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[RELEASE] Player Market - Players Buy and Sell to each other!
LOGAN_ replied to Cyunide's topic in Add-ons
Not using ExAD but when I click the Market icon in Xm8 is still freezes. See part of my config below. -
@aussie battler thanks
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@aussie battler I had it in there but needed to put it in class CfgFunctions (which wasn't already there). So after that, I got it sorted out. Now getting 9:23:57 Error in expression <VCM_ARTYDELAY) < time && {count (units (group _NearestEnemy)) > 2}> 9:23:57 Error position: <group _NearestEnemy)) > 2}> 9:23:57 Error group: Type Array, expected Object same as @Sgt Smash So researching that one now.
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Getting the following repeated in the RPT log. I haven't changed anything other than modifying the SQUADBEH.fsm file for locked vehicles @aussie battler
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So I have a private server for testing (just myself uses it), should I at least be able to see myself in the bounty list? I don't show any errors that I can see the RPT file, just the following... 12:46:48 "MOST WANTED (SERVER): Most Wanted Pre-Init finished" 12:46:48 "SC/BIS_fnc_log: [preInit] MostWanted_Server_fnc_preInit (9.00269 ms)" 12:47:00 "MOST WANTED (SERVER): Master Bounty List has been compiled!" 12:47:00 "SC/BIS_fnc_log: [postInit] MostWanted_Server_fnc_postInit (2.99835 ms)" At the Office Trader it tells me to select a player when I click the bounty button, but none are listed. I do see my UID and name in the SQL database in the bounties table
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If I wanted to add more units to the DMS mission AI roaming vehicles how would I modify the fn_SpawnAIVehicle.sqf script? Presently there are two AI that spawn with a call SpawnAIVehicle (one gunner and one driver)
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@CaptainChaos I don't have a DMS folder under addons just a a3_dms. But just for S&G I changed the directory in the fn_ImportFromM3E_Static.sqf file cause I am at a point to try anything. Getting same error.
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LOGAN_ started following DMS - Defent's Mission System
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I know this has been covered before and I'm really not wanting to kick this rock over again, but the solutions to the issue don't seem to apply or I just am blind. I also tried this on canned static missions like saltflats and getting the same error. Getting the following error Here is the screenshot of the georgetown_buildings.sqf file in its directory Here is the fn_ImportFromM3E_Static.sqf - which hasn't been changed private _export = call compile preprocessFileLineNumbers (format ["\x\addons\a3_dms\objects\static\%1.sqf",_file]); Here is my latest tanoa_config.sqf
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Thanks Is his base mission available to check out?
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LOGAN_ started following aussie battler
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Is there a way to summon multiple reinforcements or maybe a delay. I notice it just one round and it seems they get called instantly once im in range
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Getting the following error Here is my init.sqf file (haven't changed anything in it) Thanks for the help!!!
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No errors so far after temp fix above
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[RELEASE] Georgetown Invasion v2.1 Static Mission (Tanoa)
LOGAN_ replied to red_ned's topic in Events, Missions & AI
Getting the following errors -
Tried three missions and no reinforcements
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Hide contents I'm getting the following error. I'll define the _AIGroup parameter as bandit and try again 16:53:17 Error in expression <alid parameters: %1",_this]; -1 }; if (isNull _AIGroup) exitWith { diag_log for> 16:53:17 Error position: <isNull _AIGroup) exitWith { diag_log for> 16:53:17 Error isnull: Type Array, expected Object,Group,Script,Config entry,Display (dialog),Control,Network Object,Task,Location 16:53:17 File \x\addons\dms\scripts\fn_SpawnHeliReinforcement.sqf [DMS_fnc_SpawnHeliReinforcement], line 41