MrUnique93
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I haven't checked if they appear again, after some time. But they are deffo gone after a player used it
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@Super Jerome Im having some issues with the base spawn script or perhaps its set wrong for me. When a player dies, and respawns at 1 spawn point, that exact one disappears from the list. How do i adjust that, and what settings is possible?
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Hows this script? Can you spawn at base no matter what? Or is there some sort of limit? @Super Jerome
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I added as you wrote @kuplion in the init.sqf, made the folders, dropped off the files in those separate folders. Added [] execVM "Custom\EnigmaRevive\init.sqf"; [] execVM "Custom\StatusBar\statusBar_init.sqf"; [] execVM "R3F_LOG\init.sqf"; [] execVM "ClaimVehicles_Client\ClaimVehicles_Client_init.sqf"; [] execVM "Custom\HaloParachute\init.sqf"; // Compile all the things!! { _code = ""; _function = _x select 0; _file = _x select 1; _code = compileFinal (preprocessFileLineNumbers _file); missionNamespace setVariable [_function, _code]; } forEach [ // Server ["ExileServer_object_flag_network_hackFlagRequest","Custom\FlagHacking\ServerFiles\ExileServer_object_flag_network_hackFlagRequest.sqf"], ["ExileServer_object_flag_network_startFlagHackRequest","Custom\FlagHacking\ServerFiles\ExileServer_object_flag_network_startFlagHackRequest.sqf"], ["ExileServer_object_flag_network_updateFlagHackAttemptRequest","Custom\FlagHacking\ServerFiles\ExileServer_object_flag_network_updateFlagHackAttemptRequest.sqf"], // Client ["ExileClient_action_hackFlag_aborted","Custom\FlagHacking\ClientFiles\ExileClient_action_hackFlag_aborted.sqf"], ["ExileClient_action_hackFlag_completed","Custom\FlagHacking\ClientFiles\ExileClient_action_hackFlag_completed.sqf"], ["ExileClient_action_hackFlag_condition","Custom\FlagHacking\ClientFiles\ExileClient_action_hackFlag_condition.sqf"], ["ExileClient_action_hackFlag_duration","Custom\FlagHacking\ClientFiles\ExileClient_action_hackFlag_duration.sqf"], ["ExileClient_action_hackFlag_failChance","Custom\FlagHacking\ClientFiles\ExileClient_action_hackFlag_failChance.sqf"], ["ExileClient_action_hackFlag_failed","Custom\FlagHacking\ClientFiles\ExileClient_action_hackFlag_failed.sqf"] ]; config.cpp - class HackFlag: ExileAbstractAction { title = "Hack Flag"; condition = "(getNumber(missionConfigFile >> 'CfgFlagHacking' >> 'enableHacking') isEqualTo 1) && ('Exile_Item_Laptop' in (magazines player)) && !ExilePlayerInSafezone"; action = "['HackFlag', _this select 0] call ExileClient_action_execute"; }; under class Flag and added addional files in the config.cpp. Still not possible to "hack flag" when you are next to it.
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Maybe im too tired, how do i compile this?
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The serverfiles, where do i have to drop them? in the main directory?
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This server maintains all kind of military vehicles, you would want. Strongly balanced, theres counters for everything. We are a fast growing server, launched at 28th of March. And getting inbetween 35-50 players on peak.
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Hey @alexslx, could i see how you created this? I got the issue myself on my current server.
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How do i mark the military base on map? so people know its there
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Upload it on Gibhub :-D
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Broken link, id love to add this tho