Wataya Lookinat
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Wataya Lookinat started following [RELEASE] Anomaly & Creatures Pack by Alias, [SOLVED] Towing Mod Wanted, Server Transfer system For Arma3 and and 3 others
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Igiload is another fine mod for towing/lifting .You can get vehicles to actually load into open bed trucks. I have used both.
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I wanted to reach out to the community for a bit of guidance. The steam app called "Server Transfer System" claims to be a mod or script that can transfer players from one server to another within Arma 3. I have a few servers up and running and this would be a really welcomed option for my community. However I am at a complete loss as to how to implement it within the server files and how the players would activate it. Some questions to ponder. Were would this code be placed within the Dedicated Server files? How would this be interfaced with the player? AI place holder? Some sort of Prop piece? Scroll menu? How would the player choose which of my servers to port to? I know this is a really open ended set of questions, I apologize in advance. Has anyone tinkered with this script before? The sample video on https://forums.bohemia.net/forums/topic/210052-server-transfer-system/ only shows him TP from one VR instance to another. Would it be possible to use this on a dedicated server? The only code I see is ["IP","PORT",TIMEOUT,"PASSWORD",AUTOJOIN] remoteExec ["STS_fnc_Transfer",-2]; Where:-2 is the target to transfer.TIMEOUT is the timeout in secondsAUTOJOIN is true/false (automatically load into the server)
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- server transfer
- transfer system
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[Update]36 DMS Bandit Missions (either new or reworked)
Wataya Lookinat replied to red_ned's topic in Events, Missions & AI
@red_ned I just have a quick question regarding your latest DMS mission packs. I have started a new Australia map. Are there any changes I would have to make for these missions to work on the Aussie map? -
I am using Mozzie_Mod for Bambies to use when respawning using the XM8. The issue is when the player spawns the Mozzie using the XM8 it sometimes will explode and kill them. Is there a way to give the mozzie invulnerability for a few seconds to stop this from happening? I apologize if this is not the correct spot. I am just looking for an experienced point of view. On a side not how can I control the XYZ or the spawn. Earlier I had removed the XM8 spawning of the Rubber duck because it would land on the players head and kill them. Thank you in advance for any guidance
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In the example mission I listed above the AI side is "Bandit". I can find not information on the U_C_Paramedic_01_F uniform but I would assume it would be Civilian. Where would I place the force uniform command line? In the mission file? _customGearSet = [ "Exile_Weapon_AK47", // String | EG: "LMG_Zafir_F" ["optic_Holosight"], // Array of strings | EG: ["optic_dms","bipod_03_F_blk"] [["Exile_Magazine_30Rnd_762x39_AK",3],["9Rnd_45ACP_Mag",3]], // Array of arrays | EG: [["150Rnd_762x54_Box",2],["16Rnd_9x21_Mag",3],["Exile_Item_InstaDoc",3]] "hgun_ACPC2_F", // This is just a shotgun // String | EG: "hgun_Pistol_heavy_01_snds_F" ["muzzle_snds_acp"], // Array of strings | EG: ["optic_MRD","muzzle_snds_acp"] ["ItemGPS","rzinfection_antivirus_injector","rzinfection_antivirus_pills"], // Array of strings | EG: ["Rangefinder","ItemGPS","NVGoggles"] "", // Not adding rocket launcher // String | EG: "launch_RPG32_F" "U_Marshal", // Uniform to be dressed in Place it here? "Exile_Headgear_GasMask", // SAdded gasmask for effect "V_BandollierB_blk", // String | EG: "V_PlateCarrierGL_blk" "" // String | EG: "B_Carryall_oli"
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Thank you both for your advise! I will attempt an test this ASAP.
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Could someone help me understand what variable(s) dictate what uniform an AI can wear>? I am running a few Red_Ned DMS Z missions. I will focus on the "Infected Doctors" mission for this example. The default scientist mission uniforms "C_scientist_F", are not working on my server and all AI in the Z missions appear in their underwear. What is confusing is I have tried 3 or 4 different uniforms that would look similar to scientists ex. "U_OI_Scientist", "U_Marshal", "U_C_Paramedic_01_F", all result in naked AI at the missions. I have confirmed that the uniforms that I have listed "U_OI_Scientist", "U_Marshal", "U_C_Paramedic_01_F", do in fact work on my server as players can wear them. However, If I give the mission AI military uniforms Like "U_OG_Guerilla3_1" it works just fine so I assume it is something I have done incorrectly or have missed. AI set up are as follows ( // Create customised AI group _customGearSet = [ "Exile_Weapon_AK47", // String | EG: "LMG_Zafir_F" ["optic_Holosight"], // Array of strings | EG: ["optic_dms","bipod_03_F_blk"] [["Exile_Magazine_30Rnd_762x39_AK",3],["9Rnd_45ACP_Mag",3]], // Array of arrays | EG: [["150Rnd_762x54_Box",2],["16Rnd_9x21_Mag",3],["Exile_Item_InstaDoc",3]] "hgun_ACPC2_F", // This is just a shotgun // String | EG: "hgun_Pistol_heavy_01_snds_F" ["muzzle_snds_acp"], // Array of strings | EG: ["optic_MRD","muzzle_snds_acp"] ["ItemGPS","rzinfection_antivirus_injector","rzinfection_antivirus_pills"], // Array of strings | EG: ["Rangefinder","ItemGPS","NVGoggles"] "", // Not adding rocket launcher // String | EG: "launch_RPG32_F" "U_Marshal", // Uniform to be dressed in "Exile_Headgear_GasMask", // SAdded gasmask for effect "V_BandollierB_blk", // String | EG: "V_PlateCarrierGL_blk" "" // String | EG: "B_Carryall_oli" Any guidance is greatly appreciated. Also thank you Red_Ned for your work. Sorry I fooked it up. * Edit * Things have gotten increasingly confusing. As I was writing this question the Mission "infected Doctors" (easy) has spawned with the guerilla uniforms (That I added) and on the same map at the same time there is a Hardcore version of "infected Doctors" but the AI are naked. I have really screwed the pooch here. I apologize in advance if this is something simple.
