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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
arigoth156 replied to second_coming's topic in Add-ons
ill give it a shot- 3161 replies
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- survivor ai
- random ai
- (and 9 more)
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
arigoth156 replied to second_coming's topic in Add-ons
have a small issue with the heli transport part seems when i enter cords it keeps throwing this RTP Config- 3161 replies
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- survivor ai
- random ai
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
arigoth156 replied to second_coming's topic in Add-ons
so i can get rid of the second set correct?- 3161 replies
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- survivor ai
- random ai
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
arigoth156 replied to second_coming's topic in Add-ons
im aware one is rare one isnt but thats not what im asking the call SC_VehicleClassToUse and SC_VehicleClassToUseRare is used 2 different times per call is used in the script lines 274 , 279 first time the call is made lines 524, 530 second time the call is made- 3161 replies
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- survivor ai
- random ai
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
arigoth156 replied to second_coming's topic in Add-ons
sc_vehicleclasstouse is found 2 times in there first at 274 second at 524 is there a reason is what im wondering same with the rare is called 2 times- 3161 replies
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- survivor ai
- random ai
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
arigoth156 replied to second_coming's topic in Add-ons
besides the vehicles the call is the same cause when i use it the bottom ones will spawn only not the ones defines under roaming land vehicles setup- 3161 replies
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- survivor ai
- random ai
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
arigoth156 replied to second_coming's topic in Add-ons
IS there a reason this is in 2 places first is on line 274 to 287 and the second location is on lines 524 to 534 SC_VehicleClassToUse = [ ["B_GEN_Offroad_01_gen_F",0], ["C_Offroad_02_unarmed_F",0], ["I_C_Offroad_02_unarmed_F",0] ]; SC_VehicleClassToUseRare = [ ["B_LSV_01_unarmed_black_F",1], ["O_T_LSV_02_unarmed_black_F",1], ["O_T_Truck_03_device_ghex_F",1] ];- 3161 replies
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- survivor ai
- random ai
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Ok so here it is sometime when a player tries to respawn they stay stuck on spawn and i will have to kill them to get them to respawn here is my rtp is there someone who can help https://ghostbin.com/paste/prur7
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Does anyone have this updated for 1.0.4
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on my app im missing the drop down to select vechicles and ect. thats all for some reason that is not adding lmao someone shot me lmao
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Still nothing idk what is going on all other apps work just not apoc airdrop i give i guess
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i sent u a message if you could look over that it would be awesome maybe you will see what i over looked
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well i reinstalled everything lmao and still get no text the app opens but like just 2 empty boxes with no drop down lmao go figure lmao its like something is not calling to give it options of selections
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class Functions { mode = 1; jip = 0; class fnc_AdminReq { allowedTargets=2; }; class ExileServer_system_network_dispatchIncomingMessage { allowedTargets=2; }; class AR_Client_Rappel_From_Heli { allowedTargets=0; }; class AR_Hint { allowedTargets=1; }; class AR_Hide_Object_Global { allowedTargets=2; }; class AR_Enable_Rappelling_Animation { allowedTargets=2; }; class AR_Rappel_From_Heli { allowedTargets=2; }; class ExileSecurity_AlarmLights { allowedTargets=1; }; class ExAdServer_fnc_clientRequest { allowedTargets=2; }; class APOC_srv_startAirdrop { allowedTargets=2; }; does this need to be in there for apoc??