WyBrator

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Everything posted by WyBrator

  1. WyBrator

    [Update] PTWS - Persistent Time and Weather System

    @Razor77 Sorry Bud I'm unable to recreate the Problem. it seems like something could be preventing it from saving the date to the database the error might show in your extDB2 log files... or if you not to attached to your date you could always try in your @ExileServer\addons\PTWS\config.sqf line1 PTWS_ID = "PTWS"; to PTWS_ID = "PTWStest"; it will fores it to start over...
  2. I can't Figure out why my map marker isn't updating with my supply track position... Sort Version of my .sqf The Full .sqf
  3. WyBrator

    [Update] PTWS - Persistent Time and Weather System

    Post your report here in past bin or spoiler and ill see what I can do for you....
  4. WyBrator

    Advanced Towing

    @kuplion hey bud do you still have that PBO? the links down and or can you tell me what I need to change where so my players need a rope to be able to tow please...
  5. WyBrator

    Simple Move Crate "Ammo Box"

    Hi guys I made a simple Move Crate or ammo box script for my server Works Great No sudden deaths with the crates jumping up killing you or blown up cars "Yet" However just need a little help Setting the Conditions I have no Idea how to do that yet... please look at the following explanation. WBV_Crate_list.hpp Any assistance would be greatly appreciated.
  6. WyBrator

    DMS Special Mission Idea

    @Riker2335 My Experience in total with coding, Programming and scripting is pretty Limited And what I would like to do might be a little ambitious for someone with my current skill level. The occupation Pathing is ok, I have seen them do some pretty dome stuff also. Perhaps Elon Musk will be so kind and give us a worthy AI one day haha... that said this is purely to help me learn in an environment where I have fun doing so. will play around with the Occupation scrips later and see if I can at least get a Truck to spawn as well as a map marker "Baby Steps" then I'll worry about spawning the AI and see how they drive.
  7. WyBrator

    DMS Special Mission Idea

    Good Day guys I'm WyBrator and I'm fairly new here... and I have an Idea and I hope it's possible It should be Challenging enough to try figure this out so, any one is welcome to help out and contribute in some way it will be greatly appreciated. So let's Start.... WBVConvoy.sqf (The Idea) all map friendly @red_ned if you interested and if it's possible to do just have a look or maybe help out a little
  8. WyBrator

    Improved loot spawner for v1.0.3

    This is awesome just saying thank you... I had to learn how to script a move crate thing... to help move crates out of houses for pick up...
  9. @hogansheroes & @kuplion I was also looking into adding some code to get something at the end of the Selvage, not pop tabs tho I was thinking more in the lines of some materials (Scrap metal, Junk metal) But I have no Idea what functions to call so I'm stuck and google is no help if you cant properly tell it what you want to do...
  10. WyBrator

    DMS Special Mission Idea

    @[RG] Salutesh Thanks, so I will have to go rethink this... maybe move away from DMS and do it under Occupation. Did find a few Convoy scrips I'll study and come up with something I'm sure, will be a lot of work thou.
  11. Never Mind I figured it out... Guess I should go to bed now haha Tested and it works
  12. Can Any One point me in a direction I want to be able to full fuel barrels at a fuel pump but my Recipe doesn't seem to be working?
  13. @snorp Do you want the Heli Crash Markers to disappear? If yes then add the following Code to your deleteMapMarkers.sqf as for randomly generate the loot I have not idea how to do that...
  14. WyBrator

    [RELEASE] [Update 1.3] Vehicle Crafting - CDAH-Mod-Pack

    also don't have any crafting recipes showing up the message im getting in my report soon as I open the terminal Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. cdah_workshop
  15. WyBrator

    [RELEASE] [Update 1.3] Vehicle Crafting - CDAH-Mod-Pack

    I had to do the same thing to get my crafting to work again
  16. @aussie battler OK this worry IS SOLVED occupationPlaces.sqf fnc_addMarker.sqf * didn't need to be edited but held a clue thank you shht ps: thanks for the Marker Help they look awesome will update the addon tomorrow...
  17. @aussie battler I saw that my TexView 2 keeps jumping to DXT1 soon as I click save even though I set it to DXT5. I'll try using a different tool if that doesn't work I'll open a new topic... so we don't go off topic here Edit: Turns out my source files were saved with compression, with out compression I'm able to save as DTX5
  18. @aussie battler again you come to the rescue... I exported the class name of the helipad using the editor but I understand now what I did wrong and how it works so thank you again... All edit my post when I'm home and add my occuptionPlaces.sqf and fnc_addMarker.sqf here if you would like to have a look and see if I'm missing something again. Also, I made my Icons an add on mod in Steam called "WBV Exile Addons" planning to add a few more and rework some of them as they lose quality when I convert them to .paa file for some reason. I don't know how to get them to override automatically but its easy enough to call them by their class names in the config file( all part of the fun right?) and you're more than welcome to use them.
  19. @aussie battler, Thank you that code works beautifully... I have problems with my occupation airlines also placed a helipad and specified the coordinates but it still lands about 400 meters away What I've tried @ExileServer\addons\a3_exile_occupation\Config.sqf Also tried adding the class name of my helipad in to the @ExileServer\addons\a3_exile_occupation\scripts\occupationTransport.sqf and also trying to figure out how to set the occupied places (Bandit) markers (my markers) so its red when there is bandits(Working), Green when its survivors (Working), orange for both(Working) then white when they all killed(not working), it goes back to the default red mil_dot with bandits written next to it... Example: when bandits are alive still (working Nicely) Example: Deader then Dead Bandits (not working it goes to the default icon) would like to to change to my While custom marker. Example: just an overall view of what im doing with map markers If you guys can point me in a direction or have helpful tips and hints it would be much appreciated... PS: for bonus points - How do I tag People in a post?
  20. WyBrator

    [Update] PTWS - Persistent Time and Weather System

    For any one getting the "File PTWS\scripts\startPTWS.sqf, line 7 error" I fixed mine and it is still working 8 weeks later you can try the following and if it works for you then please come confirm this post so we can spread the word it is a really awesome mod and to many people gave up on it just because of this error. @ExileServer\addons\PTWS\config.sqf @ExileServer\addons\PTWS\initServer.sqf PS: Thank you to @MajorXAcE for making this, I love it.
  21. @aussie battler, Thank you so much I have only been doing this for a few months now and have a lot to learn still. Will give it a test soon as i am able to. I have problems with my occupation airlines also placed a helipad and specified the coordinates bur it still lands about 400 meters away and also trying to figure out how to set the occupied places (Bandit) markers (my markers) so its red when there is bandits(Working), Green when its survivors (Working), orange for both(Working) then white when they all killed(not working), it goes back to the default red mil_dot with bandits written next to it... I'm hoping if a stare at the code long enough it will start to make sense i will report back with my findings again soon... ps. I dont know how to tag people on here, so kuplion if you also reading this, just know some of us are really thankful for all the hard work and time you have put in to this... wish I knew as much about coding as you guys but positive I will one day
  22. Yes I am there is a option under the heli crash setup in the config.sqf I have 4 more hours of work left then I will go test and see it my added code work or not also working on a little mod to add some reworked markers and some new markers
  23. That's Correct @TheDaddy My SC_debug = false Also: deleteMapMarkers.sqf only contains the following Code Should it not contain a section for the Heli crash also? Will attempt to add the following code in after work, Edit - This Didn't work at all
  24. I there, is there any one that could help me out with getting the Heli Crash icons to delete of the map after its been done by the players?