"; }; class Military_Low { table = "Military_Low"; }; class Military_Medium { table = "Military_Medium"; }; class Military_High { table = "Military_High"; }; class Shop { table = "Shop"; }; class Tourist { table = "Tourist"; }; class VehicleService { table = "VehicleService"; }; #include "ChernarusreduxLootBuildings.cpp" }; You may want to rename the ChernarusreduxLottBuildings.cpp to end in .hpp and rename the file as such. I honestly do not know if it will matter. But try that out.
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@Serpz Do you have your loot file called in the config.cpp? Like such in my exile_server_config class CfgBuildings { class CivilianFarm { table = "CivilianFarm"; }; class CivilianVillage { table = "CivilianVillage"; }; class CivilianCity { table = "CivilianCity"; }; class CivillianElite { table = "CivillianElite"; }; class Factories { table = "Factories"; }; class Industrial { table = "Industrial"; }; class Medical { table = "Medical"; }; class Military_Low { table = "Military_Low"; }; class Military_Medium { table = "Military_Medium"; }; class Military_High { table = "Military_High"; }; class Shop { table = "Shop"; }; class Tourist { table = "Tourist"; }; class VehicleService { table = "VehicleService"; }; #include "LootPositions.hpp" }; The #include "LootPositions.hpp" This is if you use the external call/file for loot
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For instance, heres how I have my most wanted added in { #include "MostWanted_Client\NetworkMessages.hpp" }; Like I said, I'm not sure if that is the problem but this is how each of those need to be added you leaving it to start with just { and not closing it right after with }; Try it and if it doesn't work then just undo it. I'm just giving you some advice as this is the format I have some of mine. class CraftingRecipes { #include "EBM\Recipes.hpp" }; { class BreachingChargeBigMomma: Exile_AbstractCraftingRecipe { name = "Breaching Charge (Concrete)"; pictureItem = "Exile_Item_BreachingCharge_BigMomma"; returnedItems[] =
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Did you try it or not?
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ErrorMessage: File mpmissions\\Exile.Altis\\config.cpp, line 59: /: \'#\' encountered instead of \'{\' #include "EBM\\recipes.hpp" Should be like { #include "EBM\\recipes.hpp" }; Look at yours and adjust. I think that's what it s but try it.
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Lol, yup sometimes you just get Arma'd.
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Using your loot config, I found the duped class around line 690. After removing it I am able to load my test server just fine with your loot config.
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Maybe a duped class?