EvilSeeQu

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About EvilSeeQu

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    Bambi
  1. Solved. The issue was some typo's and missing brackets around items.
  2. Been trying to make the lootcrates and heli crash spawn with the Exile Occupation addon, but so far it will not spawn at all. Even with pre-defined positions for the spawn points it does not spawn at the location. It runs together with DMS and a couple of other addons, but it does not want to spawn in the crates or heli crashes at all.. Any suggestions to as of what might be wrong? The map override for Tanoa is set to true at the moment but even with it disabled it won't spawn.
  3. EvilSeeQu

    [Solved] Contamination loot spawn.

    Problem fixed, turns out that the CfgLootTable.h was missing the whole Radiation class, so no items were actually assigned to the Radiation Loot table. Didn't notice it before i got access to the actual serverfiles in realtime, so now all that is needed is to add the items and chance of spawning in the new Radiation class.
  4. EvilSeeQu

    [Solved] Contamination loot spawn.

    So, i've been trying to help a bud out with the Tanoa exile server he's running, but we're not getting anywhere with the loot spawn so far. The issue is that loot will not spawn in the contaminated area, even if its defined in his "ExileLootDrop.cfg" as shown here: > Radiation 5, MilitaryBackpacks 5, MilitaryHeadgear 5, Ghillies 5, DLCGhillies 10, Snipers 8, CUPsnipers 5, SniperAttachments 15, DLCRifles 5, DLCOptics 5, DLCSupressor 10, Explosives 30, EpicWeapons The contamination area itself works like it should, with the code in the mission.sqm file being: class Item15 { dataType="Marker"; position[]={8335.7734,2.0879136e+019,10337.402}; name="RZ_North_Icon"; type="ExileContaminatedZoneIcon"; id=18; atlOffset=2.0879136e+019; }; class Item16 { dataType="Marker"; position[]={8333.8193,1.7114239e+025,10336.147}; name="RZ_North_ZoneMarker"; markerType="ELLIPSE"; type="ExileContaminatedZone"; colorName="ColorOrange"; alpha=0.60158074; fillName="SolidBorder"; a=275.37576; b=275.37576; angle=359.03839; drawBorder=1; id=19; atlOffset=1.7114239e+025; }; And the config.cpp file regarding the radiation effect: class Namalsk: Altis { class FireFlies: FireFlies { enable = 1; }; class Anomalies: Anomalies { enable = 1; }; class Breathing: Breathing { enable = 1; }; class Snow: Snow { enable = 1; surfaces[] = {"#nam_snow"}; }; class Radiation: Radiation { enable = 1; contaminatedZones[] = { {{3960.14, 8454.75, 152.862}, 80, 140}, // Object A1 {{4974.70, 6632.82, 4.74293}, 40, 150}, // Object A2 {{6487.92, 9302.03, 36.0014}, 60, 110} // Sebjan Chemical Factory }; }; class Temperature: Temperature { daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,6.00,7.46,8.65,9.50,9.90,9.90,9.50,8.65,7.46,6.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00}; }; }; class Tanoa: Altis { class FireFlies: FireFlies { enable = 1; }; class Anomalies: Anomalies { enable = 0; }; class Breathing: Breathing { enable = 0; }; class Snow: Snow { enable = 0; }; class Radiation: Radiation { enable = 1; contaminatedZones[] = { {{8335.83, 10337.3, 0.00143814}, 80, 150}, // Sugar Company }; }; class Temperature: Temperature { daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93}; }; }; }; So im wondering if there is anything in the config.cpp file regarding the "class:Altis" and "Class Tanoa:Altis" that might be causing the issues, or if you guys can see something else in the codes that i've overlooked, since i don't want him to try stuff out and maybe end up messing the whole server up in the process. Loot spawns perfectly fine everywhere else but the contamination zone which is supposed to be at the Sugar Cane Factory.