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Everything posted by [=PUG=]webbie
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[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
[=PUG=]webbie replied to kuplion's topic in Add-ons
Hey @kuplion is it possible to use BIS_fnc_selectRandom with the loot and death so it has a different location every restart or on a timer even. I've had a fairly good go at it but I kept getting errors with position. I know the array was right and sequence but assuming the classname is not allowing it. I tried using it as a class but it didn't seem right to begin with. EDIT: after pasting that in i realised my co-ords were all messed up, not sure how I managed that but say I had those correct is the array doable you think? Any thoughts? -
[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
[=PUG=]webbie replied to second_coming's topic in Add-ons
Hello again, After pulling my hair out for a few days I thought someone can enlighten me. I'm running occupation with dms and am having the already mentioned no ammo bug with some AI. Seems to be mostly the Roaming vehicles. I rolled right back to just my mission file, occupation and dms and it was still happening so Id be guessing theirs a bit more to it perhaps on the arma side of things. DMS is Vanilla with the exception of Rank change being changed to True. Its not a big deal but I am also finding the occupation will just stop working. Infistar will log up to a certain point then occupation just stops altogether, no fast time or anything. Any help would be appreciated, maybe theirs something in exile I've overlooked. Thanks in advance.- 3161 replies
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- survivor ai
- random ai
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This is a pretty simple question but I havent actually done it. Probably more aimed at @Captain Bigzy seeing as how he mentioned it. whats the best way to merge customised existing files with the new ones? or is this a case of edit line by line?
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
[=PUG=]webbie replied to second_coming's topic in Add-ons
Hi Exilers, Any help appreciated, I am running DMS, Occupation, CUP and Ryans. Occupation stops spawning AI at around 96 to 147 they are pretty consistent numbers, my cap is set to 250. I had this exact setup on a previous server that I ran a fair while ago now but their have been alot of chnages since then. Wondering if anyone has any suggestions? Thx in advance. Latest RPT minus all the usual stuff at the beginning https://pastebin.com/1mqcRYw7- 3161 replies
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- survivor ai
- random ai
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Scripting function 'bis_fnc_reviveinitaddplayer' is not allowed to be remotely executed
[=PUG=]webbie replied to [=PUG=]webbie's question in Serverside
thx @StokesMagee, After much dicking around I did relaise it needed to be added that way, Thanks for thereply, appreciated. -
Scripting function 'bis_fnc_reviveinitaddplayer' is not allowed to be remotely executed
[=PUG=]webbie posted a question in Serverside
Is anyone able to help me with this? Im sure it has something to do with battleye filters, Im just unsure how to fix it, thx. I can post my rpt if required. Scripting function 'bis_fnc_reviveinitaddplayer' is not allowed to be remotely executed -
DMS Mission addon Contents page
[=PUG=]webbie replied to William =D's topic in Events, Missions & AI
Have a good read through the config the exact line is in their for distance and timeout.- 188 replies
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- dms
- dms missions
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[Release] xsSpawn | Ground Spawn or Halo Selection
[=PUG=]webbie replied to xstreme's topic in Scripts
@Slider check your database in case theirs a duplicate player id and check brc in case hes got a ban of some kind- 266 replies
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Did you edit your extdb-conf to allow for v3? And yes I've tried rehashing the script for base spawn a dozen times but I've put it on the back burner for now. It doesn't generate any errors.
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[Release] xsSpawn | Ground Spawn or Halo Selection
[=PUG=]webbie replied to xstreme's topic in Scripts
Right off the top of my head I'd say do a search in you project files for object_player_createBambi to find out where it duplicating.- 266 replies
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Im actually getting this now, but im finding the issue occurs more when i update occupation files. I am on a 3 hour restart cycle. I think it may have something to do with dms persistent vehicles Im at a bit of loss. I have occupation set to how I want it now so Ill just leave it and see how it pans out.
