kale

Member
  • Content count

    3
  • Donations

    0.00 EUR 
  • Joined

  • Last visited

Community Reputation

2 Neutral

About kale

  • Rank
    Bambi

Recent Profile Visitors

374 profile views
  1. Update: Added ExileClient_object_player_event_onHandleDamage = "addons\ace_medical\functions\fnc_addDamageToUnit.sqf"; to CfgExileCustomCode Also,when using ExileZ 2, zombies appear to do no damage until you go unconscious, after which they appear to kill you in about 5-10 seconds. Damage from 0% hunger and and thirst still appear to affect Exile's HP, and I have not found an event for that in the client's functions. A workaround I am using now is to deal 100 damage to the player if their hunger/thirst gets to 0, but this is a bit harsh.
  2. Just realized I post this in the wrong section! Could anyone tell me the correct place to post this?
  3. Firstly, find your own ace folder in ArmA 3\!Workshop\@ace . (This file may be hidden) Then, find addons\ace_medical.pbo . Copy this to your exile.mapname\addons\ . (Make sure you copy it and not just move it!) Unpack ace_medical.pbo using PBO Manager. In the config.cpp of your server, add this line underneath CfgExileCustomCode: ExileClient_object_player_event_onHit = "addons\ace_medical\functions\fnc_addDamageToUnit.sqf"; If anyone finds a problem with this then please tell me about it!