Hi there, after using your mission file I kept coming to this issue.
ErrorMessage: File mpmissions\__cur_mp.Kerama\description.ext, line 95: /CfgCraftingRecipes/: Missing '}'
I checked and am not missing a bracket
This is mine
// https://community.bistudio.com/wiki/Description.ext#forceRotorLibSimulation
forceRotorLibSimulation = 2;
// https://community.bistudio.com/wiki/Description.ext#disableChannels
disableChannels[] = {0, 2};
author = "Exile Mod Team";
loadScreen = "exile_assets\texture\mod\logo.paa";
onLoadMission= "exile.majormittens.co.uk";
OnLoadIntro = "";
OnLoadIntroTime = false;
OnLoadMissionTime = false;
onLoadName = "Exile Mod";
class Header
{
gameType = Sandbox;
minPlayers = 1;
maxPlayers = 100;
};
// DO NOT CHANGE THIS! +
showHUD[] =
{
true, // Scripted HUD (same as showHUD command)
true, // Vehicle + soldier info
true, // Vehicle radar
true, // Vehicle compass
true, // Tank direction indicator
true, // Commanding menu
false, // Group Bar
true // HUD Weapon Cursors
};
respawn = "BASE";
respawnDelay = 120;
respawnDialog = 0;
respawnOnStart = 0;
respawnButton = 1;
respawnTemplates[] = {"Exile"};
// These are broken as fuck, do not use them!
corpseManagerMode = 0;
corpseLimit = 20;
corpseRemovalMinTime = 1800;
corpseRemovalMaxTime = 3600;
wreckManagerMode = 0;
wreckLimit = 2;
wreckRemovalMinTime = 60;
wreckRemovalMaxTime = 360;
// DO NOT CHANGE THIS! -
// When scripted player is enabled, game no longer shows "No player select" error message upon mission start when no player unit is present.
scriptedPlayer = 1;
// Automatically take a free slot in lobby
joinUnassigned = 0;
// Removes all playable units which do not have a human player.
disabledAI = true;
// Disable dropping items while swimming
enableItemsDropping = 0;
// Briefing will still be displayed until all clients are connected and done loading :(
briefing = 0;
// Defines if the debriefing is shown or not at the end of the mission.
debriefing = 0;
// Allow RPT loging
allowFunctionsLog = 1;
// Allows access to the Debug Console outside of the editor during normal gameplay.
// 0 = Default behavior, available only in editor
// 1 = Available in SP and for hosts / logged in admins
// 2 = Available for everyone
enableDebugConsole = 0; // 2 = dangerous in MP
// NO NO NO
allowFunctionsRecompile = 0;
#include "config.cpp"
class CfgRemoteExec
{
class Functions
{
mode = 1;
jip = 0;
class ExileServer_system_network_dispatchIncomingMessage { allowedTargets=2; };
};
class Commands
{
mode=0; (Line that is wrong apparently)
jip=0;
};
};
Please help me if you can I am stumped.
Cheers