the1corrupted

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About the1corrupted

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  1. the1corrupted

    "ErrorMessage: Config : some input after EndOfFile."

    It might help if you specify which lines/items/classes you added and what you might have taken away. Basically it comes down to checking your commas and semi-colons. I didn't see anything out of place, but I only gave it a cursory once-over.
  2. the1corrupted

    Adding Scripted Player Action to Server?

  3. the1corrupted

    Adding Scripted Player Action to Server?

    Hello, everyone! So to explain my situation here, I wanted to add Left Shoulder Scripted Weapon to Exile. It's a great addition, and only works via script on the server-side of things so no additional mods required by the client! I have been able to run the script package in vanilla-ish Arma servers (Nothing that overhauled the UI or anything like Exile does) so I need some help. How it works: This script seems to add a scroll menu option dependant on a couple variables but the interface is pretty simple. Scroll down and you see "Put <weapon> on back". If you already have a weapon, it will say "<weapon> in hand". Super nifty! I even have a screen shot included. http://i.imgur.com/8qpd5sB.jpg Here's the raw code from the mod: https://pastebin.com/w00s94rF I have tried to load this line at the end of init.sqf and initPlayerLocal.sqf [] execVM "aalssw.sqf" but it doesn't seem to load in Exile. I really don't have enough experience with Arma scripting to figure out what the problem is! I get some of the basic concepts, but then Exile is a different beast all together. Can anyone assist? I know that the server is finding the code to execute, and it doesn't seem to cause any errors. The script just doesn't seem to function. UPDATE: There might be something I am forgetting as well. Should I whitelist this script in BattleEye? How can I find out if it's being blocked? Should I try this instead? What are the differences between execvm and call compile? call compile preprocessFileLineNumbers "aalssw.sqf"; I have been able to look at various solutions, but none seem to use code nearly as complex as the package I'm trying to impliment. Do I need to re-write the script from the ground up? I've also found this tutorial helpful:
  4. the1corrupted

    Exile in the Tropics

    Hey everyone, so I kinda wanted to get some feelers out and get some opinions as I start developing on my own Exile server. I have worked through some of the teething pains getting a stable server up and running, so I'd like some feedback. I was thinking about having it on a custom map somewhere in a tropical climate, however there seems to be a lot done for Tanoa, but I feel like, in some ways, there's a little too much water on the map. What if we had a straight up Vietnam-like environment for the players (using a nice small map)? I was thinking of using this map http://steamcommunity.com/sharedfiles/filedetails/?id=950966660&searchtext= (It still requires Apex). After viewing it, I came up with 3 spawn points, a radiation zone, a spot for a concrete mixer, but leave the rest of the map open for various missions, etc. This would be a low-player count server due to the limitations of the map size. I also looked into this map as well: http://steamcommunity.com/sharedfiles/filedetails/?id=878119643&searchtext= It would take quite a bit of work on my end to even make that a possibility. I've also started looking into using The Unsung mod as a base, as they include maps, units, vehicles, etc.