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
[=PUG=]webbie replied to second_coming's topic in Add-ons
It worked. I just replaced one of the other objects to make it a bit easier. There's no sign. Their backwards. But they are their. lol- 3161 replies
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- survivor ai
- random ai
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
[=PUG=]webbie replied to second_coming's topic in Add-ons
Thanks @TheDaddy I might try doing the placement purely with the class and see what happens- 3161 replies
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- survivor ai
- random ai
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
[=PUG=]webbie replied to second_coming's topic in Add-ons
Hi, Ive had a good search but if this questions already been answered apologies. On occupation traders is it possible to add in the lockers? Perhaps via trader. Sqf? I understand the process for doing this however I'm not sure what the class would be for the lockers, thx in advance- 3161 replies
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- survivor ai
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Hi all, I'm just curious and I'm sure all server owners are encountering this but I have alot of traffic to my server but people disconnect constantly after joining, I'm guessing it's due to not having exile mod, all my other mods wouldnt add up to over 100mb. Has anyone thought of a method to make it easy for noobs and alike to realise they need exile mod and download from ExileMod. Just very frustrating to know so many ant to play but don't even realise why they get kicked.
- 6 replies
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- servermods
- 1job
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
[=PUG=]webbie replied to second_coming's topic in Add-ons
Hi all, Just trying to find a solution to disable the safe zones on occupation spawned traders. Im aware in the config of the safezone true/false switch however it seems to have no affect so Im just wondering if there's away to remove the marker placement or something so that it does not place the safe zone at all. It hasnt been for lack of trying to fix it myself or searching for a solution in the forums but I havent made any progress thus far. Any suggestions appreciated. Thx. EDIT: Solved. Something stupid as always. I was putting markers around the traders even though they werent actual safe zone markers.- 3161 replies
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- survivor ai
- random ai
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[Release] ZCP - Zupa's (& City) Capture Points 3.1 ( 23 september update )
[=PUG=]webbie replied to Zupa's topic in Add-ons
Bugger, thanks for trying it, my other thought was maybe the distances in dms are affecting it, it's on the I'll get around to it pile for now. -
[Release] ZCP - Zupa's (& City) Capture Points 3.1 ( 23 september update )
[=PUG=]webbie replied to Zupa's topic in Add-ons
I f I fee fairly confident that's something to do with the Ai offload but to be honest don't know a whole lot about it but I'd suggest for yourself trying it without the offload switch to see if that makes a difference. Haven't done it myself yet but it's on my list. -
[Release] ZCP - Zupa's (& City) Capture Points 3.1 ( 23 september update )
[=PUG=]webbie replied to Zupa's topic in Add-ons
Players have reported it working but im yet to see it , ill check tonight and get back to you. Ive gone over the scripts and everything is as it should be however I think their may be a conflict with adding @Enigma defib as thats what i added before it went pear shaped however I havent tested that theory either. -
Hi all is anyone aware of a method for disabling god mode at traders? From what I can tell the zones are set using the exile markers. If I remove the markers and just place down the a generic ellipse and use the trader icon, do you think this would work? Thx in adavnce.
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Tried the link, page not found
- 63 replies
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- improved xm8 apps
- updated
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[Release] ZCP - Zupa's (& City) Capture Points 3.1 ( 23 september update )
[=PUG=]webbie replied to Zupa's topic in Add-ons
So not sure if I've screwed something on this script but the bases aren't getting bombed after time out. If this is linked to dms will that affect time out as well if player is nearby, is it linked in this way. -
Oh ok so I've never used it that's all, my friend sad it was screwing with him joining other servers in the past, when I looked into exile for the first time I came straight here and got the client all the other mods are can be done through launcher. I do realise it's because of lack of/wrong mods though.
- 6 replies
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- servermods
- 1job
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Yeah I thought so, my mate used to use it because it says it downloads everything for you, bit misleading.
- 6 replies
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- servermods
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C'mon, post those Exile merch' pics!!
[=PUG=]webbie replied to kuplion's topic in General Discussion
Serious question, in my work I am able to engrave and print to all sorts of materials, wondering if I am able to do that or not? Not to sell, just me and exile buddies.