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Everything posted by AlienfromouterSpace
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Yes, please reupload, or show us what to add to make a rope necessary, or several, if one wants to tow several vehicles. Would be nice!!!
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[UPDATED]Custom Skins (working with Exile 1.0.2), Donator Only Skins
AlienfromouterSpace replied to The Walking Bread's topic in Scripts
@ EBEALIEN (hello neighbour from outer space xD) You need to create a .pbo from the "sneak_server" folder, using PBO manager, maybe. So that you don´t have the folder anymore but a pbo called sneak_server.pbo. I wish you success! -
Hello guys. I have a question about A3XAI and the drones. Does somebody have drones working in A3XAI? I switched drones on(one, to be precise), those little drones that look like the toydrones everybody uses nowadays. This now is a week ago but i didn´t see any drone yet. Roaming Ai, roaming air and ground vehicles work fine, so i thought drones might work too, that easily. Now my last idea is maybe that they just fly too high, but i rather have the feeling there is no drone on the server. Has anybody A3XAI working with drones and could me point to the right direction, maybe?
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I even had to take it out again, because it made my mission.pbo so huge that uploading, restarting the server and loading into the game needed way too long. The textures you have to put in your mission files are way too big.
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How could i add a price for every paintjob, let´s say 1000 poptabs?
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Exile Scavenge Framework - 0.7 BETA (23.10.2017)
AlienfromouterSpace replied to [RG] Salutesh's topic in Scripts
A question, once again. I made parking meters lootable, if you have a knife. Till now i have to go the long way round and add Exitem_money to the parking meters(which doesn´t fit really, because these are banknotes and not coins ), bring that money to the trader, to exchange it to poptabs. Is there a way to add poptabs directly to my parking meters, so i don´t have to "sell" money at the traders first, to get poptabs? Tried it with "Exitem_PopTabs", but it just says that i get 1x, and i don´t have more poptabs on my account. I found that: setVariable ["ExileMoney", 10,true]; but i am not really sure where and how to exactly add it, i guess in: ExileExpansionClient_system_scavenge_createLoot Has anybody a hint for me? Edit: I forgot to say that i am on version 0.6 still, for some (for me) good reasons.- 255 replies
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Because it works now on our server and something stupid was in my question...
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Mittlerweile benutzt man besser den normalen Arma Launcher, nicht mehr den A3 Launcher. Alles was oben beschrieben wird( One-Click-Download-And-Join-Tool ) macht der auch. Meiner Meinung nach aber besser und zuverlässiger als der A§ Launcher, mittlerweile.
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Dear Lord..... Are you still alive???
- 36 replies
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- mod
- exile item
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Hatte bemerkt das die VcomAI leider auch geclaimte Wagen stiehlt(Claim Vehicles Script), dort einsteigen kann obwohl sie abgeschlossen sind. Aber ansonsten verhalten sich die mit Vcom gesteuerten AI realistischer. Das die AI Fahrzeuge stehlen kann war einer der Hauptgründe VcomAI zu installieren. Als ich dann merkte das die meine geclaimten, abgeschlossenen Fahrzeuge wegfahren wollten habe ich Vcom dann wieder runtergetan aber überlege, ob ich nicht nur den Fahrzeugklau ausschalten soll, weil der Rest von Vcom einiges bringt.
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Exile Scavenge Framework - 0.7 BETA (23.10.2017)
AlienfromouterSpace replied to [RG] Salutesh's topic in Scripts
You don´t know how happy i am with this script, would never ever play again without it!!! And thought that it would be a bit of work, tried a bit around but without success. And thanks, once again, for the fast answer!!!!- 255 replies
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Thank you and nevermind. I thought there would maybe be a script out there that i just couldn´t find yet.
- 2 replies
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- after serverrestart
- permanent
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I have a question about Map Markers. How can i make map markers stay after a server restart, permanent, till i delete them. So that other players can see where i build for example an outpost, deep in the tanoan jungle, if i am not on the server. We have restarts every 4hrs, and i am not at my computer and on the server the whole day to refresh the map markers after every server restart. Thanks in advance!
