targetlock
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targetlock last won the day on November 15 2018
targetlock had the most liked content!
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3 NeutralAbout targetlock
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Bambi
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I also had a DB update problem, but it worked very well since the patch. XD
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Thank you for letting me know nice guys
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Okay, thanks for the answer. And a very nice script. XD
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Great script !! However, there is no way to determine how much the recipient has received the message. Any thoughts?
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[RELEASE] ExileMod Re-Arm/Repair (New Release 16/09/18!)
targetlock replied to Bones51's topic in Scripts
Set the top-level class value to "StaticWeapon" :D http://madbull.arma.free.fr/A3_1.32_CfgVehicles_tree.html Reference -
[RELEASE] ExileMod Re-Arm/Repair (New Release 16/09/18!)
targetlock replied to Bones51's topic in Scripts
Did you install a mortar or machine gun in the service point range and activate it with the Service Point Action menu? -
[RELEASE] ExileMod Re-Arm/Repair (New Release 16/09/18!)
targetlock replied to Bones51's topic in Scripts
I found another problem. If you register an object class value in the buildingObjects = entry in config, the object branch will not be applied to the object added by the editor or extended base. This is my mistake! It will still work after you disable vmsSafeZoneCheck and vmsTerritoryCheck options. Sorry -
[RELEASE] ExileMod Re-Arm/Repair (New Release 16/09/18!)
targetlock replied to Bones51's topic in Scripts
I had the same problem. I deleted the vmsAmmoBlackList = item and added it to vmsAmmoBlackList = []; And the ammunition value was obtained. -
Help please. Automatic family when first joining the server
targetlock replied to MintGaming's topic in MySQL
thankyou Sir!! i wanted is it!! -
Automatic garage storage of destroyed vehicles
targetlock replied to targetlock's topic in Programming
Could you please tell me more specific ways? i need to modify the Server \ @ExileServer \ extDB \ sql_custom_v2 \ exile.ini file or modify the sql statement on the workbench? -
Automatic garage storage of destroyed vehicles
targetlock replied to targetlock's topic in Programming
Thanks again for your advice. I realized that the idea I originally mentioned was impossible to implement, and I will look for other ways. Thanks! -
Automatic garage storage of destroyed vehicles
targetlock replied to targetlock's topic in Programming
First of all, I sincerely appreciate your feedback on my opinion. My server is a PvE server that is accessible only to a small number of users. The server rules themselves do not allow stealing cars, and there are ways to track and punish stolen logs. And the vehicle lock script is already implemented. There are already a number of pharming elements applied to multiple scripts to maintain balance. Within the scope of survival I'm always join while the server is running Therefore, it is possible to process real-time DB even if there is an abnormality or defect in the vehicle position. There seems to be a way to solve all the problems mentioned above. I hope my server people are not unhappy as an unusual phenomenon. With a pure heart -
targetlock started following Automatic garage storage of destroyed vehicles
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hello everyone A lot of vehicles are destroyed by physical engine bugs on my running server. I do not want to betray the efforts of friends visiting my server. When the vehicle is destroyed, it is deleted from the DB, but I want to change it so that it can be stored in a exad virtual garage. The price of the vehicle will be very high, but I want to make it permanent when I buy it once. However, I am having difficulty because I am not a script or DB expert. What I think is 1. Unlock exad virtual garage range 2. When the vehicle is destroyed, it is stored in the garage without being deleted from the DB. 2-1. If you can not prevent deletion from the DB, create separate schemas and save and load them separately. 3. Remove existing vehicles wrecks and recall them via xm8 garage menu I wonder what the opinion is on how I am thinking.
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I had the same problem. I have solved the above problem. I do not know which is the problem, but if the framework is not installed properly, it seems that Mysql does not work with the client.
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hi everyone~! I want to know how to get the Trade action menu to deal with merchants when accessing certain objects Instead of placing coordinates on the map Is there a way to deal with furniture that can be placed in the territory? Anyone who knows how to ask for help