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Everything posted by KevinClyde
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guys i need help. i don't know why my occupation airline heli will eject player out when it landing on next waypoint , i checked script and still don't get it ...
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thanks , but it seems like the original author have been afk for a long time.
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
KevinClyde replied to second_coming's topic in Add-ons
guys i need help. i don't know why my occupation airline heli will eject player out when it landing on next waypoint , i checked script and still don't get it ...it's really feel bad when you wanna travel with helicopter, sometimes it will kick you out and take off immediately, you don't even have chance to get back on board- 3161 replies
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- survivor ai
- random ai
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it's really feel bad when you wanna travel with helicopter, sometimes it will kick you out and take off immediately, you don't even have chance to get back on board
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sorry but i don't know which one is the right one
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i've been noticed that on my Exile server , all the RHS Weapon can not automatic switch the weapon handAnim , and it only happen on server , not in offline , so i guess it's serverside issue ,and i tried to whitelisting all RHS mod IDDs to my infistar , but it doesn't work. so anyone have any idea what's going on this ?
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You're right , when i using another mission file to launch server and it works again, but i'm still not sure where the problem is, guess i have to rebuild a mission file, thanks for answer.
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RHS Mod have a feature like when you add a grip to rifle , the script will automatic switch your weapon hand animation(in .cpp file the name is"handAnim[]={};" and i'm sure that i didn't disable it) , but on my exile server , this feature is not working , i think maybe it was got block by infistar, so i whitelisting all the RHS Mod IDDs to infistar, and this is not working as well , so i came here ask for help . And sorry about my english , it's not my first language.
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I was plan to change the View Distance of my Exile server ,because of the default value is 2000,it's really low to me.So i want to change it to 10 km or 12 km. But i tried to edit the \Arma 3 Server\@ExileServer\basic.cfg and \Arma 3 Server\TADST\1\TADST_basic.cfg and they didn't work at all. So how can i change the View Distance from server side?
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Create new file name "mission.sqm" and add the following code : version=12; class Mission { addOns[]= { "exile_client", "CUP_Core", "chernarusredux" }; addOnsAuto[]= { "exile_client", "CUP_Core", "chernarusredux" }; randomSeed=8080942; class Intel { timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2039; month=6; day=24; hour=12; minute=0; startFogDecay=0.013; forecastFogDecay=0.013; }; class Groups { items=1; class Item0 { side="GUER"; class Vehicles { items=100; class Item0 { position[]={13237.161,20.660374,11705.338}; special="NONE"; id=0; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; leader=1; skill=0.60000002; }; class Item1 { position[]={13234.718,19.578526,11705.455}; special="NONE"; id=1; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item2 { position[]={13232.741,18.706799,11705.57}; special="NONE"; id=2; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item3 { position[]={13230.821,17.984247,11705.514}; special="NONE"; id=3; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item4 { position[]={13228.785,17.412029,11705.281}; special="NONE"; id=4; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item5 { position[]={13226.924,16.956467,11705.455}; special="NONE"; id=5; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item6 { position[]={13225.296,16.538645,11705.048}; special="NONE"; id=6; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item7 { position[]={13223.492,16.139071,11705.514}; special="NONE"; id=7; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item8 { position[]={13221.398,15.754031,11705.338}; special="NONE"; id=8; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item9 { position[]={13219.652,15.484016,11705.398}; special="NONE"; id=9; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item10 { position[]={13237.393,20.350965,11702.838}; special="NONE"; id=10; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item11 { position[]={13235.357,19.481894,11703.129}; special="NONE"; id=11; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item12 { position[]={13233.264,18.675148,11702.896}; special="NONE"; id=12; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item13 { position[]={13231.229,18.033972,11703.188}; special="NONE"; id=13; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item14 { position[]={13229.25,17.450659,11703.068}; special="NONE"; id=14; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item15 { position[]={13227.622,17.044769,11703.012}; special="NONE"; id=15; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item16 { position[]={13225.411,16.547203,11703.129}; special="NONE"; id=16; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item17 { position[]={13223.608,16.157663,11703.068}; special="NONE"; id=17; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item18 { position[]={13221.864,15.82023,11703.188}; special="NONE"; id=18; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item19 { position[]={13219.537,15.460279,11703.188}; special="NONE"; id=19; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item20 { position[]={13237.684,20.122702,11700.919}; special="NONE"; id=20; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item21 { position[]={13235.242,19.243696,11701.034}; special="NONE"; id=21; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item22 { position[]={13233.03,18.533854,11700.976}; special="NONE"; id=22; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item23 { position[]={13230.764,17.812525,11701.093}; special="NONE"; id=23; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item24 { position[]={13229.134,17.34927,11700.976}; special="NONE"; id=24; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item25 { position[]={13227.389,16.968922,11701.093}; special="NONE"; id=25; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item26 { position[]={13225.296,16.517365,11701.209}; special="NONE"; id=26; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item27 { position[]={13223.435,16.115486,11701.268}; special="NONE"; id=27; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item28 { position[]={13221.456,15.7518,11701.209}; special="NONE"; id=28; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item29 { position[]={13219.304,15.384468,11701.326}; special="NONE"; id=29; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item30 { position[]={13237.858,19.79587,11699.057}; special="NONE"; id=30; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item31 { position[]={13235.066,18.972578,11698.881}; special="NONE"; id=31; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item32 { position[]={13232.799,18.265938,11699}; special="NONE"; id=32; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item33 { position[]={13230.473,17.599703,11699.115}; special="NONE"; id=33; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item34 { position[]={13228.785,17.253115,11699}; special="NONE"; id=34; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item35 { position[]={13227.272,16.924681,11698.881}; special="NONE"; id=35; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item36 { position[]={13225.063,16.448162,11698.939}; special="NONE"; id=36; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item37 { position[]={13223.201,16.043352,11699.057}; special="NONE"; id=37; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item38 { position[]={13221.805,15.756227,11699}; special="NONE"; id=38; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item39 { position[]={13219.421,15.350844,11699.23}; special="NONE"; id=39; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item40 { position[]={13237.918,19.454409,11696.905}; special="NONE"; id=40; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item41 { position[]={13236.288,19.065742,11697.021}; special="NONE"; id=41; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item42 { position[]={13234.486,18.498407,11697.078}; special="NONE"; id=42; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item43 { position[]={13232.334,17.895802,11697.138}; special="NONE"; id=43; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item44 { position[]={13230.064,17.49938,11697.138}; special="NONE"; id=44; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item45 { position[]={13227.68,16.987776,11697.196}; special="NONE"; id=45; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item46 { position[]={13225.645,16.549015,11697.254}; special="NONE"; id=46; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item47 { position[]={13224.074,16.186087,11697.196}; special="NONE"; id=47; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item48 { position[]={13221.864,15.70447,11697.138}; special="NONE"; id=48; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item49 { position[]={13220.003,15.385726,11697.254}; special="NONE"; id=49; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item50 { position[]={13237.918,19.109877,11694.752}; special="NONE"; id=50; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item51 { position[]={13236.639,18.824335,11694.811}; special="NONE"; id=51; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item52 { position[]={13234.602,18.260323,11694.984}; special="NONE"; id=52; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item53 { position[]={13232.508,17.89632,11695.102}; special="NONE"; id=53; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item54 { position[]={13230.473,17.539976,11695.043}; special="NONE"; id=54; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item55 { position[]={13227.797,16.982367,11695.102}; special="NONE"; id=55; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item56 { position[]={13225.936,16.558838,11695.275}; special="NONE"; id=56; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item57 { position[]={13223.666,16.026239,11695.275}; special="NONE"; id=57; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item58 { position[]={13221.805,15.632082,11695.275}; special="NONE"; id=58; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item59 { position[]={13219.246,15.186598,11695.567}; special="NONE"; id=59; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item60 { position[]={13237.801,18.862562,11693.24}; special="NONE"; id=60; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item61 { position[]={13235.242,18.339025,11692.718}; special="NONE"; id=61; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item62 { position[]={13233.09,17.966444,11692.948}; special="NONE"; id=62; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item63 { position[]={13230.995,17.602283,11693.065}; special="NONE"; id=63; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item64 { position[]={13228.843,17.171389,11693.182}; special="NONE"; id=64; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item65 { position[]={13227.506,16.857502,11693.182}; special="NONE"; id=65; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item66 { position[]={13225.47,16.389393,11693.473}; special="NONE"; id=66; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item67 { position[]={13224.074,16.061972,11693.473}; special="NONE"; id=67; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item68 { position[]={13221.864,15.586153,11693.588}; special="NONE"; id=68; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item69 { position[]={13219.421,15.041322,11693.648}; special="NONE"; id=69; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item70 { position[]={13238.44,17.573044,11689.811}; special="NONE"; id=70; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item71 { position[]={13236.696,17.677006,11689.926}; special="NONE"; id=71; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item72 { position[]={13234.66,17.280449,11689.811}; special="NONE"; id=72; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item73 { position[]={13232.043,16.925327,11689.982}; special="NONE"; id=73; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item74 { position[]={13230.646,16.802464,11689.982}; special="NONE"; id=74; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item75 { position[]={13228.437,16.41066,11690.102}; special="NONE"; id=75; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item76 { position[]={13226.575,15.941986,11689.982}; special="NONE"; id=76; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item77 { position[]={13224.48,15.510009,11690.041}; special="NONE"; id=77; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item78 { position[]={13222.91,15.286004,11690.041}; special="NONE"; id=78; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item79 { position[]={13220.991,14.880125,11690.102}; special="NONE"; id=79; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item80 { position[]={13237.743,17.021715,11687.831}; special="NONE"; id=80; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item81 { position[]={13235.531,16.812983,11688.063}; special="NONE"; id=81; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item82 { position[]={13233.555,16.559767,11688.122}; special="NONE"; id=82; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item83 { position[]={13230.764,16.298496,11688.063}; special="NONE"; id=83; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item84 { position[]={13228.959,15.987162,11688.063}; special="NONE"; id=84; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item85 { position[]={13227.04,15.567765,11688.179}; special="NONE"; id=85; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item86 { position[]={13225.236,15.280163,11688.122}; special="NONE"; id=86; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item87 { position[]={13223.608,15.037487,11688.063}; special="NONE"; id=87; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item88 { position[]={13221.107,14.579975,11688.239}; special="NONE"; id=88; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item89 { position[]={13219.77,14.262304,11688.239}; special="NONE"; id=89; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item90 { position[]={13237.393,16.354242,11685.854}; special="NONE"; id=90; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item91 { position[]={13235.416,16.09985,11685.795}; special="NONE"; id=91; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item92 { position[]={13233.381,15.905619,11685.738}; special="NONE"; id=92; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item93 { position[]={13230.938,15.690587,11685.738}; special="NONE"; id=93; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item94 { position[]={13228.611,15.362325,11685.854}; special="NONE"; id=94; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item95 { position[]={13226.518,15.063607,11685.854}; special="NONE"; id=95; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item96 { position[]={13224.249,14.750255,11685.912}; special="NONE"; id=96; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item97 { position[]={13221.456,14.273185,11686.029}; special="NONE"; id=97; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item98 { position[]={13218.781,13.587149,11686.145}; special="NONE"; id=98; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; class Item99 { position[]={13239.08,16.010651,11685.795}; special="NONE"; id=99; side="GUER"; vehicle="Exile_Unit_GhostPlayer"; player="PLAY CDG"; skill=0.60000002; }; }; }; }; class Markers { items=16; class Item0 { position[]={3642.8281,0,2472.9033}; name="SpawnKomarovo"; text="Komarovo"; type="ExileSpawnZone"; markerType="ELLIPSE"; colorName="ColorBlack"; fillName="Border"; a=500; b=500; drawBorder=1; }; class Item1 { position[]={3642.8281,0,2472.9033}; name="SpawnKomarovoIcon"; text=""; type="ExileSpawnZoneIcon"; }; class Item2 { position[]={6711.7202,0,2589.9814}; name="SpawnChernogorsk"; text="Chernogorsk"; type="ExileSpawnZone"; markerType="ELLIPSE"; colorName="ColorBlack"; fillName="Border"; a=500; b=500; drawBorder=1; }; class Item3 { position[]={6711.7202,0,2589.9814}; name="SpawnChernogorskIcon"; text=""; type="ExileSpawnZoneIcon"; }; class Item4 { position[]={10513.343,0,2081.8613}; name="SpawnElektro"; text="Elektrozavodsk"; type="ExileSpawnZone"; markerType="ELLIPSE"; colorName="ColorBlack"; fillName="Border"; a=500; b=500; drawBorder=1; }; class Item5 { position[]={10513.343,0,2081.8613}; name="SpawnElektroIcon"; text=""; type="ExileSpawnZoneIcon"; }; class Item6 { position[]={13352.05,0,6301.7461}; name="SpawnSolnichniy"; text="Solnichniy"; type="ExileSpawnZone"; markerType="ELLIPSE"; colorName="ColorBlack"; fillName="Border"; a=500; b=500; drawBorder=1; }; class Item7 { position[]={13352.05,0,6301.7461}; name="SpawnSolnichniyIcon"; text=""; type="ExileSpawnZoneIcon"; }; class Item8 { position[]={12546.252,0,9774.4521}; name="SpawnBerezino"; text="Berezino"; type="ExileSpawnZone"; markerType="ELLIPSE"; colorName="ColorBlack"; fillName="Border"; a=500; b=500; drawBorder=1; }; class Item9 { position[]={12546.252,0,9774.4521}; name="SpawnBerezinoIcon"; text=""; type="ExileSpawnZoneIcon"; }; class Item10 { position[]={1909.78,0,2247.2}; name="SpawnKamenka"; text="Kamenka"; type="ExileSpawnZone"; markerType="ELLIPSE"; colorName="ColorBlack"; fillName="Border"; a=500; b=500; drawBorder=1; }; class Item11 { position[]={1909.78,0,2247.2}; name="SpawnKamenkaIcon"; text=""; type="ExileSpawnZoneIcon"; }; class Item12 { dataType = "Marker"; position[] = {13117.7, 0, 10425.5}; name = "ExileMarker1"; text = "NE TRADER"; markerType = "ELLIPSE"; type = "ExileTraderZone"; colorName = "Colorblue"; fillName = "Solid"; a = 150; b = 150; drawBorder = 1; id = 101; atlOffset = 0; }; class Item13 { dataType = "Marker"; position[] = {13117.7, 0, 10425.5}; name = "ExileMarker2"; text = ""; type = "ExileTraderZoneIcon"; id = 102; atlOffset = 0; }; class Item14 { dataType = "Marker"; position[] = {3700.24, 0, 5984.23}; name = "ExileMarker3"; text = "GM TRADER"; markerType = "ELLIPSE"; type = "ExileTraderZone"; colorName = "ColorBlue"; fillName = "Solid"; a = 150; b = 150; drawBorder = 1; id = 103; atlOffset = 0; }; class Item15 { dataType = "Marker"; position[] = {3700.24, 0, 5984.23}; name = "ExileMarker4"; text = ""; type = "ExileTraderZoneIcon"; id = 104; atlOffset = 0; }; }; }; class Intro { addOns[]= { "chernarusredux" }; addOnsAuto[]= { "chernarusredux" }; randomSeed=3611332; class Intel { timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; month=6; day=24; hour=12; minute=0; startFogDecay=0.013; forecastFogDecay=0.013; }; }; class OutroWin { addOns[]= { "chernarusredux" }; addOnsAuto[]= { "chernarusredux" }; randomSeed=15572598; class Intel { timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; month=6; day=24; hour=12; minute=0; startFogDecay=0.013; forecastFogDecay=0.013; }; }; class OutroLoose { addOns[]= { "chernarusredux" }; addOnsAuto[]= { "chernarusredux" }; randomSeed=13194853; class Intel { timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; month=6; day=24; hour=12; minute=0; startFogDecay=0.013; forecastFogDecay=0.013; }; }; save and replace it to your mission.pbo, it should be work with the old mission file of CUP Chernarus Mission Files
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After a week i finally figure out how to edit the old Chernarus Mission Files to make it work with Chernarus Redux , so i share with you , this mission files is NOT consummate , but at least it can actually make your server to run with Chernarus Redux . Hope this will help some people who really want to use Chernarus Redux but don't know how to create a mission file. Cheers The original files are create by [FPS]kuplion 's Chernarus Mission Files, Thanks to him for great work. Github Link: https://github.com/KColivia1121/MissionFile
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So it's very likely that 1.0.4 official release and server side will comes out in a few weeks ?
