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Tactical Rabbits Coalition: Chernarus Redux PVP Server Following the 2042 nuclear war in the Balkans, the belligerent Russian Federation re-organized into a Neo-Soviet bloc of states and began exerting its remaining power on neighboring nations. Neo-Soviet backed militia forces increase tensions in the small border state of Chernarus as a pretense to seize petroleum resources. Neo-Soviet militias clash against the wasteland dwelling Pro-Chernorussian nationalist faction in the wake of the nuclear fallout. Features: Chernarus Redux: the ultimate in post-apocalypse Chernarus maps. Engaging PVP. Custom painting for base walls,bags, uniforms and vehicles. Vector building. Custom extended base mod pricing structure. Capture points. Custom view distance app. Movable crates & boxes. Player revive system. Vehicle repair & refuel. Mission system. A3 Launcher listed: get all of your mods in one place and log on. Embedded PUBG styled compass HUD. Custom spawn points. Our highly active staff are adults that understand the value of customer service. Custom trade zones hand built by our team to fit our server theme. Custom stats bars and modified Exile UI. 60 player slots Part of a greater gaming community of 400 members. Never play alone! 4 hour restart. Required Mods: Exile Mod Extended Base Mod Frith's Ruin CUP Terrains - Core DS Houses Chernarus Redux TRYK's Multiplay Uniforms TAC Vests Optional Mods: Advanced Rappelling Advanced Urban Rappelling About Tactical Rabbits Coalition: Tactical Rabbit Coalition (TRC) was founded at the beginning 2017 by members with deep roots in the ARMA community. Our founding staff members met on community servers and saw that none of those servers provided a stable environment conducive to a player's needs. We operate an Exile server, several Patrol Ops mod servers as well as sponsor an in-house competitive PUBG team, community XBOX division with intent to expand to new game servers. Come for the games, stay for the community! Website: www.tacticalrabbits.com Server Rules: rules Discord: discord.me/tacticalrabbits Exile Server IP: 173.208.202.234 Port: 2342
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- extended base
- chernarus
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4amMadman started following Cherno Redux: Soviet Invasion
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Yeah I'm primarily intending to change the safe amount.
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4amMadman started following Money, Error Code 12?, Make a script run as part of default UI? and and 3 others
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Any chance anyone has an idea of what is causing this error message? Everything's been working fine on my test server and this morning this error message started. Seems to happen during the purchase of any and all vehicles so I'm guessing its DB related. Would appreciate any help. Thanks in advance.
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- error code 12
- error code
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That's so simple I dunno why I didn't think of it. Thanks so much.
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So I'm running Exad's suite of xm8 based apps. Exad has the ability to add extra apps that (once the idd's are allowed by infistar) will show as an xm8 app button and can be triggered. The code for the app in question is like so: Is it possible to have this script start on player load in as a sort of default UI element, rather than players having to click the button on the tablet to trigger it?
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Having a radio or object play music
4amMadman replied to monkeybrain's topic in Traders & Safe Zones
bump3 -
Would it be possible to perform this feature but attach to an object and call a sound file that's serverside? Perhaps in @exileserver\addons? I've got sound files I'd like to use but they're huge compared to say the 10mb or so that a mission file tends to be.
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yeah I would love to see this on a3
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Quick question. We're now testing a build for Chernarus Redux. The above radiation zone you've linked has ceased to work. Worked great on Chernarus but not Redux. This mission file is converted from the pbo for our current live server. ExileClient_system_radiation_thread_update.sqf is where it's supposed to be in mission folder. The following line is in class CfgExileCustomCode: ExileClient_system_radiation_thread_update = "ExileClient_system_radiation_thread_update.sqf"; //Off-Map Radiation Kill Zone and the following is from class CfgExileEnvironment: Yet the contaminated zone is not working. I'm assuming this is because it's not reading the map properly? Perhaps because it's "class Chernarus" and not "class Chernarus Redux" ? Any insight?
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I've had xsSpawn working since release and I love it. The one problem I'm having is background image size for the respawn screen. Literally every image I've used was a photoshopped .png converted to .paa. I've used 2048x2048, 1920x1080, 1024x1024 and 1024x512 and no matter what size it seems to blow the image up so large that you can only see the top right corner of it whole image which now basically continues offscreen. See image. Is there any fix for this? What is the proper dimension? Thanks in advanced.
- 266 replies
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So I'm building some new trade zones and have been playing around with the animations for traders. I keep encountering this issue where a trader will float or not intersect the object when the sit and lean animations are used. It seems that no matter how you position the npc they will float on initialization or (in the case of lean) move into position but be several feet out/away from the object they are meant to be near. I've tried disabling item simulation or making the item a simple object. I keep encountering this with lean, sit and sit high. I'm using 3den Enhanced if it makes any difference. Is there any way around this at all?
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Arma 1.76 Bugs Megathread!! READ THE RULES!!
4amMadman replied to Vishpala's topic in General Discussion
Should I take this to mean we're in the clear? -
Does anyone have a copy of the script that beowulf mentions here: The link is down and I don't see anything in his repositories. Hoping one of you have it floating around.
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Github link is not working, dont' see it on your repositories either. Any chance you can repost?
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Gotcha. Well thank you guys for you help.