TomK
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[RELEASE] [Update 1.3] Vehicle Crafting - CDAH-Mod-Pack
TomK replied to Skryp _ LotzoTheUltraBear's topic in Add-ons
Yeah I know, thats why I posted my changed CDAH delayed actions file above. If u see no fault than OK. I also checked the excecute override which simply tells the game to use the CDAH delayed actions file instead of the Vanilla delayed actions file. Thats why gutting is missing with standard CDAH and also why adding it here should fix it. Is there anything different in my class GutAnimal: Abstract than in yours on your Server?- 332 replies
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[RELEASE] [Update 1.3] Vehicle Crafting - CDAH-Mod-Pack
TomK replied to Skryp _ LotzoTheUltraBear's topic in Add-ons
Dammit it doesnt work for me, I put in your fix but when I reactivate the Override its still the same Issue. Did I do smt wrong? Thank u in advance- 332 replies
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[RELEASE] [Update 1.3] Vehicle Crafting - CDAH-Mod-Pack
TomK replied to Skryp _ LotzoTheUltraBear's topic in Add-ons
OK despite the fact thats the Hunter and not the Strider this Recipe looks ok. So smt has to be wrong or missing with your installation. Its working for me and I also did custom recipes with items from other Mods. Check all Installation steps u´ll find an Error, if u really need more support pm me. Mfg Tom- 332 replies
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[RELEASE] [Update 1.3] Vehicle Crafting - CDAH-Mod-Pack
TomK replied to Skryp _ LotzoTheUltraBear's topic in Add-ons
Go in your mpmission/ Exile.yourmap/ CDAH_Crafting / vehicleRecipes / CDAH_Cat_Armed_Miltrucks and post a copy of the recipe u´ll find there- 332 replies
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Ok, got it I had a typo in one of my Recipes^^
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[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
TomK replied to kuplion's topic in Add-ons
Ok, got some Questions related to usage of external Triggers. I´ll install Occupation solely for the Helicrash-Sites and already went through the Files quite some time. I already thought about enabling invisible Markers for the Crash-Sites How could I implement this Markes to ExileZ than? //already knowing the Trigger configs implementet Would ExileZ work with Markes popping up after Server-Init? //I´ll have to test this anyways Or is there a better or easier way? maybe relate the Zeds to the Heliwreck somehow (will use Huey-Wreck) ? Thank u very much for your time. -
[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
TomK replied to kuplion's topic in Add-ons
No is working fine on my Server (which of course runs 1.0.3) -
Hello! I installed Brama with ExAD and it works fine. I wasn´t satisfied with the Categories as they were, so I added a Categorie to a few Items for testing. Example: class CookCanteenSaltWater: Exile_AbstractCraftingRecipe { name = "Cook Salt Water"; pictureItem = "Exitem_canteen"; requiresFire = 1; returnedItems[] = { {1, "Exitem_canteen_fresh"} }; components[] = { {1, "Exitem_canteen_salt"} }; category = "Food"; }; But now when I open the XM8 i get : ´category/´is not a class (´category´) accessed I can see the Category in the App and the Items are shown, but the warning message is anoying. Thank u
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[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
TomK replied to kuplion's topic in Add-ons
@yarpii Go in exilezmod/triggers/ than either defaultTriggerSettings or yourmaptriggersettings (in my Case its essekerTriggerSettings) set Show Trigger On Map from true to false Greetz -
[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
TomK replied to kuplion's topic in Add-ons
@Remoz Yeah but I´m not at my Comp now, so its a little harder. 1. Download expochZInfection Mod 2. Find the File which is called ExileClient_object_item_consume.sqf from the downloaded Modfolder 3.Put that in your Missionfile (exile.mapname.pbo) (read expochZ - Installguide), i already had a Overwrite Folder in there, u can create one yourself. 4. activate the overwrite in your CfgCustomCode (read expochZ - Installguide) 5.if u need further instructions PM me, we´ll do that via TS -
[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
TomK replied to kuplion's topic in Add-ons
Yeah that worked just fine. We used the added Vitamin-Pills without being infected and got "drunk". Dont tested the Infection-curing jet, but it should work If anyone wonders how to change the Infection-curing items without runing an additional Mod: 1.Get the expochZInfection mod and just insert the overwrite in your Server. 2.activate the overwrite in your CfgCustomCode (see also in the expochZInfection-guide) 3.change the expochZoverwrite like mentioned above. Just put your Items in where Kuplion wrote : "ITEM CLASS NAME #1","ITEM CLASS NAME #2" for Standard-Exile you could use Vishpirin maybe ( "Exile_Item_Vishpirin") Edit: Thank you @kuplion^^ -
[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
TomK replied to kuplion's topic in Add-ons
Cool, i´ll do everything later this day. If I get it to work, i´ll put the overwrite Text here. Thank you -
[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
TomK replied to kuplion's topic in Add-ons
Is it possible to use Items from Extended_Items_Exile Mod for curing the Infection? Exitem_antibiotic Exitem_disinfectant I really dont want to install expochZ Infections on my Server just for curing cause the A3L only supports a certain number of mods. and believe me Im reaching that limit^^ Or do I need expochZ anyway for Infections? Thank you -
Should be everything done for CUP. (Modfolder + Keys + Startparas) We created the Lootpositions ourselves with Exile_Loot_Position_Creator_Tool as mentioned above. (Lootpostions are in your Exile_Server_config.pbo, they define where the Lootspots in a Building are and which Category a Building is) The Loottables I made myself, mine are completely custom using nearly 90%Modstuff. (Loottables define what to spawn in said Lootpositions defined by the Building-Category, theyre also in your Exile_Server_config.pbo If u need more advice we´ll do that via TS3. PM me then.
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Yeah, I should be able to help since I recently installed Esseker. Get CUP_Terrains_Core and Map at your Server. (dont forget the keys and Startparameter) Get the desired Map as a Mod on your Server. -in my case it was the @Esseker modfolder. (also dont forget the keys and Startparameter:) For the pbo: !!!!! always make Backups !!!!!! for everything !!!!! in named Fodlers!!!!!! 1.Get a Mission-file (=Exile_xxxxxx.pbo) which is not a Standard-Map. I had Exile_Namalsk.pbo in my mpmissions folder. 2.unpack it with PBO-Manager 3.Change EVERY Namalsk (or whatever Mapname) u have in the mission.sqm (which is in the mission.pbo) to Esseker. (should be 8 times~) 4.change the Mission Folders name to whatever u need, in this Case Exile_Esseker 5.repack it in a pbo which is then called Exile_Esseker.pbo (because of step 4) 6.put it on the Server in the mpmissions folder The last step for me was to select my new Exile_Esseker.pbo in my Hosts-Webinterface so the Server starts with that one.