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Exile Default and Custom Container Loot System
KevinClyde replied to [RG] Salutesh's topic in Add-ons
Would it affect the server's performance?However it seems like this one is better than The scavange framework. Thanks for answer. -
thanks
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can these changes works on 1.0.4?
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Merry Christmas to all of you ! From Chongqing, PRC. Frohe Weihnachten euch allen !!
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cool , i'll try this one , thanks
- 2 replies
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- ammunition
- vanilla
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(and 1 more)
Tagged with:
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Is there any possible to change the mechanism of ammunition ? like disable automatic delete empty magazine from weapon , and save it as a empty magazine in player inventory , and allow player can load empty magazine to weapon again. So i was thinking is there have any Mod or script can make it happen ?
- 2 replies
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- ammunition
- vanilla
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(and 1 more)
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Server name: [K&M]|PVE|Exile Chernarus Redux server Address: 114.107.4.138:2302 Server version: 180143751 Required game version: 1.80.143751 Map: Chernarusredux Mission: Exile
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Exile Default and Custom Container Loot System
KevinClyde replied to [RG] Salutesh's topic in Add-ons
what's the difference between this one ? -
Is there anyway to increase the number of required for Breaching Charge ?
KevinClyde replied to KevinClyde's topic in General Discussion
Oh thanks ! haha honestly i don't really know where to put this topic ... but really appreciate for help , i'll try this way and see if can it works! Works and good ! thanks ! Perfectly solved -
Is there anyway to increase the number of required for Breaching Charge ?
KevinClyde posted a topic in General Discussion
Is there anyway to increase the number of required for Breaching Charge ? As all we know that for now if you want to destroy a wall from other player's base , you need put 3 Breaching Charge on it and triggering . And deploy each one of Breaching Charge takes 3 min , it's a long and bored process , now i'd like to change it . For now i already figure out how reduce the deploy times , and succeed reduce 3 min to 10 sec , next i want to increase the number of required for Breaching Charge yo destroy a wall . The current plan is increase 3 to 10 for destroy a wood wall , 3 to 15 for destroy cement wall and reinforce , 3 to 20 for destroy concrete wall . Any one know where can i find and change it in exile_client ? or it's in somewhere else ? -
Is there anyway to increase the number of required for Breaching Charge ?
KevinClyde replied to KevinClyde's topic in General Discussion
BTW I'm preparing my PvP server for ExDayZ , i want to rebuild some features from DayZ and H1Z1 JS -
Hallo everyone , i want to overwrite client file to change the rule of showing player map marker , if player got GPS equiped , then he can see his player marker on his map , but next i want to do more on this , like if other group players didn't have GPS equip , then the player(already got GPS equip) won't be able to see them on map. here's my overwrite , but i'm not sure the group players part can work , anyone can help me ?
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Hallo everyone , i want to overwrite client file to change the rule of showing player map marker , if player got GPS equiped , then he can see his player marker on his map , but next i want to do more on this , like if other group players didn't have GPS equip , then the player(already got GPS equip) won't be able to see them on map. here's my overwrite , but i'm not sure the group players part can work , anyone can help me ?