nrz

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Everything posted by nrz

  1. Hi all, I recently port Halv's paintshop to work with Exile, including persistent textures betwen restarts with uniform, backpack and any vehicle. I made this for my own purpose, but I share with the community because is a requirement from the GPL v3 License. I can update the install instructions if doesn't work properly, but I think that don't forget anything. Read carefully all instructions and scripts. Screenshots & Video: Source and install instructions: https://github.com/NRZ7/HalvPaintshop-Exile Credits: Halvjearne - For original sources @Mezo - For allow permission to use Claim Vehicles to learn how save data from vehicles to database. PS: I have written the installation instructions for memory, please comment if I forget something.
  2. Thanks to both, i merge my exile.ini with the new. After the bug appears, I check again this file, but probabbly I dont see or forget something... Thanks again. When i go again to my home I merge again the files.
  3. ExAd Virtual Garage stopts to work today on my server. Probabbly related with 1.0.3 update, because I doesn't touch anything more... I can't load any vehicle from VG. This is my fault, or is a general issue? EDIT: WTF! vehicles spawn after restart. I'm alone?
  4. If you are viewing apex info is because doesn't insall properly. Probabbly you put any sintax error in somewhere. I have installed in mine without problems and works fine.
  5. nrz

    Halv's Paintshop ported to Exile

    A few days ago I recieve a PM from @.Doppelpoint with some suggestions to put Exile Toast instead of Hints. I do not have time this days because I'm on my holidays, but if anyone will try I paste his message. When I can try on my server probabbly push to repo.
  6. nrz

    Halv's Paintshop ported to Exile

    If you want and knows how do it, you can push to github. Or put a rule. On mine safe trolling is punished.
  7. nrz

    Halv's Paintshop ported to Exile

    Sorry for my last post, writted without time with mobile phone... I have some time ago a server on Esseker, and I only can recomend to you CHANGE THE MAP!!! -Very very low fps -Vehicles stucked in the ground -Lot of invisible textures -A lot of glitched textures... Burn esseker... burn. Try without any change, following the instructions step by step. Without add any texture or edit anything and try if work. Not with an easy way. You need to make a MOD with the SUV. But is not easy if you don't know how to made it. Probabbly the code from SUV is wrong. Maybe loads the texture as shadow.
  8. nrz

    Halv's Paintshop ported to Exile

    Use the pbo from the second message or pack it with other tools like BI Addon Builder. Simply PBOManager brokes the pbo. You can pack easy with Arma 3 tools - addon builder.
  9. nrz

    Halv's Paintshop ported to Exile

    I don't undestand why try editing the code before to try with a clean install . . .
  10. nrz

    Halv's Paintshop ported to Exile

    . . . . You change the filepaths.... and probably not fine. Please try with a clean install and follow the instructions... Install on \addons and not in \custom.... How I say on github: Try following the install instructions... STEP BY STEP.
  11. nrz

    Halv's Paintshop ported to Exile

    the last one have a coma? And in your video you are to far away..... Forget the vehicles and put INSIDE the building. Can your paint your backpack? Apologize to me if sounds stupid... Does it work for the others?
  12. nrz

    Halv's Paintshop ported to Exile

    Hi, in infistar only is needed to whitelist the IDD 6666, the others ID's are not needed. Check sure if are using in infistar some like "block bad actions" or some similar. I have this option disabled, maybe if is enabled can cause the issues. Try disabling tempolary the badActionCheck to be sure if the problem is from here. The vehicle needs to be at 40 meters from paintshop at max and the player near the paintshop. If is not working, put too on eye in description.ext and initplayerlocal to be sure that the instalation is propper. EDIT: Try with the character just NEAR the painthop, like the OP video.
  13. nrz

    Anti theft in trade zones

    He is not banned. He removes all scripts with a rage kit, and without permission to use/modify. I do not recoment to use any mod o script from this author, any day will be abandoned again. He says some like "if the script doesn't work fix yourself or don't use it" , but he revoques all privilege and permission . I recommend to not use any mod or script from he.
  14. nrz

    Halv's Paintshop ported to Exile

    No. Can work with any car, including stock Arma 3 Vehicles or ExileMod vehicles. You only need to add the textures inside the mission PBO. I just upload this video as example, updated OP.
  15. nrz

    Halv's Paintshop ported to Exile

    @smithyxxxIf this Subaru Impreza is from Jonzie Mega Pack, will change to random color two seconds after the vehicle spawn, overwriting any texture loaded by halv's paintshop. follow this commit to fix the save paint. An stupid mistake introduced in last update. I try following install instructions with and old backup from my server. Now I'm sure that if anybody follows the instructions fine, can work out of box. Sorry for the issues. @[X-CESSIVE] Mr. Sage
  16. nrz

    Halv's Paintshop ported to Exile

    Yes, will prom a hint with "Paint Saved!" Sorry for that, i will take a look tomorrow if this are not working. I will go to my work. Apologizes the save issues , I will fix asap.
  17. nrz

    Halv's Paintshop ported to Exile

    @smithyxxx @[X-CESSIVE] Mr. Sage
  18. nrz

    Halv's Paintshop ported to Exile

    Sorry, how I says previously I made this for my own purpose and write the repo by memory . I forget a line inside painshop.sqf. Put this line on top how I do in this commit and try again. https://github.com/NRZ7/HalvPaintshop-Exile/commit/de10ff8902f75b7f370a470f5c090971125935dc Sorry for the issue! Please comment if works PS: If doesn't work i can't respont up to saturnday, sorry for that.
  19. nrz

    Halv's Paintshop ported to Exile

    To save the paint, look to vehicle and select "save paint" into a safe zone. If you want to use outside the safe zone, check config.cpp conditions. You can look if is saved inside MySQL "vehicles" table under "vehicle_texture" column.
  20. nrz

    Halv's Paintshop ported to Exile

    MINOR UPDATE: @[X-CESSIVE] Mr. Sage This update will help to you.
  21. nrz

    Halv's Paintshop ported to Exile

    I do not try the correct syntax in the mpmission because I use an community mod to save the textures. You can save the textures in any folder in your mission pbo. If you paste the texture for example like mission.pbo/addons/paintshop/textures/carbon.paa You need to edit "settings.sqf" and add to textures array some like: ["Carbon","addons\paintshop\textures\carbon.paa"],
  22. nrz

    Halv's Paintshop ported to Exile

    I can use with all vehicles, including third party mods like CUP or Exile. You need to select the texture, and after click to "Add to list" and "accept selected". If you will persistent textures, after to apply te texture, go to vehicle and search "save paint" with scrol wheel.
  23. nrz

    Halv's Paintshop ported to Exile

    Hi, I do not share my textures for 2 reasons. The first, the textures are from various authors, with a mix of licenses. All of the licenses allow the share and modify any texture, and allow comercial uses, but are not compatible with GPLv3 like Halv's paintshop. You can find much patterns in a simple google image search! The other reasons is to keep some customizations uniques on my server. I share a lot of scripts with fully open source but I want to keep my server unique. I share for now some textures, but remember THERE ARE NOT GNU GPLv3! https://drive.google.com/file/d/0B4cHKkzxqcbvQ0VkQm9rX2dlMHc/view?usp=sharing
  24. nrz

    Halv's Paintshop ported to Exile

    What is wrong? This topic remain for 4 days pending of aproval...