- 2 replies
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- after serverrestart
- permanent
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(and 1 more)
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Exile Scavenge Framework - 0.7 BETA (23.10.2017)
AlienfromouterSpace replied to [RG] Salutesh's topic in Scripts
I was asked if i can switch off the search progress bar, some buddies meant it would destroy the feeling a bit. Is there a way to disable it? Thanks in advance!- 255 replies
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Exile Scavenge Framework - 0.7 BETA (23.10.2017)
AlienfromouterSpace replied to [RG] Salutesh's topic in Scripts
Isn´t it somewhere in Custom/Scavenge/ExileClient_Loot_Scavenge.sqf? Very good idea, the bigger the lootplace, the longer you will need to search through it.- 255 replies
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Some for the wishlist... Needle and Thread Bag of harvested Weed
- 36 replies
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- mod
- exile item
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Exile Scavenge Framework - 0.7 BETA (23.10.2017)
AlienfromouterSpace replied to [RG] Salutesh's topic in Scripts
Why not? Learning new stuff is not that bad at all.... That way i could exactly create the icons i need for our server!- 255 replies
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Exile Scavenge Framework - 0.7 BETA (23.10.2017)
AlienfromouterSpace replied to [RG] Salutesh's topic in Scripts
It wouldn´t be me, if i wouldn´t have at least one dumb question per day. Where do all the icons come from? I would need a lot more of them, to fit my demands...- 255 replies
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Exile Scavenge Framework - 0.7 BETA (23.10.2017)
AlienfromouterSpace replied to [RG] Salutesh's topic in Scripts
With my modified Scavenge script i made it possible for people even to steal clothes from the clotheslines. Maybe an idea somebody wants to implement... Ah, and i made it that i can take freshwater from the fresh water source without first going to recipes, refill "whatever water vessel". And i have to fill one vessel after another, and not like before, all at once. I am still working like a lunatic to make almost everything(that makes sense) lootable, different loot for different lootplaces, we have fish to find in crabcages, tools for woodwork and woodlogs in woodcrates, tyres in stacks of tyres, for example. And so on and on. So i can reduce the original Exile loot from the loottables. Great, great addition, this Scavenge script!!!!!!!- 255 replies
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Exile Default and Custom Container Loot System
AlienfromouterSpace replied to [RG] Salutesh's topic in Add-ons
Did this and get member already defined errors. So that´s wrong. If i start with this: then still no boxes. Now i am at a point where i am completely confused and i don´t know what else to do. Don´t really know if i had to do what i did in the first spoiler(and only made a mistake somewhere, or did it completely wrong). Or if i don`t have to change or add anything under And if i have to change or add something there, what did i do wrong, to get the member already defined errors. As i said, i am completely confused now. I tried to think the other way around, but then i have to less box models to add them to every loot table class. I need a break now and to do something else for some hours, to hopefully get my head clear again.... Will be back in some hours!!!! Thanks for your patience! -
Exile Default and Custom Container Loot System
AlienfromouterSpace replied to [RG] Salutesh's topic in Add-ons
Great, will test it soon and will tell you if it works(dammit, real life... ) Thanks again!!!!!! -
Exile Default and Custom Container Loot System
AlienfromouterSpace replied to [RG] Salutesh's topic in Add-ons
Do i have to add all objects(crates, bags, boxes etc) to all of the different tables first, so it looks like this(it´s just the beginning, only civilian lower class): Sorry for disturbing you the whole time, this is the last question for a while, then i have got no ideas left and rl is calling... -
Exile Default and Custom Container Loot System
AlienfromouterSpace replied to [RG] Salutesh's topic in Add-ons
Yeah, i know, i changed it to test, but loot still spawns scattered around on the floor... Sooner or later i will find what i did wrong...hopefully But thanks for your fast answer, i am gonna smash my head a bit more, to find the error. I am to 100% sure i did something wrong or forgot something somewhere, even if i checked everything several times and can´t find anything wrong. Maybe it´s because of the Scavange script, and i did not merge everything right. But i can´t see any mistake, Scavange works fine, changed an icon there to one of the CLS icons and it works too.