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a bit of weirdness: docker stuff to run win32 arma server with wine under linux https://github.com/aaaler/arma3-wine
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doing pretty much nothing i guess. not on login.
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aaaler started following Satchel explosives detonate in safe zones
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same message Pyret14(76561197960376982) | Player object switched. Old object: [Kammenou() - Exile_Unit_Player 2:15367 R Bravo 2-5:1] - New object: [Pyret14(76561197960376982) - Exile_Unit_Player 2:15380 R Alpha 2-5:1 (Pyret14) REMOTE] | 0h 21min 16s [30-10-2017 23-19-41 - v87] 18.11.2017 21:38:45: Pyret14(76561197960376982) | Player object switched. Old object: [Roumpesi() - Exile_Unit_Player 2:21405 R Alpha 1-2:1] - New object: [Pyret14(76561197960376982) - Exile_Unit_Player 2:21471 R Alpha 3-4:1 (Pyret14) REMOTE] | 0h 34min 30s [30-10-2017 23-19-41 - v87] What is happening here? There is also this guy standing still, on the pic. IDK is it really related to the issue. Pretty similiar setup: CDAH Mod Pack @Extended_Items_Exile RZ Infection for Exile Ryan's Zombies & Demons CUP Weapons 1.10.0 CUP Vehicles 1.10.0 CUP Units 1.10.0 DS Houses Community Base Addons v3.4.1 CUP Terrains - Maps 1.4.0 CUP Terrains - Core 1.4.0 Exile Mod also https://github.com/kuplion/ExileZ-Mod and https://github.com/Defent/DMS_Exile
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I've found subj problem on my server, and can't find any fixes. So sharing fix for it. https://gist.github.com/aaaler/2a22bc981689bf3254c410c3697758e1 Override this file in class CfgExileCustomCode
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NeverAgain started following aaaler
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[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
aaaler replied to kuplion's topic in Add-ons
Is there an option to prevent zombie from attacking vehicles? -
This server customization intends to hold the atmosphere of Arma 2 survivial games, such as DayZ, epochmod and origins. Addons CUP Weapons, Vehicles and Backpacks Open Chernarus Project (OCP) -- interior for all that enterable village houses Ryan Zombies Humanity system. No respect here, guys Custom loot tables, custom loot placement Heli Crashes Dynamic Mission System (DMS) Hero/Bandit missions Vehicles spawn with loot and unlocked. Code 0000. R3F Logistics: Towing (need rope),Lifting and crate loading Wastedump buys from crates. Claim dynamic vehicles with the code lock. Advanced Vehicle System (AVS) : persistent vehicle ammo, refuel/rearm on fuelstations, persistent vehicle spawns (Code 0000) Vector Building XM8:Spawn bicycle from can opener XM8:Crafting recipes XM8:Virtual Garage (on your terriory) XM8:Change View Distance marXet
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aaaler started following The Good Old DayZ
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Please confirm, that you test 1.0.3d with exile_server_config.pbo packaged with 1.0.3d and loot customization works ok? Can you please provide working exile_server_config.pbo (1.0.3d) with some test loot table customization (like only flares)? as for me, exile_server.pbo from 1.0.3d & exile_server_config.pbo from 1.0.3b works ok. Here's my 1.0.3d not working example: https://aler.me/~aler/exile_server_config.pbo It configured to spawn only road flares, but spawn default table for me. BTW, were can i see changelog 1.0.3b --> 1.0.3d ?
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Custom loot tables seems to be broken again in 1.0.3d & 1.0.3e. 1.0.3b works ok. Checked that on cherno & fresh altis install.