PRJX
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Everything posted by PRJX
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Check if _vehicle maybe has to be _veh or whatever
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blckeagls Missions: Dynamic, Static, Highly Configurable, Mission Creation Tools Included.
PRJX replied to Ghostrider-DBD's topic in Add-ons
I can share you the fix. And if kuplion hasnt done a pull request yet i’ll do so -
You're gonna need this one to display it right, the cfglocker one just sets the max.. @stefan.kueneth
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blckeagls Missions: Dynamic, Static, Highly Configurable, Mission Creation Tools Included.
PRJX replied to Ghostrider-DBD's topic in Add-ons
i know, and i am! i'm using this awesome system for a few days now, tweaked it here and there.. it's working great.. i would just like it to emerge into the rest of the missions alongside of them if you know what i mean.. like the way the kill notification pops up now is waaaay different then DMS, i'm not good enough of a coder myself to be able to "Port" over what DMS has into blckeagles. Eitherway, Kuplion should've done a pullrequest on the github cos hes helped me fix the "Claim Vehicle" problem i had with AI vehicles if not, either ask him or i can send you the files he updated. -
blckeagls Missions: Dynamic, Static, Highly Configurable, Mission Creation Tools Included.
PRJX replied to Ghostrider-DBD's topic in Add-ons
Thought about adding an option to use the same "Kill notification" as DMS/ZCP/Occupation?? how those popup and the bleep sound when you kill an AI? -
Found an error for ya, I've set myself as anchor, then cleared anchor after abit and this popped up
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Very nice, thanks for sharing!