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I have a pretty strange error from my vehicle trader. No matter what Offroad you buy, no matter the color. They all come out as the Red Offroad. If I do a Show info on the vehicle in question it will in fact ID as the correct item. Picture attached. Any guidance would be helpful. I have never experienced this error before and have no idea where to start. Let the games begin. *EDIT* This is a recent bug. No changes to the server. Nothing has changed recently.
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- color error
- color
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I installed your DMS 4.0 today. I have an issue with an unknown mission. It seem to not have a Map Marker or I screwed something up. So far the other standard missions seem fine. Does the mission look familiar to you ? I orginially thought this was a ZCP mission because of the flag, however there was not a indicator around the mission itself. No Exile toasts on completion and no loot box.
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Your awesome Man, I thank you and my community will appreciate it. God speed
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I'm On it. I will install tomorrow. Will keep you informed. I also Installed your version of the Hotel Invasion Mission. I have it working pretty well. the mission is quite a bit more difficult than my other missions ( Not a bad thing ), I was wondering how easy it would be to make a mission specific loot crate. I know I can change the exilemoney inside the DMS_fnc_SpawnCrate but that would affect all other missions. The hardcore Hotel mission ( Awesome! ) with 30+ plus AI and 8-10 .50 cals also being on an island, adding the difficulty of having to return after a death to complete her. I feel my players deserve a better pay off for their efforts. Is this possible? Thanks again.
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Works Like a champ. Thank you very much !
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Hello all, I m using @red_ned version of DMS mission system ( love it, Thanks red_ned ). Specifically nedifrit_mission.sqf. In the mission file I can change the reward vehicle per mission difficulty. I was wondering if there is a way that I could also change the AI Armed vehicle per mission difficulty as well. Say if the "Hardcore" mission spawns I would like them to use an APC of some type vs the standard armed AI vehicle. How would I go about this and would I need to change the nedifrit_mission.sqf mission file or the DMS_fnc_SpawnAIVehicle or both. Any help in syntax would be a great help. Thanks!
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Occupation Roaming Aircraft will not Engage
Wataya Lookinat replied to Wataya Lookinat's question in Third Party Mods
I managed damage and bring one black foot to the ground in one piece. I walked up to the pilot side with out them firing at me ( thinking the chopper had no ammo ). once i killed the pilot the gunner then engaged me with the Gatling gun while I was standing next to the cockpit gun blazing. So the chopper does in deed have ammo.- 9 replies
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- kajman
- occupation
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Occupation Roaming Aircraft will not Engage
Wataya Lookinat replied to Wataya Lookinat's question in Third Party Mods
I set SC_occupySkyVehicleIgnoreCount = true and SC_extendedLogging = true The only thing in the RPT relating to Occupation sky is the following. 18:05:21 "[OCCUPATION:Sky] found position [11500.6,12387.2,371]" 18:05:21 B_Heli_Attack_01_F: leftholdster_dynloadout - unknown animation source bay.1 18:05:21 B_Heli_Attack_01_F: rightholdster_dynloadout - unknown animation source bay.1 18:05:21 "[occupationSky] _SC_vehicleSpawnLocation: [[11500.6,12387.2,371],2000,""Tanoa""]" 18:05:21 "ExileServer - Job with handle 10039 added." 18:05:21 "ExileServer - Job with handle 10040 added." 18:05:21 "[OCCUPATION:Sky] found position [6090.39,8534.44,508]" 18:05:21 "[occupationSky] _SC_vehicleSpawnLocation: [[6090.39,8534.44,508],2000,""Tanoa""]" 18:05:21 "ExileServer - Job with handle 10041 added." 18:05:21 "ExileServer - Job with handle 10042 added." 18:05:22 "[OCCUPATION:Sky] found position [8139.32,12036.4,436]" 18:05:22 "[occupationSky] _SC_vehicleSpawnLocation: [[8139.32,12036.4,436],2000,""Tanoa""]" 18:05:22 "ExileServer - Job with handle 10043 added." 18:05:22 "ExileServer - Job with handle 10044 added." 18:05:22 "[OCCUPATION:Sky] found position [1578.44,8549.98,540]" 18:05:22 "[occupationSky] _SC_vehicleSpawnLocation: [[1578.44,8549.98,540],2000,""Tanoa""]" 18:05:22 "ExileServer - Job with handle 10045 added." 18:05:22 "ExileServer - Job with handle 10046 added." I don't know what to make of the unknown animation source it called out.- 9 replies
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- kajman
- occupation
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