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Players Spawning as Bunny/Invisible in the ground.. Help?!
rickrenders replied to Retribution's question in Serverside
are there already solutions ?? -
so if i have this how can i add a sell price /////////////////////////////////////////////////////////////////////////////// // Ammunition /////////////////////////////////////////////////////////////////////////////// class 30Rnd_mas_556x45_Stanag { quality = 1; price = 20; }; class 30Rnd_mas_556x45_T_Stanag { quality = 1; price = 20; }; class 30Rnd_mas_556x45sd_Stanag { quality = 1; price = 20; }; class 200Rnd_mas_556x45_Stanag { quality = 1; price = 30; }; class 200Rnd_mas_556x45_T_Stanag { quality = 1; price = 30; };
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this is my log viewer appelling Loaded" 16:18:34 "TCAGame/BIS_fnc_log: [postInit] SA_fnc_advancedUrbanRappellingInit (1.00708 ms)" 16:18:34 "TCAGame/BIS_fnc_log: [postInit] CUP_fnc_emissiveLights (0 ms)" 16:18:34 "TCAGame/BIS_fnc_log: [postInit] BIS_fnc_reviveInit (0 ms)" 16:18:34 "TCAGame/BIS_fnc_log: [postInit] BABE_CORE_fnc_init (0 ms)" 16:18:34 "TCAGame/BIS_fnc_log: [postInit] BABE_EM_fnc_init (0 ms)" 16:18:34 "TCAGame/BIS_fnc_log: [postInit] BABE_INT_fnc_init (0 ms)" 16:18:34 "TCAGame/BIS_fnc_log: [postInit] ExileClient_fnc_postInit (0 ms)" 16:18:34 "ExileServer - Job with handle 10000 added." 16:18:34 "ExileServer - Job with handle 10001 added." 16:18:34 "ExileServer - Job with handle 10002 added." 16:18:34 "ExileServer - Job with handle 10003 added." 16:18:34 Error in expression <igFile >> "CfgSettings" >> "Weather" >> _keyframeName; _interval setFog getNumbe> 16:18:34 Error position: <_keyframeName; _interval setFog getNumbe> 16:18:34 Error Undefined variable in expression: _keyframename 16:18:34 File exile_server\code\ExileServer_system_weather_thread_weatherSimulation.sqf, line 1616:18:34 Weather was forced to change 16:18:34 "ExileServer - Job with handle 10004 added." 16:18:34 "ExileServer - Job with handle 10005 added." 16:18:34 "ExileServer - Initializing game world..." 16:18:34 "ExileServer - Loading families from database..." 16:18:35 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing! 16:18:36 "ExileServer - Done loading families!" 16:18:36 "ExileServer - Loading territories from database..." 16:18:36 "ExileServer - Done loading territories!" 16:18:36 "ExileServer - Loading constructions from database..." 16:18:36 "ExileServer - Done loading constructions!" 16:18:36 "ExileServer - Loading vehicles from database..." 16:18:36 "ExileServer - Done loading vehicles!" 16:18:36 "ExileServer - Loading containers from database..." 16:18:36 "ExileServer - Done loading containers!" 16:18:36 "ExileServer - Creating spawn zone vehicles..." 16:18:36 "ExileServer - Spawning Dynamic Vehicles. GridSize: 0 Vehs/Grid: 0" 16:19:27 "ExileServer - Player GaZzDraG (UID 76561198015470223) connected!" 16:19:27 Mission id: 560556b01e1c77e5c4acf911cf713263cff19f35 16:19:29 Warn: Shape '???' contains water texture however it does not carry a special class name. Consider craeting one to speed up the detection!16:19:31 Server: Object 3:83 not found (message Type_93) 16:19:31 Server: Object 3:79 not found (message Type_93) 16:19:31 Server: Object 3:80 not found (message Type_121) 16:19:31 Server: Object 3:81 not found (message Type_121) 16:19:31 Server: Object 3:82 not found (message Type_121) 16:19:31 Server: Object 3:84 not found (message Type_121) 16:19:31 Error: Object(3 : 83) not found 16:19:31 Error: Object(3 : 79) not found 16:19:49 "TCAGame/BIS_fnc_log: [BIS_fnc_preload] ----- Scripts initialized at 90071 ms -----" 16:21:38 Warning: Cleanup player - person 2:1889 not found 16:21:39 Warning: Cleanup player - person 2:1889 not found its loads when i want to join but on the last second i ending by the main menu of arma 3
