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now with added zeus
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Using the UCAV Sentinel drone from the new DLC on your server
DazzieBoi replied to Kurewe's topic in Vehicles
elloooo, just used this to get uavs/ugvs working on our server, hacking and taking control works perfectly but have no interaction on the uav map for waypoints so unless you stay in the terminal the drones simply fly straight and right off the map. any suggestions to fix this? edit. forget that i was hitting the wrong key.........DoH -
Bon's Infantry Recruitment menu closes for players
DazzieBoi replied to DazzieBoi's question in Third Party Mods
tried removing from badidds but still the same -
Bon's Infantry Recruitment menu closes for players
DazzieBoi replied to DazzieBoi's question in Third Party Mods
Thnx Baron will give it go. edit do you mean in exile ahat config like below. if thats the case the idc from bons is -1 and is added to both badIDDsToClose and allowedIDDs so im guessing remove it from badIDDsToClose? -
hello I recently installed Bon's Infantry Recruitment on our exile altis server which seems to work for admins (as far as recruiting goes). the problem is when a player tries to open the menu it closes automatically after just a couple seconds making it difficult for players to puchase recruites. ive had a look through all the files but cant figure out what the issue is maybe i missed something? any help appreciated
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hi all, would anyone know how to remove the random spawn option on the spawn screen. we are setting up our server using the infiSTAR_handleDamage to create safe areas and have added several PVP spawn points to our pvp zone the problem is clicking on random spawn often puts players in the pvp zone. Ideally we would like to use random spawn but eliminate the chance of pvp spawns alltogether but would settle for just disabling the random spawn option. Tia Daz
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Thanks, didnt think to check rpt for actual count, that will help a lot.
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Hi there, some of my buddies and myself just started a server and would like to reduce the amount of vehicles just lying around on the map. its currently set at Spawning Dynamic Vehicles. GridSize: 2200 Vehs/Grid: 1 we are using altis map right now so would anyone have any suggestions for gridsize to reduce the over count, really looking to get 15 to 25 vehicles in total. no equations plz i suck at math