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Everything posted by Slider
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Hi, Not sure what the issue is, but it seems when you tow a vehicle the towed vehicle disappears, then comes back at restart. Would anyone know where I should start looking to solve the issue, I'm using R3F mod and can find nothing to indicate the issue in there. Seems only to happen when towing using a mission reward Vehicle or any non persistent vehicles.
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Great thanks, that seemed to fix the issue.
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I just installed this map.. everything starts and seems to work fine.. but.. I noticed this error. 15:03:10 Mission Exile.LYTHIUM: Number of roles (60) is different from 'description.ext::Header::maxPlayer' (100) Would anyone know where to look to fix it? It doesnt seem to be a major issue.. Also would anyone know if ExileZ work with the map? I installed it but the loot and death was always at the bottom of the map, or off the map.
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[RELEASE] ExileMod Re-Arm/Repair (New Release 16/09/18!)
Slider replied to Bones51's topic in Scripts
Just wondering if you have a rearm, repair, refuel Vehicle and you want to have the person pay for fuel, ammo, repair, where would you put it to force payment. currently I have put a vehicle in vmsRefuelingObjects = "rhsusf_M1078A1R_SOV_M2_D_fmtv_socom" and in buildingObjects But it seems to auto rearm, refuel etc when parked next to it, I would like to stop that from happening automatically. -
[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Slider replied to second_coming's topic in Add-ons
Wow, Thanks Aussie Battler, this will do just fine, I will make the changes and also give the AI patrol AT launchers, so that should stop people dead in their tracks..- 3161 replies
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- survivor ai
- random ai
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[Request] Suicide cooldown or remove suicide option.
Slider replied to kuplion's topic in Spawning & Load-out
Does this still work? Edit.. I think I found why it wasn't working.. the bottom part of the text is missing a [ Should be ["InfoTitleAndText",[_nahBruh]] call ExileClient_gui_toaster_addTemplateToast; -
[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
Slider replied to second_coming's topic in Add-ons
Just wondering if there was any way for the occupyLootCrates not to populate anything inside them until all the AI guards for that crate were killed.. I have far to many people zooming in, grabbing the crate and leaving without killing anyone. Also where do I find the timer and distance for the loot crate marker? I would like to decrease how long before the circle disappears.- 3161 replies
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- survivor ai
- random ai
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Would anyone know if the addition of temperature and wetness would now stop the Stats from working correctly? For some reason when you kill AI your kills are not recorded but deaths are.
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Did you have to do anything with Infistar? Only reason I asked is because I spawned a few different Vehicles in, and I saw the Netting on them for an instant and then it vanished.. In the Infistar Log I see: RE FUNCTION: fn_infiSTAR_RE_SERVER_remHandle - not on white-list! around the matching time.. but I have no idea what that is. Ok, It seems its the spawning in that is the issue.. When you buy the Vehicle its working fine.
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Is there anything needed to be added to get an action Item so you can deploy the camo netting? I have added in the extras as on previous page but cant seem to get it working.. Thanks for the effort. I look forward to getting it working..
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[RELEASE] ExileMod Re-Arm/Repair (New Release 16/09/18!)
Slider replied to Bones51's topic in Scripts
It seems Infistar is blocking the opening of the script. From the Surv Log, its blocking IDD 9123 -
[RELEASE] ExileMod Re-Arm/Repair (New Release 16/09/18!)
Slider replied to Bones51's topic in Scripts
Yeah thats not really an option, as its part of the map.. I think I will go with putting down an invisible Helipad and see if that works. Also would it be possible to only trigger the SVP when in a Vehicle? If your on foot it shouldn't trigger the notifications. Agree with @KyleGD, the colours are hard on the eyes especially if a bright day in the desert.. -
[RELEASE] ExileMod Re-Arm/Repair (New Release 16/09/18!)
Slider replied to Bones51's topic in Scripts
@Bones51 Its a fantastic script.. I have noticed though that if you have multiple fuel pumps, 2 things happen. 1. You get flooded with notifications that your in range, or out of range when leaving the area.. 2. You get multiple Vehicle service point options when middle mouse.. As per attached picture. If there anyway for the script not to put multiple selection options? Also If you want to use a non standard fuel pump, I Believe the Australia map uses different pumps where would you put the pump name to get it working? -
Check in the config.sqf, Under the section marked /*Mission Marker settings*/ around line 79.
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Ahh that would be a no.. Not sure where you would put that information. So I guess thats why its not working..
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@El Rabito Thanks that works. Another question, how do you get the AI to call in Artillery? I have it set to 30 at the moment just to test it, but nothing happens, I have sat on a hill harassing the AI thinking they would call it in.. but as yet Nada.. and its been 10 min. I changed it in AISettingsV3.hpp VCM_ARTYDELAY = 30; //Delay between squads requesting artillery
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Thanks.. Not sure what I had done, but I wiped all the Vcom settings, and put them back in along with Infistar.. it shows up now at least.. but I see it on client and server tab now.. and the server tab is greyed out. is it supposed to be?
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@aussie battler, Yes that is there.. I have followed your instructions to the letter.. just not getting anything showing up. Both Server tab and Client tab are empty so not sure what I have missed.
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@aussie battler, Yup thanks for that.. Seems I have a mixture of old and new as there is a 3.0.02 out on Armaholic so I seemed to have messed it up.. going to delete it all and start again. What do I need to add so I can see Vcom under the addon menu? the only thing I see in the infistar log is RE FUNCTION: fn_infiSTAR_RE_SERVER_remHandle - not on white-list!
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Did you fix this? I am getting the same error, and the AISettingsV3.hpp is there.
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I am currently using this part of the script in some of the missions, / add vehicle patrol _veh = [ [ [(_pos select 0) -75,(_pos select 1)+75,0] ], _group, "assault", "hardcore", _side, "O_APC_Tracked_02_cannon_F" ] call DMS_fnc_SpawnAIVehicle; And I have noticed that if a mission fails the Vehicle as above isnt cleaned up with the rest of the mission, so you end up with 20 odd Vehicles locked around the map.. What do I have to add to get these vehicles cleaned up and where does it need to go? I am sure its something very simple to implement just not sure exactly what is required.
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Perfect thanks works exactly as needed. Is it possible to use Reputation to buy things not just unlock that level? I would like to add in some high end Vehicles and have players use their Reputation as it just accumulates and doesn't get used really. So It would be good to have a mixture of money and rep for to cater for newer player and those that have 5mil in rep.
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Is it possible to make both dialogue boxes either expandable, or have a scroll bar automatically added if you have more than 5 items listed? As attached.
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One I added in was "Have you removed all Vehicles from your VG?" You would be surprised how many people will not do that and loose what Vehicles they have.
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[RELEASE] ExileMod Re-Arm/Repair (New Release 16/09/18!)
Slider replied to Bones51's topic in Scripts
You need to add the service point rearm and repair to into the Tank section for it to show when using a tank