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3 NeutralAbout TheNamesKyle
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Is it a common issue that you can't use this with a x64 server? I tried to set this up with just CUP/Arma DLCs and it causes my server to not be able to connect to my database. I had this same problem before doing to x64 upgrade steps. I can't see anything that edits anything I had to do with the x64 upgrade so its just confusing to me. **Edit** Never mind. I didn't delete the entire area I was instructed to so it was causing problems. If you get a database problem like I did, make sure you are following the guide closely. If you don't delete everything and replace it with OP's work, then you will see this problem.
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I am having issues getting new buildings to show up in my server. Here is what I have added to initServer.sqf I can't find a half decent tut anywhere (once i confirm how to do this i plan to make a decent tut)
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Yeah for some reason, the only way of getting rid of some of the exceptions I was getting from what seemed to be infiSTAR was using !"" instead of !=. I did try that auto thing a couple days ago before I bought infiSTAR and I just didn't trust it was doing anything haha. I saw it adding exceptions but idk, for some reason I just don't like it haha. For anyone interested, I got rid of my error by using this exception on the error line (+2). So on line 41; !"")then{\n_plr = {player distance _x < 20 && alive _x} count allPlayers;\nif(_plr > 1)then{\n['ErrorTitleAndText',['infiSTAR.de T"" I have no idea if this is less secure or shouldn't even work, I was trying everything and it worked for me :I
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[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
TheNamesKyle replied to kuplion's topic in Add-ons
I don't know if this is just me, but the line in the OP wasn't quite right. Needed to be; !="Zombie Brains v4.7";\n\n\n\n_zombie = _this select 0;\n\n_zombie setDamage 0.7;\n_zombie setSpeaker "NoVoice";\n_zombie enableFatigue fa" I think the v4.7 is the difference, but didn't check to hard haha. Working great now tho! -
[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
TheNamesKyle replied to kuplion's topic in Add-ons
Awesome, I swear I tried that haha. I am getting kicked for the other battleye exceptions tho. I have added them to my script.txt but I am unsure where they are supposed to go. I took some educated guesses but if you wouldn't mind letting me know what line !="Name \"Zombie Brains\";\n\n_zombie = _this select 0;\n\n\n_zombie setdammage 0.7;\n_zombie setspeaker \"NoVoice\";\n_zombie enableFatigue f" Is supposed to go under? I don't think my line 15 is where its supposed to go :I Thanks for your time brother! Nevermind, just realised all i need to do is look at the error and it tells me. Sorry haha -
[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
TheNamesKyle replied to kuplion's topic in Add-ons
@kuplion Roger, will report back shortly -
[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
TheNamesKyle replied to kuplion's topic in Add-ons
Hey could @kuplion help me out here? I am trying to figure out why I am getting kicked for; "RemoteExec Restriction #2 "Reloaded" 2:1973 RyanZombie16walker - "_this spawn ZMPKilled;"" I have added the filters as the OP states. I have tried adding them on everyline, everyline by themselves, adding them to the top. Changing them to !="Reloaded" ect. I just can't figure this out. Here is my remoteexec And My mpeventhandler -
@khafan You had a steam account. That steam account was using hacks/scripts. That account spawned a tank on a server running InfiSTAR. That account is linked (prob though YOUR ip) to your new account. InfiSTAR anit hack bans you perm. Creating a new steam account and picking up a new copy of arma doesn't get rid of your ban.
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I recently got RCON working on my server, but now that battleye is loading properly I am having an endless amount of battle eye issues. I have been adding them to my script exceptions the way the guide says to do it. There are a few that just wont go away, most of them having to do with InfiSTAR. My script.txt has all the exceptions that infiSTAR provided with the download. I have started over like 3 times, and nothing I do is working. Here is my script.txt. Its fucking insane because of the thousands of script exceptions I have been adding. (I have been at this for over a day now..) Here is my script.log with the errors I currently can't get rid of. Any suggestions on what I could be doing wrong, or ideas for getting this to work are welcome. I just am at a loss and don't understand why battleye filters need to be so fickle. This is the guide i have been following;
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As soon as I posted this, I thought about defining where battle eye was in the prams. This fixed it of course. Its always the last thing you try. :I This is what I added. "-bepath=%DIR%\run\instance\BattlEye"
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Hey guys. For the life of me nothing I do makes RCON work. I have tried every guide out there. Here is my launch prams and battleye config. I am trying to connect just locally. Nothing crazy. Also, I have multiple IPv4. This is why I define an rcon IP.
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Welp, for some reason it was outputting to AppData....
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Hey guys! I am having a problem getting any output to my server.rtp. I was using TADST and it was generating a log just fine but now I can't seem to get anything in the log. A server.rtp is generated tho. Here is my autostart.bat
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You're first response was you didn't understand any of the code or what it meant, but now you've edited it to say that you added a script to help unlock achievements. I am not saying you deserve to remain banned, but obviously you know what scripts are, they don't confuse you (like you said before you edited your post) and you were trying to use the script on a server. Just lucky for us server owners infiSTAR has such a good anti hack to stop script kiddies like you.
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TheNamesKyle started following infiSTAR
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What is the class name of the loot crate used in these missions? Can't seem to find it anywhere I can think to look.