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problems server configuration, im noob.
Toro15 replied to Toro15's question in Ask a Game Server Provider
Done and nothing, must i add mods list on mission.sqm? when i opened mission.sqm only required a3altis and exile client. -
problems server configuration, im noob.
Toro15 replied to Toro15's question in Ask a Game Server Provider
must i reaplce my server info for all yours, or only the same lines? -
problems server configuration, im noob.
Toro15 replied to Toro15's question in Ask a Game Server Provider
Thats the information you asked? -
problems server configuration, im noob.
Toro15 replied to Toro15's question in Ask a Game Server Provider
COMMAND LINE. -ip=37.187.170.40 -port=2302 -noPause -noSound "-cfg=A3DS\basic.cfg" -ranking="" -par="" "-config=A3DS\server.cfg" "-profiles=A3DS" "-servermod=@ExileServer;" "-mod=@Exile;@CBA_A3;@Cup_Units;@Cup_Weapons;@Cup_Vehicles;@USS_Nimitz;" -malloc=system -enableHT -world=empty -autoinit -maxMem=6144 SERVER CONFIG LINE // // server.cfg // // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname = "Servidor 15 Dak"; // The name of the server that will be displayed in the public server list //password = "ServerPassword"; // Password to join the server passwordAdmin = "m777n"; // Password to become server admin. When you're connected to the server, open the chat and type '#login password' //reportingIP = "arma3pc.master.gamespy.com"; // not used anymore in Arma 3 logFile = "server.log"; verifySignatures = 0; // Prevent players with unknown mods from joining the server (best kept at 2 if you want to reduce the number of hackers) equalModRequired = 0; // Prevent players who don't have the exact same mods as the server from joining (best kept at 0) requiredSecureId = 2; // was used to define type of secureID // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "Welcome to Servidor 15 Dak", "TS3 Server: teamspeak.somewhere.com", "Web: www.example.com" }; motdInterval = 30; // Time interval (in seconds) between each message // JOINING RULES maxPlayers = 40; // Maximum amount of players. Anybody who joins the server is considered a player, regardless of their role or team. kickDuplicate = 1; // Each player normally has its own unique ID. If set to 1, players with an ID that is identical to another player will be kicked //requiredBuild = 12345; // Require clients joining to have at least this build version of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect before displaying the mission selection screen, if you have not already selected a mission in this config voteThreshold = 0.33; // Percentage (0.00 to 1.00) of players needed to vote for something, for example an admin or a new mission, to become effective. Set to 9999 to prevent people from voting random players as admins. // MISSIONS CYCLE class Missions { class Mission1 { template="Exile.Altis"; difficulty="Regular"; }; }; // INGAME SETTINGS disableVoN = 0; // If set to 1, voice chat will be disabled vonCodecQuality = 10; // Supports range 1-30; 8kHz is 0-10 (narrowband), 16kHz is 11-20 (wideband), 32kHz is 21-30 (ultrawideband); higher = better sound quality persistent = 1; // If set to 1, missions will continue to run after all players have disconnected timeStampFormat = "short"; // Set the timestamp format used on each line of the server RPT log file. Possible values are "none" (default), "short", "full". BattlEye = 1; // If set to 0, BattlEye Anti-Cheat will be disabled on the server (not recommended) // FILE EXTENSIONS allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216) allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323) allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; // only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715) // SCRIPTING ISSUES onUserConnected = ""; // command to run when a player connects onUserDisconnected = ""; // command to run when a player disconnects doubleIdDetected = ""; // command to run if a player has the same ID as another player in the server // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // command to run if a player has unsigned data onHackedData = "kick (_this select 0)"; // command to run if a player has data with invalid signatures onDifferentData = ""; // command to run if a player has modified data -
Good afternoon everyone, I have problems and I need help, to explain things to me easily since I use a Spanish translator, because my English is not very good. That said, I explain, We have a dedicated server, we have followed each and every one of the instructions, to load the mods, but they do not work, the server only works the exile mod. We have put the command lines, we have placed the files "bikey" in the folder "keys" of the server, we have even added using the filezilla the same versions of mods from the computer to the server. But there is no way, none of which the Cup vehicles, weapons, unit, uss nimitz, or the RHS USAF or ARFR work, simply does not leave the content on the server, we leave something? We have been doing this for 30 days, and from our provider they can not give us more answers. Need help.