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thanks man yeah the , and the class i didnt know that i have to delete them
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and for this "arifle_mas_hk416", "arifle_mas_hk416_t", "arifle_mas_hk416_h", "arifle_mas_hk416_a", "arifle_mas_hk416_e", "arifle_mas_hk416_sd", "arifle_mas_hk416_gl", "arifle_mas_hk416_gl_t", "arifle_mas_hk416_gl_h", "arifle_mas_hk416_gl_a", "arifle_mas_hk416_gl_e", "arifle_mas_hk416_gl_sd", "arifle_mas_hk416_m203", "arifle_mas_hk416_m203_t", "arifle_mas_hk416_m203_h", "arifle_mas_hk416_m203_a", "arifle_mas_hk416_m203_e", "arifle_mas_hk416_m203_sd", "arifle_mas_hk416_v", "arifle_mas_hk416_v_t", "arifle_mas_hk416_v_h", "arifle_mas_hk416_v_a", "arifle_mas_hk416_v_e", "arifle_mas_hk416_v_sd", "arifle_mas_hk416_gl_v", "arifle_mas_hk416_gl_v_t", "arifle_mas_hk416_gl_v_h", "arifle_mas_hk416_gl_v_a", "arifle_mas_hk416_gl_v_e", "arifle_mas_hk416_gl_v_sd", "arifle_mas_hk416_m203_v", "arifle_mas_hk416_m203_v_t", "arifle_mas_hk416_m203_v_h", inside this > Rifles 10, arifle_Katiba_F // Katiba 6.5 mm 8, arifle_Katiba_GL_F // Katiba GL 6.5 mm 8, arifle_MXC_F // MXC 6.5 mm 8, arifle_MX_F // MX 6.5 mm 4, arifle_MX_GL_F // MX 3GL 6.5 mm 6, arifle_MXM_F // MXM 6.5 mm 3, arifle_MXM_Black_F // MXM 6.5 mm (Black) 6, arifle_SDAR_F // SDAR 5.56 mm 8, arifle_TRG21_F // TRG-21 5.56 mm 8, arifle_TRG20_F // TRG-20 5.56 mm 4, arifle_TRG21_GL_F // TRG-21 EGLM 5.56 mm 7, arifle_Mk20_F // Mk20 5.56 mm 7, arifle_Mk20C_F // Mk20C 5.56 mm 4, arifle_Mk20_GL_F // Mk20 EGLM 5.56 mm 3, arifle_MXC_Black_F // MXC 6.5 mm (Black) 3, arifle_MX_Black_F // MX 6.5 mm (Black) 3, arifle_MX_GL_Black_F // MX 3GL 6.5 mm (Black) 10, Exile_Weapon_AK107 can someone make a example
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how do i paste this //LMG class CUP_lmg_L7A2 { quality = 1; price = 1000; }; class CUP_lmg_L110A1_Aim_Laser { quality = 1; price = 1000; }; class CUP_lmg_M60A4 { quality = 1; price = 1000; }; class CUP_lmg_M240 { quality = 1; price = 1000; }; class CUP_lmg_M240_ElcanM143 { quality = 1; price = 1000; }; class CUP_lmg_M249_ElcanM145_Laser { quality = 1; price = 1000; }; class CUP_lmg_M249_Laser { quality = 1; price = 1000; }; class CUP_lmg_M249_ANPAS13c2_Laser { quality = 1; price = 1000; }; class CUP_lmg_M249 { quality = 1; price = 1000; }; class CUP_lmg_Mk48_des_Aim_Laser { quality = 1; price = 1000; }; class CUP_lmg_Mk48_wdl_Aim_Laser { quality = 1; price = 1000; }; class CUP_lmg_PKM { quality = 1; price = 1000; }; class CUP_lmg_Pecheneg_PScope { quality = 1; price = 1000; }; class CUP_lmg_UK59 { quality = 1; price = 1000; }; class CUP_lmg_Pecheneg { quality = 1; price = 1000; }; class CUP_lmg_L110A1 { quality = 1; price = 1000; }; class CUP_lmg_M249_para { quality = 1; price = 1000; }; class CUP_lmg_Mk48_des { quality = 1; price = 1000; }; class CUP_lmg_Mk48_wdl { quality = 1; price = 1000; }; inside this > Rifles 10, arifle_Katiba_F // Katiba 6.5 mm 8, arifle_Katiba_GL_F // Katiba GL 6.5 mm 8, arifle_MXC_F // MXC 6.5 mm 8, arifle_MX_F // MX 6.5 mm 4, arifle_MX_GL_F // MX 3GL 6.5 mm 6, arifle_MXM_F // MXM 6.5 mm 3, arifle_MXM_Black_F // MXM 6.5 mm (Black) 6, arifle_SDAR_F // SDAR 5.56 mm 8, arifle_TRG21_F // TRG-21 5.56 mm 8, arifle_TRG20_F // TRG-20 5.56 mm 4, arifle_TRG21_GL_F // TRG-21 EGLM 5.56 mm 7, arifle_Mk20_F // Mk20 5.56 mm 7, arifle_Mk20C_F // Mk20C 5.56 mm 4, arifle_Mk20_GL_F // Mk20 EGLM 5.56 mm 3, arifle_MXC_Black_F // MXC 6.5 mm (Black) 3, arifle_MX_Black_F // MX 6.5 mm (Black) 3, arifle_MX_GL_Black_F // MX 3GL 6.5 mm (Black) 10, Exile_Weapon_AK107 can someone make a example
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so all then there is spawning loot with all the mods that i have ?
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can someone tell me about loot table how do i get rus weapons in it or is that already done ?